UNIT file ucontainX
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- Brigadier Gen.
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UNIT file ucontainX
What does the entry "ucontainX" in the unit file define and wich values are useful?
my mods
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- BattleGoat Team
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Re: UNIT file ucontainX
It is a boolean type that defines what containers the facility may be built around. If uContainCiv is non zero than the facility may be built around a city container. If uContainInd is non zero than the facility may be built around an Industrial Complex. If uContainMil is non zero than the facility may be built around a Military Complex. If uContainWater is non zero than the facility may be built around an Oceanic Complex.
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- Brigadier Gen.
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Re: UNIT file ucontainX
Thank you very much for all your replies,
here in SRU in the default.unit file i could not find uContainCiv, uContainInd, uContainMil. Only uContainX (literally X no placeholder)
The only entries that resemble your flags are:
NavalPort uBase uIndustry uUrban uContainer
In the past i thought it was like this:
if the unit-id 21003 "Industrial Complex" has ucontainer 1 and ucontainX 2 then it is the base(container, center tile of that hex) that can hold other units which have ucontainer 0 and also ucontainx 2 - but then uIndustry would be redundant except maybe to filter it in the building menu to industrial facilities.
More easy to see just for the 2 entries with ucontainx 8 :
21018 "Oil Derrick"
21004 "Oceanic Complex"
especially weird since the "boolean type" goes from 1 to 8
are you talking about GR
ps:still think this thread would have a better home in modding support
here in SRU in the default.unit file i could not find uContainCiv, uContainInd, uContainMil. Only uContainX (literally X no placeholder)
The only entries that resemble your flags are:
NavalPort uBase uIndustry uUrban uContainer
In the past i thought it was like this:
if the unit-id 21003 "Industrial Complex" has ucontainer 1 and ucontainX 2 then it is the base(container, center tile of that hex) that can hold other units which have ucontainer 0 and also ucontainx 2 - but then uIndustry would be redundant except maybe to filter it in the building menu to industrial facilities.
More easy to see just for the 2 entries with ucontainx 8 :
21018 "Oil Derrick"
21004 "Oceanic Complex"
especially weird since the "boolean type" goes from 1 to 8
are you talking about GR
ps:still think this thread would have a better home in modding support
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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- BattleGoat Team
- Posts: 85
- Joined: May 03 2018
- Human: Yes
Re: UNIT file ucontainX
You are right, sorry about that. Confusion between what i was seeing in the Asset Manager front end. The value is actually a bitmask, the values are:
Civillian = 1
Industrial = 2
Military = 4
Oceanic = 8
you can set a facility to be able to be built on civilian and oceanic complexes by giving a value of 9. Or you could make it available everywhere by using value 15. Hope this makes sense.
Civillian = 1
Industrial = 2
Military = 4
Oceanic = 8
you can set a facility to be able to be built on civilian and oceanic complexes by giving a value of 9. Or you could make it available everywhere by using value 15. Hope this makes sense.
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- Brigadier Gen.
- Posts: 629
- Joined: Aug 10 2017
- Human: Yes
Re: UNIT file ucontainX
Thank you - this makes sensed-bassett wrote: ↑May 30 2020 You are right, sorry about that. Confusion between what i was seeing in the Asset Manager front end. The value is actually a bitmask, the values are:
Civillian = 1
Industrial = 2
Military = 4
Oceanic = 8
you can set a facility to be able to be built on civilian and oceanic complexes by giving a value of 9. Or you could make it available everywhere by using value 15. Hope this makes sense.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)