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by SGTscuba
Jan 06 2022
Forum: General Discussion - SRUltimate
Topic: SRU Economic Model Changes
Replies: 22
Views: 6955

Re: SRU Economic Model Changes

I'd like to add that prices should be able to flow much more. If shortages are really present, then prices should increase rather quickly until they reach a limbo point where demand is dropped enough to match supply. The production price should also be more disconnected, so in those cases you would ...
by SGTscuba
Jan 06 2022
Forum: Suggestions - SRU
Topic: Req: Longer build sequences
Replies: 10
Views: 393

Re: Req: Longer build sequences

This: "percentage target of forces" system is much needed! Would be nice if these sequence would rather be a goal for the unit types and thus just a mean to achieve the goals. And the game program (automatic minister control) would set the production lines to meet those stated goals. The usual prob...
by SGTscuba
Nov 04 2021
Forum: General Discussion - GR
Topic: Surveying Animation
Replies: 1
Views: 136

Surveying Animation

I actually really like this, very handy having it as it gives good feedback to the user as to something happening without having to hover over the details tabs. Maybe this style could be extended to other features?
by SGTscuba
Nov 04 2021
Forum: General Discussion - GR
Topic: Tutorial 1 Testing comments
Replies: 1
Views: 137

Tutorial 1 Testing comments

Copying this over from discord so it doesn't get lost. sgtscuba — Yesterday at 21:37 I think if its possible, could you highlight things on the screen to indicate locations? Like right at the start when you get the "deploy your survey ship" mission, when you click accept have it highlight the comman...
by SGTscuba
Oct 08 2021
Forum: General Discussion - SRUltimate
Topic: Supply Cargo
Replies: 6
Views: 329

Re: Supply Cargo

By the way, i'm talking about unloading supply cargo, not transporting units. How do unload supply cargo from my supply trucks and civilian-cargo ships? Supplies are automatically taken from supply units if needed. You don't actually need to do anything other then put them next to units that requir...
by SGTscuba
Jul 15 2021
Forum: Suggestions - SRU
Topic: Oil and Refined Resources
Replies: 3
Views: 363

Re: Oil and Refined Resources

Yeah, it would probably be good if it increase raw materials in line too. That would also increase demand for raw materials which would have other benefits further down the line for the AI making money
by SGTscuba
Jun 25 2021
Forum: Suggestions - GR
Topic: Tactical AI improvements
Replies: 1
Views: 326

Tactical AI improvements

I've attached to this thread a document with some suggestions of how the tactical AI should be improved based on experiences with SRU. I am open to any comments that can be made about this. This isn't a completed set of ideas, but a good start I think to making the AI a bit more challenging and less...
by SGTscuba
Apr 18 2021
Forum: Modding Issues & Support
Topic: New Italy units
Replies: 6
Views: 827

Re: New Italy units

CeaganP wrote:
Apr 18 2021
Would this unit be an infantry unit?
Looks like a tank according to the article. Just one with 10 MG's and a load of flamers
by SGTscuba
Mar 12 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 247
Views: 60750

Re: The Future of Supreme Ruler Development / SR Next Generation

Some way of tying some resource burn to infrastructure. For example, in the early 1900's, horses and steam locomotives were primary, so maybe have an additional resource demand on agri and coal. Then, using techs this could be swapped out for trucks and diesel trains that then burn oil. Eventually, ...
by SGTscuba
Mar 10 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 247
Views: 60750

Re: The Future of Supreme Ruler Development / SR Next Generation

Land transport command would be good, along with a greater selection of supply units to go with it.
by SGTscuba
Feb 20 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 247
Views: 60750

Re: The Future of Supreme Ruler Development / SR Next Generation

Some discussions on naval mines me and Translogan had over on discord. If the sea was split up into battlezones in a better way than it is in SRU, I could see the same minelaying efficiency being a thing So travelling through hexes would be more like a chance to sustain damage from a mine Which coul...
by SGTscuba
Feb 01 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 247
Views: 60750

Re: The Future of Supreme Ruler Development / SR Next Generation

Is it possible to simulate ranges? Maybe reduced damage to arty when stacked with other units representing it behind those units? I think if this is possible, then this would be the way forward. If I recall correctly, this already happens with planes, the closer they are the higher damage they do (...
by SGTscuba
Jan 31 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 247
Views: 60750

Re: The Future of Supreme Ruler Development / SR Next Generation

And the rest not? I find it very usefull feedback from Matt and most of it was working just fine or atleast better in SR2020. The only thing is his US vs Mexico example, Lets say US is in a passive state and doesnt produce more troops and lets say the ai build military facilities (again), Mexico co...
by SGTscuba
Jan 27 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 247
Views: 60750

Re: The Future of Supreme Ruler Development / SR Next Generation

5QOL When trying to transport units make it easier. Like a transport plane trying to carry a unit but its to heavy. Auto split and merge after it arrives. I cant be bothered to use any unit that I need to split my most basic infatry to transport its way tedious. Same thing with transport trucks. Al...

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