Search found 18 matches

by CertainDeath
Aug 25 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 5074

Re: Taxes and Economy need explanation

not even float is perfectly accurate, so with your method you would still see approximations to the mathematical correct values. you also would not need float, when u only use whole numbers, you would be better of with large unsigned int, because of a wider number range in the positive the variable ...
by CertainDeath
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Special Forces v. Foot Infantry
Replies: 8
Views: 734

Re: Special Forces v. Foot Infantry

i dont build special forces... for the same training time (or less!) i get a way more versatile mobile unit (mech inf), with better stats, for which i dont need helicopters or planes to micromanage unit manouvering.
by CertainDeath
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: User Experience Feedback SRGW + SRU
Replies: 1
Views: 373

User Experience Feedback SRGW + SRU

1.) I like the game / franchise good enough, so that i care to write this text. So keep that in mind, to not missinterpret it. Played SR2020 for around 1000 hours? Dont know. Long time ago. What i liked about the game, is that you have to develope a countries economy with some depht, the long tech t...
by CertainDeath
Jul 30 2020
Forum: Issues and Support
Topic: Social spending problem
Replies: 10
Views: 786

Re: Social spending problem

does also happen in my current china game (Global Crisis Fortune Cookies 5.0 szenario) the economy is falling through the skys, from a starting treasury income of >20b, its down to 14b (numbers from head), bip is falling extremely fast, despite me investing more money then available, while selling s...
by CertainDeath
Jul 30 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27950

Re: The Future of Supreme Ruler Development / SR Next Generation

Better User Interface Layout. This is just a proposal for making better UI Layout, quick and dirty, not much detail. In the suggested Layout all most critical informations are always on your screen, while compressing the interface to be compact and informative. everything you see is information, no...
by CertainDeath
Jul 28 2020
Forum: General Discussion - GR
Topic: Galactic Ruler development
Replies: 9
Views: 2674

Re: Galactic Ruler development

For space and sci fi enthusiasts, i can only recommend Isaac Arthurs Youtube channel, if you dont know it already. You will be overwhelmed of how much information about Science, Futurism, Space in Sci Fi Setting there is. I personally like them as bedtime storys. He is also analyzing spacefaring pro...
by CertainDeath
Jul 26 2020
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1293
Views: 282155

Re: 3D modelling

Theese are great models!

The difference in the photoshop paintjob is real. The model gets much more "depht" with this edit.

Are you still sending them to BG to add them into library?
by CertainDeath
Jul 25 2020
Forum: General Discussion - SRUltimate
Topic: First Impressions...
Replies: 11
Views: 660

Re: First Impressions...

there are 2 areas in the menue where you have to turn off unit automation, when you want to do them only "what you say". in the "defense production" tab you have to remove ministerial control, and in the "defense" tab -> global rules of engament you have to cut "initiative" there, then apply to all,...
by CertainDeath
Jul 22 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27950

Re: The Future of Supreme Ruler Development / SR Next Generation

I think it depends on what technologies we believe will be there in 20+ years. If we are not talking about revolutionary innovations that would make space travel easy, then more or less same limits would apply as they do now. I personally do not know why warplanes do not fly very high (what makes t...
by CertainDeath
Jul 21 2020
Forum: Suggestions - SRU
Topic: SRNG suggestion for unit handling improvements
Replies: 6
Views: 3593

Re: SRNG suggestion for unit handling improvements

On top of that i would add the suggestion i saw somewhere else. It was about prolonging combat times. with the new units, a single well equiped infantry brigade is a force to be reckoned with, you dont have to stack it somewhere with 6 others to defend a forest range or an mountain, it can do fine o...
by CertainDeath
Jul 21 2020
Forum: Suggestions - SRU
Topic: SRNG suggestion for unit handling improvements
Replies: 6
Views: 3593

Re: SRNG suggestion for unit handling improvements

I would love changes here too. Personally i would sum up all the suggestions with a new approach. Make Military Units what they are -> Administrative Units (Formations). So you can give each Unit (Formation) one or more roles (Specialisations) and assign them equipment. The main controllable Formati...
by CertainDeath
Jul 21 2020
Forum: Issues and Support
Topic: Orders Box Not Working for Some Units
Replies: 6
Views: 425

Re: Orders Box Not Working for Some Units

yeah it had issues in 2020gold... it just took time before the system accepted the next command :D
by CertainDeath
Jul 21 2020
Forum: Issues and Support
Topic: Single Battleship in a river destroying whole unit stack in 1 day.
Replies: 9
Views: 637

Re: Single Battleship in a river destroying whole unit stack in 1 day.

there is no way, that a single battleship in a river without any support from recon or infantry or anything can totally annihilate 7 cav brigades that are 6-12km away (in one day). if you tell me, my numbers with arty are higher then i think, then i thank you for getting me more insight, but thats n...
by CertainDeath
Jul 20 2020
Forum: Issues and Support
Topic: Single Battleship in a river destroying whole unit stack in 1 day.
Replies: 9
Views: 637

Single Battleship in a river destroying whole unit stack in 1 day.

great war dlc single BS destroys 7 unit stack cav 1-2 tiles away - i commanded a retreat, but 28km rangefinding ship artillery OP, all dead, no chance. i just looked up the stats... a single battle ship has 175 soft attack (and a ridicolous amount of hard attack too) how is this in any relation to t...
by CertainDeath
Jul 19 2020
Forum: Issues and Support
Topic: AustriaHungary Missions "Serbian Invasion" & "Exert authority over Serbia"
Replies: 1
Views: 271

Re: AustriaHungary Missions "Serbian Invasion" & "Exert authority over Serbia"

When i think longer about the topic, there should be mentioned, that austria hungary had the option for a seperate peace with entente during the war. So there could be something, which allows you to leave the war, after defeating serbia, then the eventchain should be ok like it is (with more explana...

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