Shorting the Enviornment.
Moderators: Balthagor, Legend, BattleGoat, Moderators
-
- Captain
- Posts: 104
- Joined: Feb 23 2005
Shorting the Enviornment.
I keep wondering what effects im supposed to see from short changing the budget on Environment.
?
and for that matter.... cultural and some others.
?
and for that matter.... cultural and some others.
-
- Lieutenant
- Posts: 59
- Joined: May 23 2005
-
- Captain
- Posts: 104
- Joined: Feb 23 2005
This speaks to the general issue involved in cutting funding.
Good answer but i am looking for information that would help me make decisions on an individual basis.
For example, what happens ( game is so thick i cant tell by doing it) if i keep the social levels generaly high but totally zero the enviornment.
? do the citys become uninhabitable? Does agriculture hurt?
I cant tell from playing.
Good answer but i am looking for information that would help me make decisions on an individual basis.
For example, what happens ( game is so thick i cant tell by doing it) if i keep the social levels generaly high but totally zero the enviornment.
? do the citys become uninhabitable? Does agriculture hurt?
I cant tell from playing.
-
- Sergeant
- Posts: 14
- Joined: Sep 11 2005
It seems as though the 8 seb-sections of the social spending panel pretty much do the same thing in terms of its affect on DAR.
but you raise an interesting point: there should be more specific consequences for not spending in an area that clearly affects your entire region.
My solution for the environmental: Have the environmental setting have a much higher impact on DAR, but the cost increases with your industrial output, particullarly in mines, coal and oil planets, and industry goods.
In other words, have crappy industry and environment wont cost very much, and you can have happy people on the cheap. build your industry and now you have to spend much more just to conteract the effects on pollution. you need to spend more on environment just to blank out the negative impact these industries have. shorting the environent would then cause an increasing problem with your DAR, to reflect the fact that the pollution level in your region is not being dealt with properly.
but you raise an interesting point: there should be more specific consequences for not spending in an area that clearly affects your entire region.
My solution for the environmental: Have the environmental setting have a much higher impact on DAR, but the cost increases with your industrial output, particullarly in mines, coal and oil planets, and industry goods.
In other words, have crappy industry and environment wont cost very much, and you can have happy people on the cheap. build your industry and now you have to spend much more just to conteract the effects on pollution. you need to spend more on environment just to blank out the negative impact these industries have. shorting the environent would then cause an increasing problem with your DAR, to reflect the fact that the pollution level in your region is not being dealt with properly.
-
- General
- Posts: 1390
- Joined: Dec 22 2004
- Location: Holland
-
- Sergeant
- Posts: 14
- Joined: Sep 11 2005
- BattleGoat
- General
- Posts: 1227
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- Contact:
When I get a chance I'll document the factors and effects of each social spending item... but I actually want this tweaked a little and some of the weighting adjusted first.
fyi... Obviously the most notable effect on the social spending items is the Infrastructure spending on the Supply Model.
fyi... Obviously the most notable effect on the social spending items is the Infrastructure spending on the Supply Model.
- David
-
- Sergeant
- Posts: 14
- Joined: Sep 11 2005
....and therefore is the only thing people seem to care about when it comes to social spending... all the tutorials out there including the ones by the devs all say the same thing: Jack up your infrastructure spending.
its at the point where its a foregone conclusion to have that set high regardless of your economic situation... without an effective counterbalance to this you might as well just make the slider permenantly set to max on the next update so that we can save a few more clicks of the mouse.
Perhaps the infrastructure slider (hell, all of em) could impact the unemployment rating more,and maybe the total income - publically employed people are afterall not a financial resource to its government - to reflect the effect corruption has in big government?
Maybe have this effect become even more apperant if law enforcement spending is down...
its at the point where its a foregone conclusion to have that set high regardless of your economic situation... without an effective counterbalance to this you might as well just make the slider permenantly set to max on the next update so that we can save a few more clicks of the mouse.
Perhaps the infrastructure slider (hell, all of em) could impact the unemployment rating more,and maybe the total income - publically employed people are afterall not a financial resource to its government - to reflect the effect corruption has in big government?
Maybe have this effect become even more apperant if law enforcement spending is down...
-
- General
- Posts: 1390
- Joined: Dec 22 2004
- Location: Holland
-
- Sergeant
- Posts: 14
- Joined: Sep 11 2005