Did we say "Kickstarter" ?

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Fistalis
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Re: Did we say "Kickstarter" ?

Post by Fistalis »

GIJoe597 wrote: (this method feels like investing, without the benefits.. or risks),
Nah you have the full risks of investing.. but without the benefits. As any quick google search will show you its not that uncommon for a project to get funded then never deliver the promised rewards for backers.(sometimes even giving a sorry we F'd up but get over it letter to backers)

Don't get me wrong.. BG is a good fit for KS, since they have not only a history of doing the sort of project, but have realistic expectations on costs etc due to that experience.
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Anthropoid
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Re: Did we say "Kickstarter" ?

Post by Anthropoid »

Been 'away' to various other game-lands but looking forward to getting onboard with your SR1936 Kickstarter!

Hope I'm not too late! :lol:
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George Geczy
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Re: Did we say "Kickstarter" ?

Post by George Geczy »

Anthropoid wrote:Been 'away' to various other game-lands but looking forward to getting onboard with your SR1936 Kickstarter!

Hope I'm not too late! :lol:
Definitely not too late ... we're just working on the details, hope to launch the kickstarter within the next two weeks. We'll make sure everyone here on BGForums knows when it happens ;)

-- George.
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Re: Did we say "Kickstarter" ?

Post by MikeRegan »

I just donated not for the generous perks one gets but for another reason.

In the 80's, I was one of the folks who had a Tandy computer and purchased Supreme Ruler Plus. A well-written text strategy game that I loved. Since then, I've purchased every Supreme Ruler game and they have been my favorite game for years. I found the programmer's involvement with the forums exceptional and they seemed to address people's concerns promptly. I also think they've been patient with the few obnoxious ones most websites seem to encounter.

Soooo, my donation really is a way of just thanking a company for giving me thousands of hours of enjoyment through a program that has taught me that I can run a country better than our current leadership.

Thanks BattleGoat !
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George Geczy
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Re: Did we say "Kickstarter" ?

Post by George Geczy »

MikeRegan wrote:a way of just thanking a company for giving me thousands of hours of enjoyment
Thank you! It means a lot to us!
... through a program that has taught me that I can run a country better than our current leadership.
And the funny thing is that I don't even have to ask what country you live in, since that comment can apply pretty much anywhere these days :)

We very much appreciate the support!
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Re: Did we say "Kickstarter" ?

Post by GIJoe597 »

MikeRegan wrote:...taught me that I can run a country better than our current leadership....

Only when you do not have to deal with anyone else and your word is absolute law, so in essence, a dictator. :P
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Re: Did we say "Kickstarter" ?

Post by MikeRegan »

Our current leadership doesn't deal with anyone else and it IS his way or the highway. So in essence he acts like a dictator.
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Re: Did we say "Kickstarter" ?

Post by Kriegsspieler »

I haven't been around these forums much lately, but I have long admired the ideas represented by BG, going all the way back to the original Supreme Ruler.

I am contemplaing putting a lot of money (>$100) into Kickstarter for you guys. I am not at all interested in the goodies, except for the game itself, of course, but I do want to know one thing, which is this:

Is there ANY reasonable chance that your version of WW2 will get the naval part of the war right? As much as I admire the Hearts of Iron series - and I say this as somone who beta'ed both HOI2 and HOI3, along with several other games for Paradox - it has never produced a very satisfactory version of the Pacific War. I think getting the land war in Europe right is not all that hard, but the complexity of global naval warfare is something else. Previous SR games didn't really emphasize naval operations and force project all that seriously, so I don't know what you guys would make of the complexities here. They're evidently considerable, otherwise Paradox would hjave mastered them better than they have by now.

I realize the only answer George or Balthagor can give to this question is "Yes," and no doubt they believe it, so what I am presenting here is mostly rhetorical while I get my credit card out.

Oh, and by the way -- I would love to see the game begin before 1936. Based on the experience with HOI, 1936 is too close to 1939 to permit a country like Germany to take a dramatically different overall strategy in its military build-up, for example, focusing on knocking the UK out instead of the USSR. 1933, where the Darkest Night spinoff from HOI2 begins, is perfect for such a "what if?" scenario. I realize this is too late for the release of the basic game, but maybe for an expansion?
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George Geczy
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Re: Did we say "Kickstarter" ?

