Version 10.1.250
Multiplayer:
- All Annex, Colonize and Liberate actions are now supported in Multiplayer. (Fixed from v.245)
- When at war with a region, can preset conquest intentions (Liberate, Colonize or Annex)
- Clients Can double-click to self-assign a region in the lobby (Fixed from v.245 to avoid fights)
- Users auto-assigned to savegames based on <playername>
- Waypoints supported for units and formations, move modifier Hotkey <Shift>, maximum 6 points
- Economic downward production output reductions on world over-capacity (the "cap") removed
- AI will now consider scrapping unneeded facilities
- Game option to use preset conquest intentions in single player (vs. popup)
- Button added to liberate non-loyal territory in selected battlezone
- Formation move hotkey moved to <F>, now toggles instead of hold to override
- Theater Transfer system for pathing implemented (St. Petersburg Issue)
- Improved AI Colony coordination with parent region hotspots, theaters, battlezone settings
- Decolonization after the death of a parent now cancels treaties and wars and better makes the colony independent (Fixed from v.245)
- When Parent region dies, Colonies will change to democracy
- Espionage focus bug fixed and minor fixes to back end code
- Espionage stealth balance adjusted
- Increased success rate of Espionage order
- Caching system fixes, supports fast forward and lobby settings
- On nVidia and AMD will attempt to force using GPU instead of integrated graphics
- Added a "Use Native (Desktop) Resolution" graphics option
- 2560x1080 added to resolutions list choices
- Right Click Menu - Facilities Option added
- Fixed UI appearance era changes at wrong times
- Added approval benefits when liberating a region
- Added ability to delete savegames
- Added maxmisstarg .scenario option to adjust max missile targeting range
- Added regioncolkeepmil option - Colonies keep military facilities instead of parents
- Fixed reserve units remaining after a transfer-owner scripted event
- Adjust World Market/UN Border display on map
- Fixed rare issue where some units would wander off the top of the map
- Sphere victories will now trigger if player is in the winning sphere
- Fixed issue with some regional textures not displaying properly
- Map HUD elements will now show for Military containers, not just urban
- Improved rounding in some numeric calculations
- Existing leaders in CVP file are not replaced in cache creation
- Internal engine changes to Line of Sight and related systems
- Discord Presence support added back with extra checks for non-discord users
- Spurious "Region X Falls" message no longer sent on day 0
- Can no longer garrison bridges and non-container upgrades
- New games start with garrisons on strongpoints (entrenchments etc)
- Increased rate of resupply by resupply units (resuptruckamt) from 1 to 2 per day, multiplied by 4 for naval resupply
- Minor adjustments to supply unit resupply response airequest code (air/sea)
- Made changes to Minister/AI Garrison code, Garrisons used more frequently now
- Garrison max for trench, emplacement, trump wall increased
- Fortification nodes will now increase garrison capacity of hex
- Fixed last-day units/land gain/loss counting (used by AI etc)
- Equipment file fixes and Out of Production date additions (more default filter of junk units)
- Localization additions and fixes, all languages
- Mapeditor improvements
- Scenario creator tool improvements