evildari, Cdiplayer I'm trying to document this issue a bit more. Is there any consistency to this, can you accomplish the task you wanted to complete in an alternative way? Is this happening on many maps or just one? Does it happen with just "impassible" terrain?evildari wrote: ↑ Mapeditor stops responding (completely even waiting several minutes wont help) after using the "fill" terrain function (not always, not even at every first time)
Maybe it is an issue with the autobackup before(?) every fill operation.
Usually its very easy to trigger this by filling even a small area with the "impassible" terrain.
A suggestion for the mapeditor: since the dawn of (ultra)wide monitors there is more space to the left and right than top to bottom, would it be possible to use the sides to have a larger list (facilities&terrain) to reduce scrolling?
Supreme Ruler Ultimate - Ver. Changelog 9.2.5 Inauguration Bonus Map Update
Moderators: Balthagor, Legend, Moderators
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
I am currently testing for this.
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
it was not only with impassible terrain - although it seemed to me the first time i encountered this, only after using "impassible" terrain
tested it some more today:
did not test all terrain though - but it seems the last 4 entries in the terrain list always freeze while filling!
Battle of India - just zoomed into at mouse cursor - and tried to fill the jungle around "Kumba". Mapeditor not responding.
tested it some more today:
did not test all terrain though - but it seems the last 4 entries in the terrain list always freeze while filling!
Battle of India - just zoomed into at mouse cursor - and tried to fill the jungle around "Kumba". Mapeditor not responding.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
Great info evildari, that is helpful to hear the details of. If you notice any other peculiarities feel free to include it here.
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
unfortunately its even more weird - i have a custom .terx file and a similar issue happens there - unfortunately the last not - working entries are even larger (4+)
the border is between two cloned entries, wich are except the texture and used tbit the same.
Single Placement works with everything though...
Some other question regarding map editor:
If i set the Nav? to true with a "Y" (without those ") then no texture will be rendered, if i remove that flag , then it will be rendered.
Would it be possible to also render "naval" tiles with textures (if any are set) ?
In the original .terx file there are no texture entries so that should make another issue (me thinks).
the border is between two cloned entries, wich are except the texture and used tbit the same.
Single Placement works with everything though...
Some other question regarding map editor:
If i set the Nav? to true with a "Y" (without those ") then no texture will be rendered, if i remove that flag , then it will be rendered.
Would it be possible to also render "naval" tiles with textures (if any are set) ?
In the original .terx file there are no texture entries so that should make another issue (me thinks).
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
That is pretty weird. I don't know enough in details about that to give you a proper answer. I will talk to Balthagor and see if he has any ideas what's going on with that.
- Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
Regarding the fill, I'm not sure we'll be able to fix that. Ceagan was able to reproduce this, but I tried your suggestion (near Kumba) and was able to turn a bunch of African jungle into coast.
Not sure about the Nav? variable, it's been about 8 years since I had to use it. Same with the settings that make terrain tiles use a mesh + texture. Sorry, I'd have to do a lot of digging to get familiar again. I'd say give it a try and see what you get.
That's more a question about the terrain file I guess?evildari wrote: ↑May 05 2020 Some other question regarding map editor:
If i set the Nav? to true with a "Y" (without those ") then no texture will be rendered, if i remove that flag , then it will be rendered.
Would it be possible to also render "naval" tiles with textures (if any are set) ?
In the original .terx file there are no texture entries so that should make another issue (me thinks).
Not sure about the Nav? variable, it's been about 8 years since I had to use it. Same with the settings that make terrain tiles use a mesh + texture. Sorry, I'd have to do a lot of digging to get familiar again. I'd say give it a try and see what you get.
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
its how the .terx definition works in the editor (game)Balthagor wrote: ↑May 06 2020That's more a question about the terrain file I guess?evildari wrote: ↑May 05 2020 Some other question regarding map editor:
If i set the Nav? to true with a "Y" (without those ") then no texture will be rendered, if i remove that flag , then it will be rendered.
Would it be possible to also render "naval" tiles with textures (if any are set) ?
In the original .terx file there are no texture entries so that should make another issue (me thinks).
Not sure about the Nav? variable, it's been about 8 years since I had to use it. Same with the settings that make terrain tiles use a mesh + texture. Sorry, I'd have to do a lot of digging to get familiar again. I'd say give it a try and see what you get.
just changing that Nav? flag to yes does not display the mesh/texture, removing that flag then it shows the mesh/texture.
I just wanted to have a terrain with that flag, so it can only traversed by an at least amphibious unit / using a bridge like structure.
I guess it is maybe a hardcoded feature from early days (in the sense of : "water is blue, no need to have a texture!" )
So my question is could the game changed that naval tiles (as defined in the .terx file) also display a mesh/texture if there is one defined?
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
- Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.2
Not for this update, and this is the last update.
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.3
I'm using a Mac. I went to steam properties/local files/verify game files. However when I go into the game it's showing a changelog from last years update. I have no new changes
- Balthagor
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.3
I brought this up again with our programming team. Despite our efforts, we've still been unable to get over the technical hurdles of creating updates for SRU on Mac. The last few updates have been on the PC side only.
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.3 and 9.2.4
V9.2.3+V9.2.4:
Land Unit(s) outside supplied hexes gets automagically supplied (at least with fuel) - is this intended behaviour ?
Found this while modding (its huge tank got refiled so fast while moving over 40000km in unsupplied areas that its supply level never went down to even 99%)
- but also applies to some poor russian motorized units in the siberian wilderness - or in this case lucky one - although not as fast as with my modded unit.
Land Unit(s) outside supplied hexes gets automagically supplied (at least with fuel) - is this intended behaviour ?
Found this while modding (its huge tank got refiled so fast while moving over 40000km in unsupplied areas that its supply level never went down to even 99%)
- but also applies to some poor russian motorized units in the siberian wilderness - or in this case lucky one - although not as fast as with my modded unit.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
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Re: Supreme Ruler Ultimate - Version Changelog 9.2.3 and 9.2.4
You can do the same with transport helis on ocean if they have big fuel capacity like Yak-60. The trick is to give them orders within their range, Then they refuell after reaching 80%.
- Balthagor
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Re: Supreme Ruler Ultimate - Ver. Changelog 9.2.5 Inauguration Bonus Map Update
Questions asked elsewhere;
- Are there plans for more updates?
No, but there wasn't a plan for this update...
- Any engine changes?
No, just content with this one.
- Are there plans for more updates?
No, but there wasn't a plan for this update...
- Any engine changes?
No, just content with this one.
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Re: Supreme Ruler Ultimate - Ver. Changelog 9.2.5 Inauguration Bonus Map Update
or to save yourself the work when the oldest elected president kicks the bucket..either due to age or Kamala pushing him down and him breaking a hip
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
my Supreme Ruler mods Site - May it rest in peace
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Re: Supreme Ruler Ultimate - Ver. Changelog 9.2.5 Inauguration Bonus Map Update
This game is so close to being my game. It still needs informative NATO counters, an easier way to group the units, and an effective way of automating all the details offered that NO world leader would have to handle personally without informed consent. If hoi4 is it's only competition, it compares relatively well. A new game will easily render both games obsolete. I hope a new version is being developed.