Extra Orbital Structures

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SGTscuba
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Extra Orbital Structures

Post by SGTscuba »

I would like to propose some extra orbital structures.

- Solar Farm, the structure would generate power.
- Orbital Farm, the structure would generate agriculture.
My SR:U Model Project, get the latest and post suggestions here:

http://www.bgforums.com/forums/viewtopi ... 79&t=28040
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Balthagor
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Re: Extra Orbital Structures

Post by Balthagor »

I've added those suggested to our design docs as ideas. Thanks.
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evildari
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Re: Extra Orbital Structures

Post by evildari »

nice - a space game without orbitals in initial game design
even sru manages to get it done:
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my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Fistalis
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Re: Extra Orbital Structures

Post by Fistalis »

evildari wrote: Nov 14 2020 nice - a space game without orbitals in initial game design
even sru manages to get it done:
LIberty.. and that map looks REALLY familiar... what mod is this?
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
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Balthagor
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Re: Extra Orbital Structures

Post by Balthagor »

evildari wrote: Nov 14 2020 nice - a space game without orbitals in initial game design
even sru manages to get it done:
I'm not sure I follow what you mean. Also, we have lots of "initial game design" elements that are still not in the build or at all visible because we're still working on those features.
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evildari
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Re: Extra Orbital Structures

Post by evildari »

Balthagor wrote: Nov 14 2020
evildari wrote: Nov 14 2020 nice - a space game without orbitals in initial game design
even sru manages to get it done:
I'm not sure I follow what you mean. Also, we have lots of "initial game design" elements that are still not in the build or at all visible because we're still working on those features.
was wondering - since its very easy to mod such things (even) in SRU - so i expected such early tech / known technology and infrastructure would, even at this early stage, already there. So just a positive reminder - its easy to do!

@Fistalis:
this screenshot was made in summer 2020 from my private freelancer TC - played with spheres on - had an unexpected issue that socialists are winning although the starting capitalist sphere was quit stronger - quit contrary to the usual SRU setting and outcome in coldwar/modern setting.
my mods
http://www.bgforums.com/forums/viewtopi ... 79&t=25932 (even techs and units for everyone - AI will own you too)
http://www.bgforums.com/forums/viewtopi ... 79&t=29326 (MARSX2)
Fistalis
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Re: Extra Orbital Structures

Post by Fistalis »

evildari wrote: Nov 14 2020 @Fistalis:
this screenshot was made in summer 2020 from my private freelancer TC - played with spheres on - had an unexpected issue that socialists are winning although the starting capitalist sphere was quit stronger - quit contrary to the usual SRU setting and outcome in coldwar/modern setting.
Ya thought that was freelancer.. that map looked really familiar.
Si vis pacem, para bellum
my Supreme Ruler mods Site - May it rest in peace
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