I have a problem with a mod i made
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- Igor
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I have a problem with a mod i made
I made a mod that changed the unit production speed bonus of the "Upgraded Manufacturing" tech to 99% instead of 7%, but it doesn't seem to work. My main reason for this is that i was playing as Europe in the world scenario and wanted to build some carriers. So i naturally went for the most expensive one, the charles de gaulle. But to my shock and horror, it takes 542 ******* days to build!!! This game moves ahead at a mind numbingly slow pace, so 542 days is utterly un-acceptable. So anyway, after making the change and making sure it was showing up in the description of the tech (which it did) i figured i was all set. So i researched the tech and then went to see if it worked.
But it didn't. It still says that it takes 542 days to build it! What the hell happened top my tech? Why isn't it working? It should have halved the production time, but it didn't. Do i need to start a new game for any changes to the tech tree to take effect or what? Because i tried it with a saved game. I was assuming that the changes worked since i could see them in the description of the tech. It clearly said 99% bonus instead of 7%. But is that just for show? Do you actually need to start a whole new game for the changes to take effect? It shouldn't, because i also changed the time it takes to research it to only 1 day, and that change worked, unlike the 99% bonus. It only took 1 day to research it instead of the usual 30 or so days. So if the change to the time it takes to research it worked, how come the production speed bonus didn't? Is there some limit to how high you can set it? Because at first i tried setting it to 200%, but then it got all bugged and showed up as negative in the description of the tech, so i changed it down to 99% instead hoping that would work. It got rid of the negative number in the description and made it show up correctly, but it still seems to not be working. Any ideas?
But it didn't. It still says that it takes 542 days to build it! What the hell happened top my tech? Why isn't it working? It should have halved the production time, but it didn't. Do i need to start a new game for any changes to the tech tree to take effect or what? Because i tried it with a saved game. I was assuming that the changes worked since i could see them in the description of the tech. It clearly said 99% bonus instead of 7%. But is that just for show? Do you actually need to start a whole new game for the changes to take effect? It shouldn't, because i also changed the time it takes to research it to only 1 day, and that change worked, unlike the 99% bonus. It only took 1 day to research it instead of the usual 30 or so days. So if the change to the time it takes to research it worked, how come the production speed bonus didn't? Is there some limit to how high you can set it? Because at first i tried setting it to 200%, but then it got all bugged and showed up as negative in the description of the tech, so i changed it down to 99% instead hoping that would work. It got rid of the negative number in the description and made it show up correctly, but it still seems to not be working. Any ideas?
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- Igor
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- Igor
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- Igor
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- Legend
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- Igor
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Look, i really want to get the damn tech to work. Can someone help me or not? What am i doing wrong? I imported the techtree.csv with the map editor and then copied the default.ttr file to the data dir in the mission dir. It shows up fine in the game. The changes i made to the time it takes to research it are working fine (i changed it to one day and that works) but the only thing that doesn't work is the actual production speed bonus. I even tried setting it back to the default 7% but even that doesn't work. I think that tech is bugged. Even the default value for it doesn't actually speed up unit build speeds, so it must be a bug.
- Legend
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- Balthagor
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- Igor
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This is how the tech looks in the techtree.csv file:
275,6 - Society,Upgraded Manufacturing,"Research and Implementation of Upgrades to Manufacturing processes and systems, resulting in increased production line efficiencies.",277,,1,105,12000,15,99,80,10,500,500,0.33,,n,y,,,,,,Production Upgrades,,
As you can see, i changed the first tech effect, which is unit build speed to 99 instead of the usual 7. I also changed the ammount of time it takes to research to 1 day. I can confirm that the research time that i changed works properly. It used to take over 1 month to research the tech, now it only takes 1 day at full research funding. The changes also show up correctly in game, in the tech description in the research interface. It clearly says that it gives a 99% unit build speed bonus in the game. But it doesn't actually take effect. After i'm done researching it, all my units still take the same ammount of time to build. I've also changed a few other techs to give the same bonus, but that didn't work either.
275,6 - Society,Upgraded Manufacturing,"Research and Implementation of Upgrades to Manufacturing processes and systems, resulting in increased production line efficiencies.",277,,1,105,12000,15,99,80,10,500,500,0.33,,n,y,,,,,,Production Upgrades,,
As you can see, i changed the first tech effect, which is unit build speed to 99 instead of the usual 7. I also changed the ammount of time it takes to research to 1 day. I can confirm that the research time that i changed works properly. It used to take over 1 month to research the tech, now it only takes 1 day at full research funding. The changes also show up correctly in game, in the tech description in the research interface. It clearly says that it gives a 99% unit build speed bonus in the game. But it doesn't actually take effect. After i'm done researching it, all my units still take the same ammount of time to build. I've also changed a few other techs to give the same bonus, but that didn't work either.
- Balthagor
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- Igor
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- Igor
- Lieutenant
- Posts: 65
- Joined: Aug 17 2004
Ok, i've now tried using the default techtree.csv and starting a brand new scenario and even that didn't work. So my only guess is that it must be a bug. Maybe i just screwed something up on my end, but if you guys could test it and see if it works i'd appreciate it. And if it does work, could you give some suggestions as to why it might not work for me?