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by SGTscuba
Apr 18 2021
Forum: Modding Issues & Support
Topic: New Italy units
Replies: 6
Views: 240

Re: New Italy units

CeaganP wrote:
Apr 18 2021
Would this unit be an infantry unit?
Looks like a tank according to the article. Just one with 10 MG's and a load of flamers
by SGTscuba
Mar 12 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 216
Views: 45225

Re: The Future of Supreme Ruler Development / SR Next Generation

Some way of tying some resource burn to infrastructure. For example, in the early 1900's, horses and steam locomotives were primary, so maybe have an additional resource demand on agri and coal. Then, using techs this could be swapped out for trucks and diesel trains that then burn oil. Eventually, ...
by SGTscuba
Mar 10 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 216
Views: 45225

Re: The Future of Supreme Ruler Development / SR Next Generation

Land transport command would be good, along with a greater selection of supply units to go with it.
by SGTscuba
Feb 20 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 216
Views: 45225

Re: The Future of Supreme Ruler Development / SR Next Generation

Some discussions on naval mines me and Translogan had over on discord. If the sea was split up into battlezones in a better way than it is in SRU, I could see the same minelaying efficiency being a thing So travelling through hexes would be more like a chance to sustain damage from a mine Which coul...
by SGTscuba
Feb 01 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 216
Views: 45225

Re: The Future of Supreme Ruler Development / SR Next Generation

Is it possible to simulate ranges? Maybe reduced damage to arty when stacked with other units representing it behind those units? I think if this is possible, then this would be the way forward. If I recall correctly, this already happens with planes, the closer they are the higher damage they do (...
by SGTscuba
Jan 31 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 216
Views: 45225

Re: The Future of Supreme Ruler Development / SR Next Generation

And the rest not? I find it very usefull feedback from Matt and most of it was working just fine or atleast better in SR2020. The only thing is his US vs Mexico example, Lets say US is in a passive state and doesnt produce more troops and lets say the ai build military facilities (again), Mexico co...
by SGTscuba
Jan 27 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 216
Views: 45225

Re: The Future of Supreme Ruler Development / SR Next Generation

5QOL When trying to transport units make it easier. Like a transport plane trying to carry a unit but its to heavy. Auto split and merge after it arrives. I cant be bothered to use any unit that I need to split my most basic infatry to transport its way tedious. Same thing with transport trucks. Al...
by SGTscuba
Jan 24 2021
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1426
Views: 371638

Re: 3D modelling

Somehow I am not surprised you are most interested in the UK version. Speaking of the UK version I will probably make it something like this model. It is not the most colourful variant but those tend to be Search and Rescue and I really do not want to make SAR aircraft if I can avoid it. Maybe some...
by SGTscuba
Jan 21 2021
Forum: Suggestions - GR
Topic: [UI Suggestion] More details military goods usage breakdown
Replies: 1
Views: 255

[UI Suggestion] More details military goods usage breakdown

From Discord: what about a break down of military goods use currently it's just 'military use' which is vague it could be like repairs, unit production, fighting, building (air bases, barracks) I actually quite like the sound of this as it will help keep track of what exactly is eating all of you mi...
by SGTscuba
Jan 10 2021
Forum: General Discussion - GR
Topic: is it planned for ships in space to be able to attack things on the planet ?
Replies: 5
Views: 464

Re: is it planned for ships in space to be able to attack things on the planet ?

tkobo wrote:
Jan 10 2021
Fighters launched in space able to enter the atmosphere and fight planet side ?
Adama Manoeuvre please!
by SGTscuba
Jan 06 2021
Forum: General Discussion - GR
Topic: What am i looking at here ?
Replies: 5
Views: 459

Re: What am i looking at here ?

They are the other factions occupied systems.
by SGTscuba
Jan 06 2021
Forum: Issues and Support
Topic: Unit Unload UI bug
Replies: 3
Views: 529

Re: Unit Unload UI bug

Bug is still present on current fasttrack release
by SGTscuba
Jan 02 2021
Forum: General Discussion - GR
Topic: how do you colonize a nearby planet/moon ?
Replies: 14
Views: 829

Re: how do you colonize a nearby planet/moon ?

maybe use a hotkey to cycle through idle ships of such specialized type (can be any type with more keys though) Hmmm, interesting. Noted for the wishlist. I feel like this needs a bit more details though. Hotkeys just trigger an action, same as a button. If this was a button in the UI, I guess it w...
by SGTscuba
Jan 02 2021
Forum: Issues and Support
Topic: Unload ground units in space
Replies: 4
Views: 408

Re: Unload ground units in space

At least they didn't drown :D

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