Galactic Ruler Changelog for update v0.669 Early Access

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Balthagor
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Galactic Ruler Changelog for update v0.669 Early Access

Post by Balthagor »

Version 0.669 is now public. Users on Fasttrack will have already seen these changes.
  • FTL ships now required FTL charge and must spin up to jump
  • -- FTL spin/jump Effects updated, VFX added
  • GUI Scale Implementation work completed, see Graphics Options
  • Holding down SHIFT and CTRL while program starts will reset graphics if not Native Resolution
  • -- Forces Windowed / 1280x800 / Scale 1.0
  • Updated drawing of models (no flicker on planets etc)
  • Restored On Map notice clicking
  • Unit Popups redesigned. Actual/Design split for both planet and space units, still in progress.
  • -- Stats reorganized. Stacked to show current under maximum where relevant
  • -- Cargo list accessible in popup. Units in cargo can be selected
  • -- Unit Tooltip UI updates begun, still in progress
  • Fixed Minimap Galaxy Level star sizing
  • Minimap Draw improved for position of planet/star
  • Space level properly shows ship path lines
  • Some performance improvements on UI drawing
  • Save game triggered on MP player lost
  • Help Highlight Circle now fades in/out instead of rotation
  • Tech effect descriptions for 500 to 755 now supported (ship upgrades)
  • Fixed calculation of systemupgrade in Units
  • Emblem not shown on ships if no owner/flag (unit designs)
  • Scale of map upgrade bits increased, rework grid graphics, hotspot indicator, faction borders and location circles
  • Single player and Mutliplayer lobby graphics and layout redone
  • -- Number of AI selectable in multiplayer lobby fixed
  • ---Random faction select in multiplayer lobby fixed
  • Added lobby option for starting tech level lobby option. Pairs with starting tech level value in faction CVP data
  • -- Tech tree option of "don't include in starting techs" added
  • Ballistic VFX Update
  • Improved Explosion VFXs
  • Game Fonts improved, caused one type to be too large (fix pending)
  • Fixed potential crash for missing fonts
  • Upgrade Components applied on reserve/research completed
  • Alert messages list on right click fixed.
  • Game elements/filters reordered for logical progression planet/system/galaxy
  • Two more loading screen illustrations added
  • Unit orders now include an option to "add to battlegroup"
  • Listbox clipping fixed
  • Wordlist and string clipping now works/intersects/flushes correctly
  • UI fixes for atmosphere and planet size icons and tool tips.
  • Added alternate terrain textures drawing, uses terrainset value
  • Various UI fixes and graphic improvements
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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