Escorting enemy ships - consequences?

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sulley
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Escorting enemy ships - consequences?

Post by sulley »

Hi guys

I am playing a reemergent Britain, and I'm currently locked in a standoff with China over Taiwan. There is no war ongoing at present, but there is significant Chinese enmity towards Taiwan and Britain, following my decision to enter a formal alliance with Taiwan. Tensions have increased further as a result of my deployment of air defence, aircraft and warships in the Taiwan Strait, including substantial economic and financial assistance for this vulnerable democratic nation.

China is now goading Taiwan by deploying lots of navy ships around the island and I wondered what effect it would have on caucus belli, if any, if i were to escort Chinese warships in the region?

I have not been able to find much of an explanation regarding the consequences of 'escorting' unfriendly navy ships, and would like to know if there is more to this mechanic than meets the eye.
Last edited by sulley on Jun 05 2020, edited 1 time in total.
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sparky282
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Re: Escorting enemy ships - consequences?

Post by sparky282 »

There isn't it will have no effect or atleast I am yet to see any effect by doing it
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Balthagor
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Re: Escorting enemy ships - consequences?

Post by Balthagor »

I don't think we considered this in the design. Does anyone think there should be an effect from this?
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Re: Escorting enemy ships - consequences?

Post by Rosalis »

Ugh i dont really see it, at what point should who get CB? It isnt even UK waters.
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Balthagor
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Re: Escorting enemy ships - consequences?

Post by Balthagor »

I don't either, but figured I'd ask :)
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Re: Escorting enemy ships - consequences?

Post by SGTscuba »

Balthagor wrote: Jun 04 2020 I don't either, but figured I'd ask :)
I'd imagine it would be a programmers nightmare too. But how would you decide they were escorting so you can apply the penalty? How would the AI know how to do it etc etc. I'd give it a miss personally.
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sulley
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Re: Escorting enemy ships - consequences?

Post by sulley »

In the context of poor relations it seems entirely sensible to me that escorting the naval unit of another country could be viewed as an antagonising act, which would further add CB to the nation subject to the escort. In any event, I take it from the replies that it has no such effect.
Rosalis
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Re: Escorting enemy ships - consequences?

Post by Rosalis »

Ah ok, i thought it was another post to increase UK and US power and isolate China more, if that is even possible. I dont really see US ships using their navy in Chinese waters as provocation, more as a detterence not to attack. Chinese will see it different, but will UN?

Or did casus belli get changed after removing the UN? I couldnt even tell, but that would make sense the way CB is working now. Interesting question anyway.
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Re: Escorting enemy ships - consequences?

Post by evildari »

and i thought that "escort" was a "follow this unit" command...
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Balthagor
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Re: Escorting enemy ships - consequences?

Post by Balthagor »

it is
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Rosalis
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Re: Escorting enemy ships - consequences?

Post by Rosalis »

Yes, just trying to get the conversation going, so we know what this person actually means.

Thats why im talking about Chinese waters and not borders. Moving not escorting. With battlezones i can see how this could work. Why send out your merchant marines when theres a big carrier fleet patrolling your coast ready to declare war at anytime? Anyway removing UN was a big fail in my opinion. Now people might get the wrong impression what CB actually is.
I wouldnt be surprised its the reason why China and Russia declare so many wars. They dont got the treaties might as well go FFA.

Might help to adress ships getting sunk by neutral regions first tho.
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Re: Escorting enemy ships - consequences?

Post by dax1 »

evildari wrote: Jun 09 2020 and i thought that "escort" was a "follow this unit" command...
infact...
there has been a misunderstanding about the word "escort" ... in the game escorting means to accompany and to protect, it does not mean to force to move.
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sulley
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Re: Escorting enemy ships - consequences?

Post by sulley »

dax1 wrote: Jun 10 2020
evildari wrote: Jun 09 2020 and i thought that "escort" was a "follow this unit" command...
infact...
there has been a misunderstanding about the word "escort" ... in the game escorting means to accompany and to protect, it does not mean to force to move.
It could also literally mean to escort or tail a navy ship, a common tactic among naval forces to intimidate or antagonise the forces of a foreign nation. I think the feature could have a contextual element; escorting a ship within one's own borders or escorting a friendly ship in general would have a very different effect to escorting the ships of a nation with which you have poor and tense relations. It is a suggestion that moves the game closer to what we see in real life.

It may even be an entirely separate command, say, "pursue"/"stalk" which to any user would have clear implications, and would avoid confusion with the distinct "escort" command.
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sparky282
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Re: Escorting enemy ships - consequences?

Post by sparky282 »

Balthagor wrote: Jun 03 2020 I don't think we considered this in the design. Does anyone think there should be an effect from this?
It could be quite an interesting feature it's quite normal in the UK for us to escort ships through the channel mainly Russian and from what I've seen the Russians still spend a lot of time following nato task groups

It certainly isn't done when the relationship between countries are good so it could give some impact if done often enough.
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Re: Escorting enemy ships - consequences?

Post by dax1 »

It could also be taken into consideration with regard to planes of a neutral region which cross the territory of another region (currently in the game you shoot as if it were an enemy).
A new solution could be that every time it is intercepted and accompanied outside the CB increases by X%.
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