Map Editor Hex Distance Fix (also works on save games!)
Posted: Jul 12 2021
Recently I've been tinkering with a new map for testing combat, imagine 4 belgium sized nations by themselves on a map and running 80 years in a few hours during peace.
So, one of my nags with the game is the 16km hex size. I changed it to 8km in the editor, but since an update a while back it hasn't been applying like used to, the sav cached is still 16km.
No problem, using a hex editor I found where the bits for the hex size were stored and fixed it on the exported file. Any hex editor will do, including Notepad++ with the publing.
So the fix is to just search for the first occurence of "10" (16 in hexadecimal) and replace it with your prefered hexadecimal value in km for the hex distance. ( it is usually in the 000008xx row )
Just posting it here because I thought it was a really cool feature and others may have faced this issue trying to use the broken hex distance feature from the map editor.
So, one of my nags with the game is the 16km hex size. I changed it to 8km in the editor, but since an update a while back it hasn't been applying like used to, the sav cached is still 16km.
No problem, using a hex editor I found where the bits for the hex size were stored and fixed it on the exported file. Any hex editor will do, including Notepad++ with the publing.
So the fix is to just search for the first occurence of "10" (16 in hexadecimal) and replace it with your prefered hexadecimal value in km for the hex distance. ( it is usually in the 000008xx row )
Just posting it here because I thought it was a really cool feature and others may have faced this issue trying to use the broken hex distance feature from the map editor.