- Savegame file format changed, saves before 659 will not do combat properly in the new version
- Added feedback for outdated savegames
- Path codes update - waypoints damaged, will be fixed for next update
- Reduced research time on some very early technologies
- More techs added, prerequisites and descriptions updated
- -- Fix to tech tree where blank techs might appear in the list
- -- Translation updates
- Technology system for upgrading unit status expanded for the new attack/defense types
- -- Also refactored somewhat
- Added birthratebase, deathratebase to control population growth
- -- Zero is valid value, so if missing no births/deaths
- Fixed crash in next/previous arrows, top left corner
- Galaxy level path lines and FTL distance indicator added
- Nav points system, fixes and improvements
- More Engineering ship models
- UI updates and fixes
- Fixes to Engineers building space docks
- Adjusted icon priority for inhabited system vs. unexplored
- System HUDs on planet support different space/planet owners
- Fixes to combat system
- Improvements to the combat VFX system
- Better UI support for undiscovered/discovered/explored planets and related data
- Fixes to planet profiles and properties
- Steam username support expanded; incompatible characters now replaced with dash
- -- Player and session names truncated to 12 chars to keep filenames shorter.
- FTL Distance returned to normal (was previously made longer for testing)
- FTL Tech effects to extend range implemented, techs using this will be in the next update.
- FTL range and charge mechanics set up on the back end
- Galaxy level minimap improvements
- Migration locked down to planet.
- New faction data supported for birthratebase, deathratebase in .CVP file
- Back end changes to Events system started
- Refactoring of some internal player variables
- More back end work on spaceship upgrade components
- Fixes at lobby level for setting number of AI opponents
- Fixed some of the limits on factions must be discovered to interact with them
- Displayed date/year end fixed (for real this time)