Request for future updates SRU!
Range Missile auto targeting limit in game is 128-144km(8-9 hex).
The developer will consider the possibility of setting a limit optionally?
Example:
Game settings
Fog of war
Enhanced Spotting
Enhanced Ranges
Max Missile range - off/on (warning. this may affect performance)
some topics
viewtopic.php?f=78&t=30311
viewtopic.php?f=70&t=26101 (SGTscuba)
Request. Enable/disable max ranges of missiles.
Moderators: Balthagor, Legend, Moderators
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
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- Brigadier Gen.
- Posts: 885
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Re: Request. Enable/disable max ranges of missiles.
I join this request.YaYo7 wrote: ↑Jun 10 2019 Request for future updates SRU!
Range Missile auto targeting limit in game is 128-144km(8-9 hex).
The developer will consider the possibility of setting a limit optionally?
Example:
Game settings
Fog of war
Enhanced Spotting
Enhanced Ranges
Max Missile range - off/on (warning. this may affect performance)
some topics
viewtopic.php?f=78&t=30311
viewtopic.php?f=70&t=26101 (SGTscuba)
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- Lieutenant
- Posts: 91
- Joined: Feb 07 2018
- Human: Yes
Re: Request. Enable/disable max ranges of missiles.
I am very glad that with the latest patch the developers implemented this feature. I noticed that when firing at a distance of 500km+ DM and AI they use too many missiles to destroy one target. Example: to destroy a naval target at a distance of 500 km+ my ship shoots 5-6 missiles, the target is destroyed from two missiles, and the rest just fall in that place. My suggestion is that with increasing firing distance, the time between missile launches should also increase. How do you like this idea?