This was revived in another thread. Here's the latest;
Il Duce wrote:...I posted about this a while ago. It's particularly bad if you give aircraft. they fly to the border, orbit and crash.
I think you should seriously reconsider permitting the WM to transport given goods transparantly.
Anomalously, missiles that you give ARE transported - and not by launching them.
Please.
Missiles are transfered without moving on map because they do not exist on map until deployed. When your missiles are in reserve, they are essentially "nowhere". They are stored in an undisclosed limbo (new tech tree item - limbo storage system
)
I gave the thread another read since you asked me to reconsider it and I have some further comments...
Il Duce wrote:...Either the WM is impartial [an Honest Broker], or they are impartial, i.e. can boycott you. Seems to me you can't have it both ways. Either they provide the marketplace and facilitate trade - implicitly [to me, anyway], ALL trade - OR they are an omnipotent but biased faction.
tkobo wrote:...Okay,I dont get the first part of the "impartial stance".The World Market itself sells and gives units to regions at war now.
Well, here I get to blame design changes for my inconsistent comments. Tkobo is correct that the WM does sell units but this is based on WM subsidy and WM approval. This would mean that if you had low WM ratings they would not transfer your units safely (or at all...) from a neighboring friendly region. It is true that this would cause a greater impact to nations kicked out but would only make sense when the regions are not adjacent. Had the original WM stuff gone as planned, there would have been options for units to move into WM territory and make their way "home" through 3rd party land, but that all changed.
I'll also dive into some the hidden design ideas buried in my mind... remember, you were warned
When I think about the unit trades I tend to think about the MP examples I have seen of this more than the single player. In theory, if it works in MP, it's just a matter of teaching the AI. When playing I often look to trade units. This was one of the reasons I wanted the treaty to allow a player to view your reserve units. It would allow you to act as a weapons dealer where they can request what they would like to buy. A further thought I just had to this was that we could add a flag in all bases for "including in viewing treaty" so that you could hide some units in a specific base. Oh I'm sneaky
Once I've completed the trade, I might also find myself with units in isolated areas or on islands. To bring them home I need to use transports, something the AI doesn't do. To me this is a key step towards making the current solution more acceptable. If the unit you just sold to an AI region drove to an airbase and was picked up by it's own cargo plane, I think most of you would be happy with that solution.
Which takes us one step further into the development dreamland. There had been on and off discussion of a "shared transports" treaty. That if I gave an air transport order to a unit and all my aircraft are busy, a "shared transport" partner's aircraft could respond. There had been concern about you using your friends only C-130 to air drop on your enemy/his ally that kept this one from getting completed. If we can iron out solid rules for it, it might still get added.
angelsenior wrote:I dont think its logical that, for selling/giving units from one country to another these units have to physically move to that country on their own, while the units being sold by the world market 'magically' appear at a predetermined base
I agree, but not the way you might think. I had always wanted them to reach their destination by being airlifted/sealifted in. It would be really cool to see a WM AOE type ship sail to an enemy port to unload. You'd know that they were being offered and accepting help and (if we allowed attacking WM) would be a good place to start attacking.
Back to the issue - There is also the question of the AI using these new troops effectively. If you are fully allied, those units might be best to wait one full game day before heading home. In that time, they might get a new order to fortify a position that is within their reach and doesn't require trekking through enemy territory and a drive across a large lake.
I really think this is only an issue because the AI doesn't know what to do with the new units and will accept even if it won't be able to find something for those units to do. I'd also be happy to see the AI so no thanks to offers if it is from an island nation and the AI has no naval or air crago units...
But much of this could als be the rantings of a crazed developer
Il Duce wrote:There are two points to this thread -
1. How, if at all, should military goods be transferred, and
2. What is the nature of the WM?
Both questions are still open to debate, but I continue to support the current system. I'll admit that I was incorrect in calling the WM impartial, but unless we expand in various areas I don't see us changing much of this. I would however like to see us achieve a more transparent and coherent WM if it persists for future versions.