Enhanced Spotting and Weapon Ranges
Posted: Jul 29 2008
Hello, I am trying to figure out the Enhanced Spotting and Weapon Range options in the game set up window. I am looking to start a game using the WWIV mod and noticed that there is a significant difference between the not using them and using the option.
My big question is how combat really works? I am wanting to use the non enhanced option as I feel it is more realistic but I am curious as to how combat works in the 35km hex size? Say for example a I have tank with a attack range of 2km versus on with 1km, or a adding a howitzer to the mix with a range of 15km, will those units with higher ranges be able to attack first even though they all fit in the same hex of 35km, and will they be more likely to not take damage because they are further away?
I understand the advantage of using the enhanced spotting and weapon ranges as it allows longer range units to attack from another hex. Just curious how combat and spotting takes place in a 35km sized hex with so many units with varying ranges under 35km?
I appreciate any insight to this question.
My big question is how combat really works? I am wanting to use the non enhanced option as I feel it is more realistic but I am curious as to how combat works in the 35km hex size? Say for example a I have tank with a attack range of 2km versus on with 1km, or a adding a howitzer to the mix with a range of 15km, will those units with higher ranges be able to attack first even though they all fit in the same hex of 35km, and will they be more likely to not take damage because they are further away?
I understand the advantage of using the enhanced spotting and weapon ranges as it allows longer range units to attack from another hex. Just curious how combat and spotting takes place in a 35km sized hex with so many units with varying ranges under 35km?
I appreciate any insight to this question.