Steam Workshop Announcement!

Post mods you have finished or are working on here.

Moderators: Balthagor, Legend, Moderators

Post Reply
Supremo_man
Sergeant
Posts: 18
Joined: May 02 2019
Human: Yes

Steam Workshop Announcement!

Post by Supremo_man »

Hi Everyone,

I'm happy to announce that Steam Workshop is coming with the Next Supreme Ruler Update

With the update you'll have all the tools needed to create/upload your Maps and Mods to the workshop! In the game itself, the menu has been updated to include a 'Workshop' section where you can access all the mods you've subscribed to. On the gamepedia there's a new section called Steam Workshop with some more information about Maps/Mods.

Link to Gamepedia Page - https://supremeruler.gamepedia.com/Steam_Workshop
Uploader Gampedia Page - https://supremeruler.gamepedia.com/Workshop_Uploader

If you have any questions be sure to ask!
SGTscuba
General
Posts: 2544
Joined: Dec 08 2007
Location: Tipton, UK

Re: Steam Workshop Announcement!

Post by SGTscuba »

Does this mean we can upload new models for the game to it, or is this excluded at the moment?
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
Nerei
General
Posts: 1354
Joined: Jan 11 2016
Human: Yes

Re: Steam Workshop Announcement!

Post by Nerei »

I would say it is possible.
Looking at the description on the wiki one of the lines describing what core game mods can be in any folder and override any existing files.
Map mods are also listed as being able to override existing graphics and according to the wiki the game will reload graphics when starting a workshop map.


Now new map workshop mods are probably the way to go as you will really need a new compile with the unit database updated to use the new graphics to go with the model. That is unless you only want to override existing models. If that is enough then the model and texture files and an updated picnums file is probably enough.

I highly recommend providing all needed files if you go beyond just overriding files. Chances are if you upload anything that does not work 100% out of the box you will get a lot of people angrily telling you it does not work even if you add instructions on how to make it work in font size 72.
Really this is why I am not going to touch workshop with a 10 foot barge pole. The things i make requires a bit of effort to get working and I am not going to jump through the hoops of providing updated sandbox files to people.
User avatar
sparky282
Colonel
Posts: 384
Joined: Dec 31 2011
Human: Yes

Re: Steam Workshop Announcement!

Post by sparky282 »

I think this will be great for total mods aka something that totally alters the game with new sandbox files etc.

For models its a bit more difficult for example myself I have a unit database that I have spent about 50+ hours at this point editing so having a model release with unit DB would be a huge pain in the ass for me. On the flip side I can see that if you released new model files without it you would get the angry people as Nerei puts it.

However overall its not a bad idea
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Steam Workshop Announcement!

Post by Balthagor »

Anyone tried it out? We're still testing and expect another update next week, but getting some feedback would be great!
Chris Latour
BattleGoat Studios
chris@battlegoat.com
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Steam Workshop Announcement!

Post by evildari »

so i subscribed to arena6c to see how the file structure for a mod should be in a reallife-example
i could start that map in the workshop menu - but i could not find any specific arena6c file -
especially \Scenario\Workshop\ is empty!
are the files only loaded while being online and connected to steam ?
if they are saved local please give the path
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Steam Workshop Announcement!

Post by Balthagor »

I'll have to look into this...
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Balthagor
Supreme Ruler
Posts: 22083
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: Steam Workshop Announcement!

Post by Balthagor »

The workshop files are stored in the steam directory path
such as: D:\SteamLibrary\steamapps\workshop\content\314980
the 314980 is our app id
Chris Latour
BattleGoat Studios
chris@battlegoat.com
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: Steam Workshop Announcement!

Post by evildari »

nice thanks found it !
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Post Reply

Return to “Modding Show & Tell”