Search found 18 matches
- Aug 25 2020
- Forum: General Discussion - SRUltimate
- Topic: Taxes and Economy need explanation
- Replies: 37
- Views: 8123
Re: Taxes and Economy need explanation
not even float is perfectly accurate, so with your method you would still see approximations to the mathematical correct values. you also would not need float, when u only use whole numbers, you would be better of with large unsigned int, because of a wider number range in the positive the variable ...
- Aug 19 2020
- Forum: General Discussion - SRUltimate
- Topic: Special Forces v. Foot Infantry
- Replies: 8
- Views: 1627
Re: Special Forces v. Foot Infantry
i dont build special forces... for the same training time (or less!) i get a way more versatile mobile unit (mech inf), with better stats, for which i dont need helicopters or planes to micromanage unit manouvering.
- Aug 19 2020
- Forum: General Discussion - SRUltimate
- Topic: User Experience Feedback SRGW + SRU
- Replies: 1
- Views: 1001
User Experience Feedback SRGW + SRU
1.) I like the game / franchise good enough, so that i care to write this text. So keep that in mind, to not missinterpret it. Played SR2020 for around 1000 hours? Dont know. Long time ago. What i liked about the game, is that you have to develope a countries economy with some depht, the long tech t...
- Jul 30 2020
- Forum: Issues and Support
- Topic: Social spending problem
- Replies: 10
- Views: 1853
Re: Social spending problem
does also happen in my current china game (Global Crisis Fortune Cookies 5.0 szenario) the economy is falling through the skys, from a starting treasury income of >20b, its down to 14b (numbers from head), bip is falling extremely fast, despite me investing more money then available, while selling s...
- Jul 30 2020
- Forum: General Discussion - SRUltimate
- Topic: The Future of Supreme Ruler Development / SR Next Generation
- Replies: 194
- Views: 37369
Re: The Future of Supreme Ruler Development / SR Next Generation
Better User Interface Layout. This is just a proposal for making better UI Layout, quick and dirty, not much detail. In the suggested Layout all most critical informations are always on your screen, while compressing the interface to be compact and informative. everything you see is information, no...
- Jul 28 2020
- Forum: General Discussion - GR
- Topic: Galactic Ruler development
- Replies: 9
- Views: 3784
Re: Galactic Ruler development
For space and sci fi enthusiasts, i can only recommend Isaac Arthurs Youtube channel, if you dont know it already. You will be overwhelmed of how much information about Science, Futurism, Space in Sci Fi Setting there is. I personally like them as bedtime storys. He is also analyzing spacefaring pro...
- Jul 26 2020
- Forum: Modding Show & Tell
- Topic: 3D modelling
- Replies: 1376
- Views: 328915
Re: 3D modelling
Theese are great models!
The difference in the photoshop paintjob is real. The model gets much more "depht" with this edit.
Are you still sending them to BG to add them into library?
The difference in the photoshop paintjob is real. The model gets much more "depht" with this edit.
Are you still sending them to BG to add them into library?
- Jul 25 2020
- Forum: General Discussion - SRUltimate
- Topic: First Impressions...
- Replies: 11
- Views: 1571
Re: First Impressions...
there are 2 areas in the menue where you have to turn off unit automation, when you want to do them only "what you say". in the "defense production" tab you have to remove ministerial control, and in the "defense" tab -> global rules of engament you have to cut "initiative" there, then apply to all,...
- Jul 22 2020
- Forum: General Discussion - SRUltimate
- Topic: The Future of Supreme Ruler Development / SR Next Generation
- Replies: 194
- Views: 37369
Re: The Future of Supreme Ruler Development / SR Next Generation
I think it depends on what technologies we believe will be there in 20+ years. If we are not talking about revolutionary innovations that would make space travel easy, then more or less same limits would apply as they do now. I personally do not know why warplanes do not fly very high (what makes t...
- Jul 21 2020
- Forum: Suggestions - SRU
- Topic: SRNG suggestion for unit handling improvements
- Replies: 6
- Views: 4523
Re: SRNG suggestion for unit handling improvements
On top of that i would add the suggestion i saw somewhere else. It was about prolonging combat times. with the new units, a single well equiped infantry brigade is a force to be reckoned with, you dont have to stack it somewhere with 6 others to defend a forest range or an mountain, it can do fine o...
- Jul 21 2020
- Forum: Suggestions - SRU
- Topic: SRNG suggestion for unit handling improvements
- Replies: 6
- Views: 4523
Re: SRNG suggestion for unit handling improvements
I would love changes here too. Personally i would sum up all the suggestions with a new approach. Make Military Units what they are -> Administrative Units (Formations). So you can give each Unit (Formation) one or more roles (Specialisations) and assign them equipment. The main controllable Formati...
- Jul 21 2020
- Forum: Issues and Support
- Topic: Orders Box Not Working for Some Units
- Replies: 6
- Views: 1301
Re: Orders Box Not Working for Some Units
yeah it had issues in 2020gold... it just took time before the system accepted the next command 

- Jul 21 2020
- Forum: Issues and Support
- Topic: Single Battleship in a river destroying whole unit stack in 1 day.
- Replies: 9
- Views: 1598
Re: Single Battleship in a river destroying whole unit stack in 1 day.
there is no way, that a single battleship in a river without any support from recon or infantry or anything can totally annihilate 7 cav brigades that are 6-12km away (in one day). if you tell me, my numbers with arty are higher then i think, then i thank you for getting me more insight, but thats n...
- Jul 20 2020
- Forum: Issues and Support
- Topic: Single Battleship in a river destroying whole unit stack in 1 day.
- Replies: 9
- Views: 1598
Single Battleship in a river destroying whole unit stack in 1 day.
great war dlc single BS destroys 7 unit stack cav 1-2 tiles away - i commanded a retreat, but 28km rangefinding ship artillery OP, all dead, no chance. i just looked up the stats... a single battle ship has 175 soft attack (and a ridicolous amount of hard attack too) how is this in any relation to t...
- Jul 19 2020
- Forum: Issues and Support
- Topic: AustriaHungary Missions "Serbian Invasion" & "Exert authority over Serbia"
- Replies: 1
- Views: 928
Re: AustriaHungary Missions "Serbian Invasion" & "Exert authority over Serbia"
When i think longer about the topic, there should be mentioned, that austria hungary had the option for a seperate peace with entente during the war. So there could be something, which allows you to leave the war, after defeating serbia, then the eventchain should be ok like it is (with more explana...