Galactic Ruler Changelog for update v0.659 Early Access

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Balthagor
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Galactic Ruler Changelog for update v0.659 Early Access

Post by Balthagor »

Version 0.659 is now public. Users on Fasttrack will have already seen these changes.

- Savegame file format changed, saves before 659 will not do combat properly in the new version
  • Added feedback for outdated savegames
  • Path codes update - waypoints damaged, will be fixed for next update
  • Reduced research time on some very early technologies
  • More techs added, prerequisites and descriptions updated
  • -- Fix to tech tree where blank techs might appear in the list
  • -- Translation updates
  • Technology system for upgrading unit status expanded for the new attack/defense types
  • -- Also refactored somewhat
  • Added birthratebase, deathratebase to control population growth
  • -- Zero is valid value, so if missing no births/deaths
  • Fixed crash in next/previous arrows, top left corner
  • Galaxy level path lines and FTL distance indicator added
  • Nav points system, fixes and improvements
  • More Engineering ship models
  • UI updates and fixes
  • Fixes to Engineers building space docks
  • Adjusted icon priority for inhabited system vs. unexplored
  • System HUDs on planet support different space/planet owners
  • Fixes to combat system
  • Improvements to the combat VFX system
  • Better UI support for undiscovered/discovered/explored planets and related data
  • Fixes to planet profiles and properties
  • Steam username support expanded; incompatible characters now replaced with dash
  • -- Player and session names truncated to 12 chars to keep filenames shorter.
  • FTL Distance returned to normal (was previously made longer for testing)
  • FTL Tech effects to extend range implemented, techs using this will be in the next update.
  • FTL range and charge mechanics set up on the back end
  • Galaxy level minimap improvements
  • Migration locked down to planet.
  • New faction data supported for birthratebase, deathratebase in .CVP file
  • Back end changes to Events system started
  • Refactoring of some internal player variables
  • More back end work on spaceship upgrade components
  • Fixes at lobby level for setting number of AI opponents
  • Fixed some of the limits on factions must be discovered to interact with them
  • Displayed date/year end fixed (for real this time)
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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