Tech Tree Suggestions

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Xbwalker
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Tech Tree Suggestions

Post by Xbwalker »

As I have been going through the tree and making a diagram in prep for my Tech+ mod, I have come across the following data discrepancies.

Advanced Computing tech has a dependency on tech ID 71 which doesn't exist
Galactic Dynasty tech requires ID 165 as a secondary dependency and that tech doesn't exist.
Articulated Vehicles depends on improved haptics, but I think you may want it to depend on Electropolymer Wheels instead since Electropolymer Wheels depends on the same tech (Haptics) and also since Electropolymer Wheels is a dead end tech currently.


By the way, I made a Visio diagram of the whole tech tree as it currently is. If you guys don't already have something like this somewhere, you are welcome to take and use it as much as you want. I also have the VSD file if you want it. Image
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Balthagor
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Re: Tech Tree Suggestions

Post by Balthagor »

That's awesome! thanks.
Ticket 26050
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Xbwalker
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Re: Tech Tree Suggestions

Post by Xbwalker »

Government Expansion Programs, tech ID 128 seems to be another dead end with no dependencies and no effect. Maybe I am reading it wrong though. Anyhow, I am going to borrow it for my tech mod :) Expanding the government seems like a good step toward a galactic empire.
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Balthagor
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Re: Tech Tree Suggestions

Post by Balthagor »

That's very possible. We've got plans not only for more techs, but more tech effects to be added as development continues.
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Xbwalker
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Re: Tech Tree Suggestions

Post by Xbwalker »

Colony Ships requires Civilian Space Travel and Space Transport as pre-requisites. However, so does Space Cargo Ships. Not sure if this is by design or not. Seems the more natural evolution would be from Space Cargo Ships to Space Transport since the requirements are the same.

Gonna do that for my mod but thought I would point that out for you guys just in case.
SGTscuba
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Re: Tech Tree Suggestions

Post by SGTscuba »

Xbwalker wrote:
Nov 18 2020
Colony Ships requires Civilian Space Travel and Space Transport as pre-requisites. However, so does Space Cargo Ships. Not sure if this is by design or not. Seems the more natural evolution would be from Space Cargo Ships to Space Transport since the requirements are the same.
^this
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Balthagor
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Re: Tech Tree Suggestions

Post by Balthagor »

k, I've started to review our notes and compare it to XBWalker's suggestions;

Tech Tree Changelog v.655
  • Added Orbital Labs
  • Added Semi Autonomous Probes from Orbital labs
  • -- use for drones
  • Changed Space Fighters Prereq to Semi Autonomous Probes
  • Advanced Computing prereq adjust to Orbital Labs
  • Added High Pressure Storage
  • Added Short Range Transport
  • -- use for in system transport
  • Prereq updated for interstellar Travel to High Pressure Storage
  • Renamed Space Fighters to Piloted Spacecraft
  • Added Stellar navigation sensors, prereq orbital lab
  • Added Ballistic Space Weapons, prereq Piloted Spacecraft, Stellar navigation sensors
  • -- use for interceptors
  • Added Focused Beam Weapons, prereq quantum data buffers
  • -- Use for Attack Fighters
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Balthagor
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Re: Tech Tree Suggestions

Post by Balthagor »

More changes;

Tech Tree Changelog v.655, second pass
  • Added Interstellar Ship Hulls
  • Added Quantum Calculations
  • Added Quantum Computers
  • Added Neuro Linguistic Decoding
  • Changed a lot of prerequisites
  • Reindexed Gov Expansion/Unification/Dynasty, pushed further down the line
  • Added Flux Quantum Processing
  • Added Human Augmentation Machinery
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SGTscuba
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Re: Tech Tree Suggestions

Post by SGTscuba »

Maybe some techs like augmented targeting computers which increase range of attack maybe for some space craft? As a follow on for advanced computing?

Maybe something else somewhere to increase certain defence stats too.
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Re: Tech Tree Suggestions

Post by Balthagor »

SGTscuba wrote:
Nov 25 2020
Maybe some techs like augmented targeting computers which increase range of attack maybe for some space craft? As a follow on for advanced computing?

Maybe something else somewhere to increase certain defence stats too.
I have a set of things like this planned, likely next week to have those added.
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