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by mrgenie
Nov 26 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 20
Views: 4548

Re: [UI-MOD] Supreme Overview Submod

I'll be honest I don't think this is an error as such it's intended to get the mod to function correctly is what I thought. The idea is you would use the new bigger window to find research? Well the new bigger window by itself is nice, but without detailed info on the units which units I want to re...
by mrgenie
Nov 26 2020
Forum: Issues and Support
Topic: Research Facilities and others when damaged
Replies: 9
Views: 931

Re: Research Facilities bug

I stand however to the point units shouldn't go to damaged military facilities for repairs.. it's easy to assume they're under attack, meaning can't hold the line.. They should all move back for repairs further away from the front line.. sometimes I just kill 50% of an enemy army by corner a barrack...
by mrgenie
Nov 26 2020
Forum: Issues and Support
Topic: Research Facilities and others when damaged
Replies: 9
Views: 931

Re: Research Facilities bug

...When I conquer him, his unfinished research facilities allow me to extend my research, although they're not finished .. Which is wrong, a bug if you ask me... Can anyone confirm this? There has been no report of this before. I feel like it would have come up by now... I can confirm I made a wron...
by mrgenie
Nov 26 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 20
Views: 4548

Re: [UI-MOD] Supreme Overview Submod

I have an error with the original HUD because of this mod. When going into the "RESEARCH" panel and then to "available research" there's an "extended" info for each research option showing the "effects" of that specific research, but it extends the panel to the right. Which looks odd/bad but the rea...
by mrgenie
Nov 26 2020
Forum: Issues and Support
Topic: Research Facilities and others when damaged
Replies: 9
Views: 931

Research Facilities and others when damaged

I know there's no support for the old version, since all efforts go to the space game (as long as we can still play normal earthly battles with that game I'm all for it) But I'm going to assume this bug also happens in the new game and thus has to be fixed: AI is building research facilities. None o...
by mrgenie
Nov 26 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 20
Views: 4548

Re: [UI-MOD] Supreme Overview Submod

Since you know already very well how to mod the UI, can I make an request? In the overview, for example the research tab, you see all the units you can research. When hovering over it there's some "detailed information" as shown in the following picture. full details2.jpg This doesn't give me enough...
by mrgenie
Nov 26 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 29
Views: 2703

Re: Long-term Inflation Control for a stable sustainable economy

http://www.bgforums.com/forums/viewtopic.php?f=85&t=27670&sid=95b166e409da92e133454bd6eabb67f7 This settings i use for the ai (as much regions i feel like), then when everyone is settled down lock and adjust taxes and social policies of the regions i want to be competetive and play the game from th...
by mrgenie
Nov 25 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 29
Views: 2703

Re: Long-term Inflation Control for a stable sustainable economy

Here are the current parameters to get a stabilized economy again while folks loving me 2percent Inflation average - max burst 15percent - 18 years2.jpg My taxes are 20% 30% 30% 30% 20% 4% 3% 4% 2percent Inflation average - max burst 15percent - 18 years3.jpg Social spending is roughly recommended a...
by mrgenie
Nov 25 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 29
Views: 2703

Re: Long-term Inflation Control for a stable sustainable economy

So in the Australian game I'm running (progressing slowly as I'm hiking a lot here in Luzon in the mountains) I invaded and conquered successfully New Zealand and Indonesia. After conquering Indonesia my GDP dropped from 1200 to 700 and Inflation went to -4% So I started to build massively both econ...
by mrgenie
Nov 25 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 29
Views: 2703

Re: Long-term Inflation Control for a stable sustainable economy

Currently playing through the '36 sandbox as the USA, inflation has increased to around 5.8% max in around a year, but I have a built limited (about 10) facilities. I do have my taxes at 95% now. I did have inflation under reasonable control until i went over the $10bn figure, then I ended up incre...
by mrgenie
Nov 24 2020
Forum: Issues and Support
Topic: Possibility for lower left HUD to stop automatically switching view?
Replies: 6
Views: 791

Re: Possibility for lower left HUD to stop automatically switching view?

Balthagor wrote:
Nov 24 2020
If it helps, I don't think it was always there. Added during one of the updates a couple years ago, but we are creatures of habit. Initial impressions/expectations can heavily affect our actions :)
very true! Well said. 8)
by mrgenie
Nov 24 2020
Forum: Modding Show & Tell
Topic: [UI-mod]Large item list (Map Editor)
Replies: 1
Views: 2154

Re: [UI-mod]Large item list (Map Editor)

This is very nice! Thank you
by mrgenie
Nov 24 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 29
Views: 2703

Re: Long-term Inflation Control for a stable sustainable economy

I'll have to give a '36 save a try. Just to note, if I remember, going over roughly $10bn causes extra social spending to happen automatically. So this may also end up screwing with the figures eventually. Is that the reason for the "Surplus/ Deficit" vs "Last day trades" bug? I mean, look at scree...
by mrgenie
Nov 24 2020
Forum: Issues and Support
Topic: Possibility for lower left HUD to stop automatically switching view?
Replies: 6
Views: 791

Re: Possibility for lower left HUD to stop automatically switching view?

It is not possible to change that, although you have alternatives for supply. There is the filter, hotkey <S>, and when units are selected and you mouse over any developed hex (not empty) you do see supply in the tooltip forum112420.jpg |O hahaha I'm blind I always play with the supplies on.. never...
by mrgenie
Nov 24 2020
Forum: Modding Issues & Support
Topic: Economical vital data GUI request
Replies: 2
Views: 626

Re: Economical vital data GUI request

shameless advert: http://www.bgforums.com/forums/viewtopic.php?f=91&t=30312 Oh I like that mod :-) :-) :-) Installing right away.. if the product is good, the ad is good :wink: (and no, inflation in the game is not as important as it sounds) Well we all have different experiences :-) My experience,...

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