This is a great new feature BG! Finally the AI building roads.
BUT.. not done yet ))
1) Option to disable the AI building roads in MY country please
2) Option to remove roads/railroads like in the map editor: with simply dragging the mouse while pressing some hotkey instead
of the 100 hours consuming click, click, right click, click click to remove 1 single hex
These my 2 requests to the new AI building roads feature.
(testing this on my new scenario and map I created using your new tools)
AI building roads
Moderators: Balthagor, Moderators
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- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
AI building roads
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- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: AI building roads
The AI doesn't build roads. There are events and they should be set to "not if human"...
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- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: AI building roads
Ahhhhh, ok... got it thought the AI got very smart LOL
thanks for explaining
Then I can add a lot of events LOL
thanks for explaining
Then I can add a lot of events LOL
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- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Re: AI building roads
The road events are in a separate event file. Look inside the 1914 .scenario file for the name if you want to copy the pattern.
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- Brigadier Gen.
- Posts: 923
- Joined: Jul 08 2008
Re: AI building roads
Yes I copied a few files I haven't look into. Just to be sure I'm working on a complete scenario not leaving anything out.
Now I know what to look for, you helped me on the way Thanks
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