Map editor feature request
Moderators: Balthagor, Moderators
-
- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Map editor feature request
option to load "events" into the map editor (events that are map related of course)
like the roads events.
So we could load these road events into the map and see where and how the roads will be build?
Maybe even select roads we build on the map and have some "event export" option?
like the roads events.
So we could load these road events into the map and see where and how the roads will be build?
Maybe even select roads we build on the map and have some "event export" option?
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
- Balthagor
- Supreme Ruler
- Posts: 22082
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map editor feature request
These are two entirely different systems. This is not actually possible.
You can set your event times to be days 1, 2, 3, etc so it's easy to test, then reset the days when you know it works. That's what we have to do.
You can set your event times to be days 1, 2, 3, etc so it's easy to test, then reset the days when you know it works. That's what we have to do.
-
- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: Map editor feature request
Oh, that's another question:
17000,1440,2880000,42,0,0,0,0,0,0,0,0,1688,138,1687,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
what day would this be? I keep the game running fastest at some time in future, in 4 or 7 years it's finally done..
how come?
eventtime*1440, eventtimewind*1440,
I thought 1440 is 24 hours time 60 minutes..
so 1440 would be day 1..
but obviously it isn't
17000,1440,2880000,42,0,0,0,0,0,0,0,0,1688,138,1687,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
what day would this be? I keep the game running fastest at some time in future, in 4 or 7 years it's finally done..
how come?
eventtime*1440, eventtimewind*1440,
I thought 1440 is 24 hours time 60 minutes..
so 1440 would be day 1..
but obviously it isn't
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
- Balthagor
- Supreme Ruler
- Posts: 22082
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map editor feature request
My understanding was the same; 1440 would happen on day 2, 3600 would happen half way through day 3
-
- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: Map editor feature request
well I'm still puzzling with it. I put several roads at 1440 and they will be built eventually but not on day 1..
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
- Balthagor
- Supreme Ruler
- Posts: 22082
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map editor feature request
Oh, I see it. After event time (1440) you have event window (2880000) so it will happen sometime between day 2 and day 2002 on a random day. The "window" value is the maximum out. Zero that if you want exactly on day 2
-
- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: Map editor feature request
Ohhhhhhhhh I'm an idiot..
I looked at that column without actually switching on the grey mass to think about what it actually said
sorrrrryy
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
- Balthagor
- Supreme Ruler
- Posts: 22082
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: Map editor feature request
No worries.
FYI, I think we set those on a 2000 day window but made them conditional on another event that had only a 1000 day window. You can use this sort of "out of sync events" trick to make events that occur "50% of the time".
FYI, I think we set those on a 2000 day window but made them conditional on another event that had only a 1000 day window. You can use this sort of "out of sync events" trick to make events that occur "50% of the time".
-
- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: Map editor feature request
Smart! Thanks for the hint
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906