This is a rather interesting issue with the AI, and deserves some background first.
Russian campaign. The subject is Kirov, an AI state that rubbed the Moscow AI the wrong way. Despite a terrible bottleneck for the Moscow forces, costing them big, Kirov lost their capital after only a few months. In an aggressive maneuver unlike the usual AI, the Kirov AI sent several air strike missions over their ex-capital in the months following its fall. They caught the Moscow forces there completely by surprise. No fighter response, no SAMs for hundreds of klicks in any direction. It all worked perfectly except for one thing...
The Kirov aircraft would never fire a single shot!
Checking these aircraft, I see that they're so heavily loaded with missiles, which they are not using, that they have no ability to attack ground targets. I am unsure if the missiles were simply the wrong role, as would be the case for anti-ship missiles, or too short-ranged, as would be the case for freefall bombs.
In any case, I do figure that the AI's predilection for filling every missile slot available with a missile, at the earliest possible moment, to be detrimental to the effectiveness of their airforce. Sure, missiles can be awesome, but only when they're actually used. The attack values inherent to the aircraft can be just as effective, if not more so.
That highlights the other problem, that the AI did not use the missiles it had. Assuming that all of the aircraft could not have been loaded entirely with missiles of the improper role, I reach the following conclusion: the alteration to the FIRE MISSILE mission kneecaps the AI aircraft when it comes to deploying extremely short-ranged weapons such as the freefall bomb, which they like to build. Instead, they buzz around their targets, outside of the range at which they could actually do damage.
Of course, I understand that the close-to-attack feature was removed to enhance the survivability of the launching unit, but considering how many units the AI manufactures, it would not appear to be much of a problem for them. Perhaps having an AI-only, Aircraft-only version of the FIRE MISSILE mission would be a solution.
(EDIT: I searched the forums before posting, and did not find anything regarding this issue. Of course, I may have missed it, but I just wanted to be sure that someone was aware of this.)
- Board index Supreme Ruler 2010 General Discussion AI - Artificial Intelligence
-
- It is currently Apr 18 2024
- All times are UTC-05:00
AI Overloads Aircraft to their Detriment
Show us how intelligent you are by discussing the AI in this forum.
Moderators: Balthagor, Legend, Moderators
- AtomicBoboli
- Warrant Officer
- Posts: 26
- Joined: Jul 09 2006
- Location: United States
Return to “AI - Artificial Intelligence”
Jump to
- General
- ↳ News
- ↳ Introductions
- Supreme Ruler 2030
- ↳ General Discussion - 2030
- ↳ Issues and Support (Formerly Beta Testing)
- ↳ Suggestions - 2030
- Galactic Ruler
- ↳ General Discussion - GR
- ↳ Suggestions - GR
- ↳ Issues and Support
- Supreme Ruler The Great War
- ↳ General Discussion - SRGW
- ↳ Suggestions - SRGW
- ↳ Issues and Support
- Supreme Ruler Ultimate
- ↳ General Discussion - SRUltimate
- ↳ Suggestions - SRU
- ↳ Issues and Support
- Modding
- ↳ Modding Show & Tell
- ↳ Modding Issues & Support
- Multiplayer
- ↳ Looking for a Game
- AAR - After Action Reports
- ↳ After Action Reports
- Supreme Ruler 1936
- ↳ General Discussion - SR1936
- Supreme Ruler Cold War
- ↳ General Discussion - SRCW
- ↳ Suggestions - SRCW
- ↳ Development Updates
- ↳ Issues & Support
- Supreme Ruler 2020
- ↳ General Discussion - 2020
- ↳ Development - 2020
- ↳ Production & Economy - 2020
- ↳ Military - 2020
- ↳ Diplomacy - 2020
- ↳ Feature Highlights - 2020
- ↳ Multiplayer Games
- ↳ Scenarios, Mods and More - 2020
- ↳ Support & Issues - 2020
- Supreme Ruler 2010
- ↳ General Discussion
- ↳ Scenarios
- ↳ Balance
- ↳ AI - Artificial Intelligence
- ↳ Wish List
- ↳ Modifying the Game - 2010
- ↳ Design Scenarios, Grouping Regions, Creating Missions
- ↳ Mods
- ↳ Departments - 2010
- ↳ Land and Terrain
- ↳ Diplomacy - State Department
- ↳ Economics - Treasury Department
- ↳ Production - Commerce Department
- ↳ Department of Interior - Research and Social Services
- ↳ SR2010 Support
- ↳ Military - Defense and Operations Departments
- ↳ After Action Reports
- ↳ Multiplayer Games
- Off Topic
- ↳ Off Topic Comments
- ↳ Message Board Technical Problems
- Archived
- ↳ SRU Multiplayer Games
- ↳ SRGW Multiplayer Games
- ↳ SR1936 Multiplayer Games
- ↳ SRCW Multiplayer Games
- ↳ Modding SRGW
- ↳ Modding SRUltimate
- ↳ Modding 1936
- ↳ Modding SRCW