Search found 2027 matches

by SGTscuba
Nov 23 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 5
Views: 19

Re: Long-term Inflation Control for a stable sustainable economy

This is actually quite interesting. I wonder if it works across the whole time span. I usually start in 1936, but at the start I usually have quite high inflation for 4-5 years right at the start from building, quite often over 20%. I'm wondering now if that is what is causing the economy to collaps...
by SGTscuba
Nov 22 2020
Forum: General Discussion - SRUltimate
Topic: Upgrade units
Replies: 1
Views: 29

Re: Upgrade units

Roug wrote:
Nov 22 2020
Hello i was just wondering if there is a way to "upgrade" units, because its a really a big problem to always deploy units and then send them to scraping, it has to be a better way, China has 3000 reserv units, it takes ALOT of time, fix it.
There is no way to upgrade units.
by SGTscuba
Nov 22 2020
Forum: Modding Show & Tell
Topic: Supreme Ruler Remastered
Replies: 149
Views: 33927

Re: Supreme Ruler Remastered

Use the modding tools to modify the .UNITS files. Always seems to work that way. (or notepad I think)
by SGTscuba
Nov 19 2020
Forum: Issues and Support
Topic: Can't build space production above my home planet
Replies: 3
Views: 29

Re: Can't build space production above my home planet

Just to add to this. I colonized a planet and I get the same result but I also can't build a space dock or space outpost.
by SGTscuba
Nov 19 2020
Forum: Issues and Support
Topic: Missing Tooltips
Replies: 5
Views: 61

Re: Missing Tooltips

On the AI priorities popup window, in the middle is a lock symbol with 2 soldiers on it. It has no tooltip and I'm not sure what it actually does?
by SGTscuba
Nov 19 2020
Forum: General Discussion - GR
Topic: GR v.654 - Naming of Transports
Replies: 8
Views: 55

Re: GR v.654 - Naming of Transports

I think the 2 different transport ships will be great to have, especially when managing units in a single system. What if they were called Galaxy Troopship for our Long Range Transports and Solar Troopships for our Short Range Transport Sounds pretty spacey. Actually a good (better) idea. Make it s...
by SGTscuba
Nov 19 2020
Forum: Issues and Support
Topic: Can't build space production above my home planet
Replies: 3
Views: 29

Can't build space production above my home planet

I cannot build anything in the hex above my planet except for an "Orbital Sensor Array", despite not having filled the hex with the maximum number of facilities (I should be able to build 4 more) I have tried rebooting the game, didn't change it. Tried another world gen, didn't change it. I have tri...
by SGTscuba
Nov 19 2020
Forum: Issues and Support
Topic: Build menu, sometimes closes itself when selecting something
Replies: 0
Views: 8

Build menu, sometimes closes itself when selecting something

I've had it happen quite often to me, when I open the right click build menu, and select a facility, it closes the menu, but without having actually selected the facility to place it. This means you then have to open it up again to do the same thing.
by SGTscuba
Nov 19 2020
Forum: General Discussion - GR
Topic: GR v.654 - Naming of Transports
Replies: 8
Views: 55

Re: GR v.654 - Naming of Transports

Balthagor wrote:
Nov 19 2020
Seems unnecessarily long and awkward.

With this new version, the FTL >>> symbol is very prominent in the list line.
Don't use transport and cargoship in the name, use one or the other, like FTL Transport.
by SGTscuba
Nov 19 2020
Forum: General Discussion - GR
Topic: GR v.654 - Naming of Transports
Replies: 8
Views: 55

Re: GR v.654 - Naming of Transports

Call the long range one an "FTL cargoship/transport", at least then its capability is in its name
by SGTscuba
Nov 19 2020
Forum: Suggestions - GR
Topic: Tech Tree Suggestions
Replies: 6
Views: 87

Re: Tech Tree Suggestions

Xbwalker wrote:
Nov 18 2020
Colony Ships requires Civilian Space Travel and Space Transport as pre-requisites. However, so does Space Cargo Ships. Not sure if this is by design or not. Seems the more natural evolution would be from Space Cargo Ships to Space Transport since the requirements are the same.
^this
by SGTscuba
Nov 17 2020
Forum: Issues and Support
Topic: On colonisation, right click menu shows weirdly
Replies: 6
Views: 86

Re: On colonisation, right click menu shows weirdly

CeaganP wrote:
Nov 17 2020
Awesome stuff, it was noticed somewhere in the solar system last. If it shows up again it will probably be in some weird spot
If I see it somewhere else i'll bump the thread.
by SGTscuba
Nov 16 2020
Forum: Issues and Support
Topic: On colonisation, right click menu shows weirdly
Replies: 6
Views: 86

Re: On colonisation, right click menu shows weirdly

Ok, I've run through the game and done some testing using multiple colonies in a new save and I can confirm I am not getting this issue any longer (current fastrack build)
by SGTscuba
Nov 16 2020
Forum: Issues and Support
Topic: On colonisation, right click menu shows weirdly
Replies: 6
Views: 86

Re: On colonisation, right click menu shows weirdly

I'll give it a try later when I'm back from work
by SGTscuba
Nov 14 2020
Forum: Issues and Support
Topic: Settlements can be built on water
Replies: 1
Views: 30

Settlements can be built on water

You can build settlements on water. I guess this isn't intended behaviour? See the attached picture.

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