Weekly World War

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Lightbringer
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Weekly World War

Post by Lightbringer »

I'd like to set up a multi session, world level MP game. To do this we would have to be pretty committed to a set day and time. To make this more feasible, it would help to know in advance what day and time would be best for the most people. Please imitate my example below (with your own choices :P) if you are interested.

#1 Sunday evening
#2 Friday evening
#3 Wednesday evening

Can't do's: Monday evenings and weekdays (work)

Comments: I'm pretty flexible outside of my "can'ts". Weekend daytime stuff could be done, just not always as easily.



Everyone is invited, just please make sure you can follow through if you start it. (and Yes, I know stuff happens, even on normally open timeslots and days. Noone will be too upset if we have to skip a week or someone has to drop out.) Once we get some sort of preliminary lineup we can start hashing out the finer details.

Be well. :)
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
rhjyyz
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Post by rhjyyz »

Hey, what the heck I'm in..

M- F 9AM - 4PM and 8PM - 2AM (EST)
Saturday After 2PM (depending on plans, intermittantly) (EST)
Sunday After 8PM (EST)

Slower paced, epic type game,with many sessions to reach conclusion.
Samuel the Great
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Post by Samuel the Great »

I am available any time after 2pm PST (GMT -8 ), unless special circumstances intervene, on just about every day.
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Lightbringer
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Post by Lightbringer »

Cool. We'll wait a few days before deciding anything for sure, see if anyone else wants in. I'm glad Sunday night isn't a prob for y'all.
Also if we just have 3-4 players we can choose to play Europe or North America or one of the other Continent level maps and still have plenty of elbow room without having to deal with quite as many units etc.
Have y'all played turn based much? I haven't since right after I bought the game. I'll play one this week and see if it even appeals to me, otherwise I would not mind the slow setting and a few more pauses.
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
Samuel the Great
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Post by Samuel the Great »

Can't say I like Turn Based too much. Just playing it on the slowest setting is your best bet for everyone to play comfortably.
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Lightbringer
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Post by Lightbringer »

No problems from me about that. I am still gonna suggest 3-5 minute pauses every 30 minutes or so. At least during wars. I'm newb enough to admit I need to regroup myself now and then. :D
(and no reason to make them strictly scheduled, just a suggested timeframe)
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
Samuel the Great
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Post by Samuel the Great »

Lightbringer wrote:No problems from me about that. I am still gonna suggest 3-5 minute pauses every 30 minutes or so. At least during wars. I'm newb enough to admit I need to regroup myself now and then. :D
(and no reason to make them strictly scheduled, just a suggested timeframe)
Sounds good. If everyone votes for a pause, that would also be a good time to do it.
margab
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Post by margab »

I would like to play too. What kind of gameplay do you have in mind? Alliances against AI countries or everyone on their own? I would prefer a co-op game where human player would take on the AI.
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Samuel the Great
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Post by Samuel the Great »

margab wrote:I would like to play too. What kind of gameplay do you have in mind? Alliances against AI countries or everyone on their own? I would prefer a co-op game where human player would take on the AI.
I for one hope there are no fast and hard rules regarding that, and we can ally/wage war as we individually see fit.
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Lightbringer
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Post by Lightbringer »

I would have to agree with StG on this point. While it would be more beneficial for human players to work with other fleshies... keep in mind we intend to play this out to the bitter end. So if you help me out too much now in exchange for help against the AI, eventually you will end up having your generosity aimed back at you.
A few points more on this (at least in my mind):

We will be playing a map large enough to provide everyone with some AI elbow room. So unless the region you had your heart set on is smack-dab next to the one I had my heart set on... we will all be likely to have an AI region or three we need to deal with just to come into border contact with another human player.

If I DO directly border another human... and I decide to declare war on them as part of my initial set-up moves (or very early in the game :P), I'm betting the farm on an awfully risky stratagem. The entire map, human and AI, is likely to jump down my throat. Other human players are very likely to send some aid to my "victim", and ultimately, any of the possible results probably would not be worth it. ( win, but have to fight the whole world... lose and don't get a full oppourtunity to experience a big map with real competition... or draw and we have both wasted time and resources, putting us behind in the race)

I think the real trick is going to be who can get the most help while handing out the least. Put another way, who gets the most advantages from joint ventures against AI or tech and resource trades. If you keep getting 60-70% of the pie when we interact, eventually you will have a much larger pie to throw in my face. ;)

Let me get to the point all this rambling has been leading to. I won't cast my vote towards a concrete rule that other humans have to help me against the AI which is kicking my butt, or that we should share bunches of tech unless we feel the deal benefits us as well, or that we can't attack each other until the last AI is gone. BUT I also have a strong feeling that anyone who steadfastly avoids cooperative deals with the other human players, is shooting themselves in the foot.

In other words....you can't regulate common sense.

(sorry for the semi-rant ...it has been a weird day)

BTW You would be most welcome in the game Margab. We will hash out this stuff to a concensus before starting up. :)
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
Samuel the Great
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Post by Samuel the Great »

Woohoo. I'm liking this the more I hear about it.
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Balthagor
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Post by Balthagor »

I don't expect I'll be able to commit to a steady game time like this, but I do have some suggestions if you guys manage to get this rolling;

- consider allowing eliminated humans to switch to a surviving region. If you're getting ppl to show up for such a regular time, it would suck for someone to be waiting 4-5 weeks for the current "round" to end. May need a rule that keeps this person from taking "grude actions" vs. the person that eliminated them ;)

- consider allowing some ppl to "guest attend" in minor regions to get a feel for playing MP. If I find a week I can join and would like to play as Indomalaysia or Islamic states (the 'stans south of Russia) it is less likely to affect the outcome of the game but while I'm in that region I'll have the opportunity to make it a tougher opponent by developping industries and setting up military positions. By the end of the first night it should be clear which regions will have less effect on the outcome.

- Set a rule that if a person can't make a week that you intend to play, their region goes as AI. They can pick it up the next week... if it survives :D. Perhaps side rule that no human can attack a region of an absent player?

Just some thoughts I had...
Chris Latour
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Balthagor
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Post by Balthagor »

oh, perhaps allow for stand ins? If Margab can't make it one week he gets tkobo or red to play for him kind of thing...?
Chris Latour
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rhjyyz
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Post by rhjyyz »

I'd prefer no AI's , but that just me
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Lightbringer
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Post by Lightbringer »

All very good suggestions Chris. The "stand-in" (substitute player) idea I'm going to present as a personal choice. I can think of situations where I might want the AI to run my region instead of coming back the next week to find that Red or Berg (or whomever :P) had wiped out my pet AI allies, or some other such drastic policy shift. But as long as they don't behave completely insanely "guest players" would be welcome to observe and build up normally AI regions. Who knows? They might have enough fun to squeeze the session into their schedule on a weekly basis. :) I agree about allowing dead players to rebirth in another region... of the remaining players choice :wink: . Lastly, I also agree with not blitzing a players region while they have a week off. But if their regional AI attacks me, I'm not gonna pull punches either. And considering that most human run regions build up such high Belli with each other that situation is not unlikely at all. Jersey had something like 100% belli with me in that game the other day....and we were allies before it built up!

Rhjyyz,
I thought you wanted and Epic level game? dividing the AI up between us before we even start, would be like ripping the first half of the Epic out of the book... IMHO
If we have four players....we don't have to play a 32 region map....but I'd like some AIs to divvy up "in play" instead of just starting out with nothing but humans to deal with. It adds that, " Region A just did WHAT?!?!?" feel to it and adds to the game. Again, just my viewpoint. Expand on yours a little if you don't mind...you might change my mind. :)
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill
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