Save game editor.
Moderators: Balthagor, Legend, Moderators
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
OKAY! Finally got it working. Really stupid mistake.
I made a simulated registry entry with the install path on my development computer as "C:\Program Files\Strategy First\Supreme Ruler 2010\"
When its in reality "C:\Program Files\Strategy First\Supreme Ruler 2010"
So I was reading "C:\Program Files\Strategy First\Supreme Ruler 2010Savegame\"
Well now its fixed. I hope
This version you can edit some floats for each country. Eventually i'll add in the rest.
http://myweb.dal.ca/rr771552//sredit.exe
I'd love any special feature requests.
I made a simulated registry entry with the install path on my development computer as "C:\Program Files\Strategy First\Supreme Ruler 2010\"
When its in reality "C:\Program Files\Strategy First\Supreme Ruler 2010"
So I was reading "C:\Program Files\Strategy First\Supreme Ruler 2010Savegame\"
Well now its fixed. I hope
This version you can edit some floats for each country. Eventually i'll add in the rest.
http://myweb.dal.ca/rr771552//sredit.exe
I'd love any special feature requests.
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
I'm thinkingBalthagor wrote: I'll be curious to see what system you come up with to edit the relations in a savegame and if you could apply the same thing to editing a .GMC.
Select country A to edit screen > Select edit relations mode > Select country B to edit relations> edit relations from country A's perspective.
I'll also include some simple functions like "Everyone hates eachother." "Everyone loves eachother"
I'm also going to work on editing treaties and the such.
My next planned project after I get this save game editor into a respectable condition is to write some sort of 'trainer' for the game but instead of editing the game's memory it will take snapshots of the countries data and output it into a comma delimited spreadsheet so I can get some goddamned graphs and see trends and set up awesome charts.
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- General
- Posts: 1092
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- Location: New York
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
red wrote:I tried the old version just last night and had the same 2010Savegame problem. But, I tried this version today and it still displays no savegames but does crash (sredit.exe has generated errors and must be closed by Windows) when I press enter, whereas the last displayed that 'could not find' line.
It shouldn't be crashing :( Could you screenshot your save game directory so I can make something which looks like it here?
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
Ok. I'm going to make a version which outputs debug output to a file called debug.txtred wrote:Here's my Savegame directory in 7z, 132KB: link.
I installed SR2010, updated to 4.4.2, loaded a scenario and saved that "1.SAV", then tried it.
Its really bizzare because that savegame directory works on my computer.
I'm gonna keep working at this.
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- General
- Posts: 1092
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- Location: New York
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
Sweeeeeeeeeeeeeeeeeeeeeetred wrote:Funny, it works fine now. I'm on a new Windows 2000 install and only a few hours ago got around to installing some non-essential patches and NET and the like, so perhaps my fault on not having something it needs? Sorry.
Now I can get back to working on the meat and potatoes of the editor.
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- Captain
- Posts: 126
- Joined: Aug 24 2005
I will try the editor, but until I'll have thge opportunity here is a question: is it possible to edit the individual units with it?
I'm praying for a feature, where I could merge several ground unit of the same type. I'm really tired managing hundreds of stacks of 7 units all around of the world.
The rule is simple: if - at least - 2 of the same type of ground units are in the same location, they can be merged. This means that their current strength is added (this should be the possible maximum for this new unit as well) , their experience is averaged and only one new unit remains. Every other special attribute (eg trainings etc) will be lost.
Can it be done?
I tried to figure out from the savegames, where/how the units are stored, but had no luck. I really don't care about realism or such issues but about usability and comfort.
I'm praying for a feature, where I could merge several ground unit of the same type. I'm really tired managing hundreds of stacks of 7 units all around of the world.
The rule is simple: if - at least - 2 of the same type of ground units are in the same location, they can be merged. This means that their current strength is added (this should be the possible maximum for this new unit as well) , their experience is averaged and only one new unit remains. Every other special attribute (eg trainings etc) will be lost.
Can it be done?
I tried to figure out from the savegames, where/how the units are stored, but had no luck. I really don't care about realism or such issues but about usability and comfort.
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
I don't really have a clue how units are stored in the save file. :( But I'm still working on it.szabfer wrote:I will try the editor, but until I'll have thge opportunity here is a question: is it possible to edit the individual units with it?
I'm praying for a feature, where I could merge several ground unit of the same type. I'm really tired managing hundreds of stacks of 7 units all around of the world.
The rule is simple: if - at least - 2 of the same type of ground units are in the same location, they can be merged. This means that their current strength is added (this should be the possible maximum for this new unit as well) , their experience is averaged and only one new unit remains. Every other special attribute (eg trainings etc) will be lost.
Can it be done?
I tried to figure out from the savegames, where/how the units are stored, but had no luck. I really don't care about realism or such issues but about usability and comfort.
And if I'm able to find where units are stored I think that that is possible.
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- Captain
- Posts: 126
- Joined: Aug 24 2005
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
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- Captain
- Posts: 126
- Joined: Aug 24 2005
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- Brigadier Gen.
- Posts: 775
- Joined: Aug 14 2004
- Location: Canada, BC
World market players are 'null' players. Aside from the first world market player.szabfer wrote:Well... it found my savegames correctly, and I could edit the country stats. The relations menu didnt do anything, but if I understood well, it is not yet implemented
But one comment: in the country list I have 8 world market. What is strange, as I'm playing world scenario....