[UI-MOD] Supreme Overview Submod

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mrgenie
Brigadier Gen.
Posts: 923
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Re: [UI-MOD] Supreme Overview Submod

Post by mrgenie »

Do you know which file actually defines the tooltip when hovering over units in the research panel?

or better asking, how do you know which HAPX file does what? They're not self-explanatory..

I mean a file like this: HUD_UNIT0.HAPX

there's not 1 single // comment in that file whats it for..

so how do we know? How do the game makers know?
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
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Balthagor
Supreme Ruler
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Location: BattleGoat Studios

Re: [UI-MOD] Supreme Overview Submod

Post by Balthagor »

mrgenie wrote: Nov 26 2020 Do you know which file actually defines the tooltip when hovering over units in the research panel?
Some are defined by using the .hapx filename in the tooltip and setting a value we call "tooltiphap" to true. But some are hard coded.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
mrgenie
Brigadier Gen.
Posts: 923
Joined: Jul 08 2008

Re: [UI-MOD] Supreme Overview Submod

Post by mrgenie »

Oh, indeed I found the RES_S1B/C/E inside the supremerulerultimate.exe

so it's inside the executable .. bummer

nothing we can mod there then..
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
evildari
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Re: [UI-MOD] Supreme Overview Submod

Post by evildari »

mrgenie wrote: Nov 26 2020 Oh, indeed I found the RES_S1B/C/E inside the supremerulerultimate.exe

so it's inside the executable .. bummer

nothing we can mod there then..
not on my watch!
viewtopic.php?p=198206#p198206
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
mrgenie
Brigadier Gen.
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Joined: Jul 08 2008

Re: [UI-MOD] Supreme Overview Submod

Post by mrgenie »

evildari wrote: Nov 27 2020
mrgenie wrote: Nov 26 2020 Oh, indeed I found the RES_S1B/C/E inside the supremerulerultimate.exe

so it's inside the executable .. bummer

nothing we can mod there then..
not on my watch!
viewtopic.php?p=198206#p198206
How effective and Simple to just copy paste an existing file 8)

and I idiot already editing the actual tooltip file |O |O |O
[UI-MOD] All-In-One viewtopic.php?f=91&t=31906
Arahatree
Lt. Colonel
Posts: 211
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Re: [UI-MOD] Supreme Overview Submod

Post by Arahatree »

evildari wrote: Nov 26 2020 an early idea was to put such values into the list - but then it is way more easy to taskswitch to the .unit file in a spreadsheet program
THANK YOU for the update to your mod Evildari :-) :-)

This new full information tooltip is really nice! 8) This type of UI improvements is what this game was so much asking for
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