[UI-MOD] Buildinspector

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evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

[UI-MOD] Buildinspector

Post by evildari »

for SRU / SRGW
changes the mainscreen tooltip:

-in the upperright corner it displays the supply%
-remaining buildtime for facilities under construction
-(remaining issue: finished construction always shows "1 Day Remain")

How to install:

place provided .HAPX files in the \Haps Folder
You do not have the required permissions to view the files attached to this post.
Last edited by evildari on Jul 18 2018, edited 5 times in total.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
way2co0l
Brigadier Gen.
Posts: 687
Joined: Nov 29 2010
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Re: [UI-MOD] Buildinspector

Post by way2co0l »

This one I'll definitely use.
way2co0l
Brigadier Gen.
Posts: 687
Joined: Nov 29 2010
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Re: [UI-MOD] Buildinspector

Post by way2co0l »

Where do I get the file from? I only see the picture but no download.
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
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Re: [UI-MOD] Buildinspector

Post by evildari »

sorry but a picture and the file attachment did not work together, had to remove the picture to be able to show the file.
Preview showed both, but not the final version.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
way2co0l
Brigadier Gen.
Posts: 687
Joined: Nov 29 2010
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Re: [UI-MOD] Buildinspector

Post by way2co0l »

Hmmm, weird. Anyway, thanks! Looks very nifty. :D
whismerhill
Sergeant
Posts: 15
Joined: Nov 28 2018
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Re: [UI-MOD] Buildinspector

Post by whismerhill »

Hi, would it be possible to get an update of this for the new SRU version ?(9.1.114)
thanks. (tried it, unless I messed up, it didn't seem to work)
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: [UI-MOD] Buildinspector

Post by evildari »

whismerhill wrote: Dec 30 2018 Hi, would it be possible to get an update of this for the new SRU version ?(9.1.114)
thanks. (tried it, unless I messed up, it didn't seem to work)
works with current version 9.1.114 without change
move both .HAPX files from the archive to the \HAPS folder
maybe you unpacked it with all paths and then you have the not needed \buildinspector folder
You do not have the required permissions to view the files attached to this post.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
whismerhill
Sergeant
Posts: 15
Joined: Nov 28 2018
Human: Yes

Re: [UI-MOD] Buildinspector

Post by whismerhill »

you're right but I'm not totally wrong :P
I didn't notice the popup was working but this part is not working anymore :
http://prntscr.com/lv3j1k
Image
(image dates back from previous version of SRU)

I would take a newer picture but this laptop isn't so stable and I'm not home

I really liked this display myself particularly when building stuff
evildari
Brigadier Gen.
Posts: 629
Joined: Aug 10 2017
Human: Yes

Re: [UI-MOD] Buildinspector

Post by evildari »

that was another UI-mod from me, which did not survive the forum reorganization:
just append this to \HAPS\LAN_S1.HAPX

Code: Select all

&&HAPOB	3, 
obName	, 
obSysuse	99, 
obFlags	0x80000, 
obState	0x0, 
obStyle	72, 
obUdef	0, 
obUdefxc	5, 0, 0, 0, 
obAction	0, 
obData	112, 
obDatafmt	12, 
ToolTip	, 
ToolTipSel	, 
ToolTipGrid	, 
obRect	0, 150, 116, 170, 
obSyspar	1, 
hapname	"LAN_S1", 
obUdefxp	, 
teText	"100%`", 
teTextSel	, 
teTmplt	, 
teLen	6, 
teJust	2,
and you have that supply % number in that empty field under the supply bar, top right.
one could kill either that new Supply-Icon or the "supply" text to make space for the %...
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Fistalis
General
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Re: [UI-MOD] Buildinspector

Post by Fistalis »

Good job.. Modding the UI can be a long and frustrating process. Glad to see you've made some progress in figuring it out.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
whismerhill
Sergeant
Posts: 15
Joined: Nov 28 2018
Human: Yes

Re: [UI-MOD] Buildinspector

Post by whismerhill »

Thanks evildari
I wish hapx format was a bit more documented
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