Post by George Geczy »

Kriegsspieler wrote:Is there ANY reasonable chance that your version of WW2 will get the naval part of the war right?
This is a very tough question. First, the stuff I can say with certainty:

1) This is a very big thing here at the studio. It has been identified as one of the weaknesses of our past titles, and the development team all agree that this needs to be improved.

2) We are definitely putting in an effort to improve the naval elements of the game (Unit initiative, use of escorts / sub-hunters / carriers, etc), and implementing AI to use these features.

So, will we "get it right"? We'll put in our best effort on this. As you point out, it's a very difficult element of a grand-strategy game. I don't think I've seen anyone ever get it right before. But we will certainly make major improvements in this area over what has been in our previous games.

I have to admit I haven't recently looked at the threads on this forum with discussion and suggestions on naval warfare, but I will be doing that over the next few weeks, and I certainly would encourage people to start a new thread and discuss their ideas and wish-lists on this topic.
Oh, and by the way -- I would love to see the game begin before 1936.
This is certainly possible for a future update campaign or a user mod. The game engine certainly supports warefare going back as early as 1910 or so (which is basically where our tech tree and equipment list start) ... however, the earlier you go from 1936 the more work it is to edit the world - Especially if you go back before 1919 (when major border changes occurred in the world). But 1933 is certainly possible.

That being said, we chose 1936 because it did give a nice balance between giving a reasonable time for build-up, plus the possibilities for changing major relationships before things get too hot.

Thanks for the questions and the support.

-- George / BattleGoat.
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Re: Did we say "Kickstarter" ?

Post by Zuikaku »

I agree that earlier starting year would be better for players to adjust their strategies and implement ideas. And it is even not to late to change the name of the title to SR193X :wink:
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Re: Did we say "Kickstarter" ?

Post by SGTscuba »

Zuikaku wrote:I agree that earlier starting year would be better for players to adjust their strategies and implement ideas. And it is even not to late to change the name of the title to SR193X :wink:
:Cough: 1933 scenario
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
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Re: Did we say "Kickstarter" ?

Post by Zuikaku »

SGTscuba wrote:
Zuikaku wrote:I agree that earlier starting year would be better for players to adjust their strategies and implement ideas. And it is even not to late to change the name of the title to SR193X :wink:
:Cough: 1933 scenario
Yes, but it will not be in the release.... they are only thinking about it... :wink:
Please teach AI everything!
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Re: Did we say "Kickstarter" ?

Post by Balthagor »

And the results of the Kickstarter will have a direct impact on the quantity of content we create for the game.
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Re: Did we say "Kickstarter" ?

Post by Zuikaku »

Balthagor wrote:And the results of the Kickstarter will have a direct impact on the quantity of content we create for the game.
We have modders who might be willing to help.... :wink: Some of them make great mods....
And for 1933 scenario, they "just" have to downgrade tech levels of the countries, delete few units and add more older units ...
Please teach AI everything!
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Re: Did we say "Kickstarter" ?

Post by Kriegsspieler »

George Geczy wrote:
Kriegsspieler wrote:Is there ANY reasonable chance that your version of WW2 will get the naval part of the war right?
This is a very tough question. First, the stuff I can say with certainty:

1) This is a very big thing here at the studio. It has been identified as one of the weaknesses of our past titles, and the development team all agree that this needs to be improved.

2) We are definitely putting in an effort to improve the naval elements of the game (Unit initiative, use of escorts / sub-hunters / carriers, etc), and implementing AI to use these features.

So, will we "get it right"? We'll put in our best effort on this. As you point out, it's a very difficult element of a grand-strategy game. I don't think I've seen anyone ever get it right before. But we will certainly make major improvements in this area over what has been in our previous games.
I appreciate your honesty, George. And it didn't deter me one bit from making a pledge. All you can do is give people the resources to give it their best shot.
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