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by ArthurDesmond
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 941

Re: Crazy Inflation as China

Essentially the AI is too dumb to fight with anything except massive numbers, so the game thinks my army isn't the best even though I deal octuple casualties on the regular.
by ArthurDesmond
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 941

Re: Crazy Inflation as China

Rosalis wrote:
Aug 19 2020
3 bars in diplomacy? That is pretty bad. You declared alot of wars with low justification i guess.
Good to know, though my diplomacy itself is up to near max, but my Military rating is at 1-3 usually, even though I have what's basically future tech (80s) and about 1000 units.
by ArthurDesmond
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 941

Re: Crazy Inflation as China

ctrl+shift+s = world volatility Your game can be bugged out tho if everyone got good relations. In that case you can fix it by loading other regions and suporting oppositions. What is the basis of little bars in the diplomacy box that show up the strength of your economy, diplomacy, military, etc? ...
by ArthurDesmond
Aug 19 2020
Forum: General Discussion - SRUltimate
Topic: Special Forces v. Foot Infantry
Replies: 8
Views: 734

Re: Special Forces v. Foot Infantry

The issue would be that drag and click on the capital works, and it really shouldn't. The AI often can't even hold off a totally uncoordinated human wave attack. You need a lot of units, but as a player you can easily defeat this by concentrating arty and air to kill everything that comes at you wit...
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27948

Re: The Future of Supreme Ruler Development / SR Next Generation

This is originally part of a post about something else but reflects my thoughts so far on units... I think less of a focus on equipment-as-units and instead training infantry based on your doctrine and them getting stat changes based on which equipment is assigned. Functional company sized units, an...
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: Unit Statistics, Cost, and Time
Replies: 8
Views: 576

Re: Unit Statistics, Cost, and Time

I want to see a focus on the interface and OOB/ROE system and a bit more event and political management. The tons of units can be added to special scenarios and by modders, a more refined and flexible core that allows easier management of complex unit deployments even if it started as just WW1 would...
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: Special Forces v. Foot Infantry
Replies: 8
Views: 734

Re: Special Forces v. Foot Infantry

I have used airborne troops with FTR and helicopter support recently, and paradrops take a bit of setup but are great. Dropping elite forces in the forests to cut off enemy units is worth the effort.
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 941

Re: Crazy Inflation as China

I essentially figured it out, and I did have to jack up the prices, taxes and stop a lot of construction and spending for a couple years. I had built up so that I had exports in all categories, and I was profitable on most of them. But I had built hundreds of resource and goods units in '49-'64. I h...
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 192
Views: 27948

Re: The Future of Supreme Ruler Development / SR Next Generation

If units can be split and reinforced to produce heavy units it should be possible to do this to an entire stack with a command, instead of having to manually split and combine them. There are issues with inconsistent and useless units, but the difficulty of giving units comprehensive or conditional ...
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: artillery range
Replies: 6
Views: 662

Re: artillery range

The size of the units and ranges would make more sense if they were 12km hexes, but that would be a whole adventure to change. There should be a bit more differentiation in arty range and high troop density possible (in reality, with a logistics tail half a million men can be actively fighting on a ...
by ArthurDesmond
Aug 18 2020
Forum: Suggestions - SRU
Topic: Tech Tree - Tech effects and progression.
Replies: 52
Views: 15562

Re: Tech Tree - Tech effects and progression.

For the techs without listed effects are there hidden effects for some of them? Are some only affecting DAR/MAR?
by ArthurDesmond
Aug 18 2020
Forum: General Discussion - SRUltimate
Topic: Techs W/out listed effects?
Replies: 1
Views: 328

Techs W/out listed effects?

I know there are other threads on the subject but many of them are old and for earlier games. There are some techs that don't have listed effects. Some I know represent infrastructure necessary for certain projects or combined technology required for particular units. Do the others just have some ki...
by ArthurDesmond
Aug 13 2020
Forum: General Discussion - SRUltimate
Topic: Crazy Inflation as China
Replies: 9
Views: 941

Crazy Inflation as China

In my Cold War sandbox as China I went on a building spree and modernized my military (though I'm trying to keep it to eight hundred units between all branches at most), and waged several wars. On the surface I am fine, I have mostly profitable industry, a lot of money and my military is one of the ...
by ArthurDesmond
Aug 11 2020
Forum: General Discussion - SRUltimate
Topic: Unit Statistics, Cost, and Time
Replies: 8
Views: 576

Re: Unit Statistics, Cost, and Time

A shortage of uranium is a hilarious idea. Despite various legal obstructions to prospecting and refining the stuff, it makes up a percentage of many crust compositions, is fairly easy to locate and a little bit goes a long way. Expense is a serious limit to effective nuclear weapons and reactors, p...
by ArthurDesmond
Aug 11 2020
Forum: General Discussion - SRUltimate
Topic: Unit Statistics, Cost, and Time
Replies: 8
Views: 576

Re: Unit Statistics, Cost, and Time

Well hopefully this is sorted out a bit in the next game. But it is funny wrecking Missile cruisers with WW2 LCs because the AI didn't build missiles.

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