is airpower and missiles better off in 2020?
Moderators: Balthagor, Legend, Moderators
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- General
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- Location: Tipton, UK
is airpower and missiles better off in 2020?
Question, in 2010 the missiles and planes were very unbalanced but in 2020 will they be balanced the way they should be or at the very least better balanced?
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- Brigadier Gen.
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Planes at least are unbalancing in real life
I like where 'planes' fit into SR2010:
I like where 'planes' fit into SR2010:
- If you spend alot of money on expencive aircraft.
- And invest in LGM and such
- And if you effectively manage combat air patrols... and keep track of where enemy AAA/SAM is located.
- Your airforce becomes the scariest thing on the map.
Missiles!! Nukes!
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- General
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I think an individual squadron against an individual battalion is okay. But SR doesn't handle large numbers ganging up on one unit nicely.
Seven battalions or twenty squadrons can all simultaneously pound one opposing battalion to dust in a second. Not right. It turns a natural advantage into what is, in comparison to real life, a very unrealistic advantage because space is not restricted.
I think there should probably be a kind of stack limit for aircraft, where only so many can effectively fly in a ZOC-wide are. If there is one already, I haven't seen it because I use hordes of planes to make groups disappear, just unbelievable. They blot out the sun!
There's also a problem in that in SR, compared to real life, it is easier to both build large hordes of aircraft and to deploy them in a single spot at a single time.
But individual squadrons I thought were nice. You see them slowly ticking away at a tank battalion, and it looks much more believable .
Seven battalions or twenty squadrons can all simultaneously pound one opposing battalion to dust in a second. Not right. It turns a natural advantage into what is, in comparison to real life, a very unrealistic advantage because space is not restricted.
I think there should probably be a kind of stack limit for aircraft, where only so many can effectively fly in a ZOC-wide are. If there is one already, I haven't seen it because I use hordes of planes to make groups disappear, just unbelievable. They blot out the sun!
There's also a problem in that in SR, compared to real life, it is easier to both build large hordes of aircraft and to deploy them in a single spot at a single time.
But individual squadrons I thought were nice. You see them slowly ticking away at a tank battalion, and it looks much more believable .
- tkobo
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I think some kind of diminishing returns factor added to damage done on a vs amount of unit left alive basis, would solve the "carpet bomb til obilivion" issue nicely.
Make it so indirect fire, such as bombs and artillary,gets a damage done reduction based on how much of the target is still alive.
Make it so its damn difficult to use indirect to get a target below circa 15% left alive.
Make it so indirect fire, such as bombs and artillary,gets a damage done reduction based on how much of the target is still alive.
Make it so its damn difficult to use indirect to get a target below circa 15% left alive.
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM
Chuckle TM
- LeoXiao
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I like the planes the way they are. Just look at what the A-10's did to the Iraqi T-72's in 1991; that proves you can turn groups of armour into dust in no time.
The complaint I have is with missiles. In real life you fire one or two at a nuclear facility and it's gone, but in 2010 I had to get like 50 tomahawks in order to do the job. I can understand how military bases would be hard to destroy, but things like power plants and airfields shouldn't be so armoured.
The complaint I have is with missiles. In real life you fire one or two at a nuclear facility and it's gone, but in 2010 I had to get like 50 tomahawks in order to do the job. I can understand how military bases would be hard to destroy, but things like power plants and airfields shouldn't be so armoured.