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by Balthagor
Dec 02 2020
Forum: Issues and Support
Topic: Minor Bugs and Issues
Replies: 7
Views: 18

Re: Minor Bugs and Issues

Xbwalker wrote:
Dec 01 2020
... Seems articulated vehicles leads to nowhere currently.
Fixed for future updates, but that's an area of the tech tree still due for review so might change again.
by Balthagor
Dec 01 2020
Forum: After Action Reports
Topic: Supreme Rogue Economics
Replies: 5
Views: 41

Re: Supreme Rogue Economics

I've added a note to the existing ticket 23585 about this thread.
by Balthagor
Dec 01 2020
Forum: Issues and Support
Topic: Minor Bugs and Issues
Replies: 7
Views: 18

Re: Minor Bugs and Issues

Roads is ticket 24606. Fixed tech 91 description for future exports of the data. Tooltip for World/Galactic fixed. For the trees, can you provide more details? They are "new", the tree model is considered "complete", but how the graphics engine uses the model can still be tweaked. Feedback would be ...
by Balthagor
Nov 30 2020
Forum: Suggestions - GR
Topic: Tech Tree Suggestions
Replies: 10
Views: 164

Re: Tech Tree Suggestions

Next pass; Tech 131 rename Interstellar Escorts -- Should unlock Destroyer and Escort, but the other ships should move to other techs. -- Added 190 Interstellar Capital ships @18 for Cruiser/Battlecruiser -- Need new tech for Command -- Need new tech for Carrier Tech 106 is now the FTL engineer prer...
by Balthagor
Nov 30 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 9
Views: 53

Re: Crash on Planet Generation

This sucks... was so hyped for this game. I totally understand. But your example is why I feel Early Access process like this are important. We've probably got about 20 different configurations between the whole team and no one has had an issue like this. We need wider testing to find more issues. ...
by Balthagor
Nov 30 2020
Forum: General Discussion - GR
Topic: Galactic Ruler Changelog for update v0.655 Early Access
Replies: 1
Views: 18

Galactic Ruler Changelog for update v0.655 Early Access

Version 0.655 is now public. Users on Fasttrack will have already seen these changes. - Engineer ships added to equipment list, both FTL and not FTL version --- Most reuse existing ship models, a couple new models added, more to come - Engineers can "claim" space around a planet or moon with order o...
by Balthagor
Nov 29 2020
Forum: General Discussion - 2020
Topic: Not issuing bonds & no unemployment increase
Replies: 3
Views: 31

Re: Not issuing bonds & no unemployment increase

To your second question, it would require someone with more knowledge than me. My role is as a designer and project manager, not a coder. I do not know the intricate details of our economic engine. Even with over 1000 hours of play in SRU campaigns spanning decades in game, I've never found the need...
by Balthagor
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 21

Re: Counting Allies different numbers in UI

Well at least that explains. Might be worth us adapting the tooltips to be more precise.
by Balthagor
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 21

Re: Counting Allies different numbers in UI

Hmm, if you turn of colonies in the list on the right, do the values match? The first panel might always show "count of allied regions" never "regions + colonies".

They are the same d/a code, but using different parameters.
by Balthagor
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 21

Re: Counting Allies different numbers in UI

evildari wrote:
Nov 29 2020
not that critical - but really.. basic maths you know :lol:
And priorities and edge cases ;) 100s of thousands of hours need to notice this problem.

But yes. Could I get the savegame? Ticket 26230. It must be two different data codes counting two different things.
by Balthagor
Nov 29 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supply percentage value is back
Replies: 5
Views: 51

Re: [UI-MOD] Supply percentage value is back

Arahatree wrote:
Nov 29 2020
I don't know why BG removed the percentage value...
Attempts to save on screen space, mostly. BTW, this mod is not compatible with other languages, the word "supply" gets bigger in French/German. We need to design a UI that works in all languages. Modders don't have to worry about that :)
by Balthagor
Nov 29 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] GAME PAUSED message removed from screen
Replies: 5
Views: 44

Re: [UI-MOD] GAME PAUSED message removed from screen

Funny enough, that text was added because, around release, you would not BELIEVE the number of people who sent us messages asking "why isn't my stuff moving?"

Even with GR, when we sent our Early Access to Steam for review before release, they couldn't figure out how to make time roll. |O
by Balthagor
Nov 28 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 9
Views: 53

Re: Crash on Planet Generation

Scaling for 4K is high on our priority list.

As for the crash, we'll watch for it. I'll likely ask you to test again in a later version.
by Balthagor
Nov 28 2020
Forum: Suggestions - SRU
Topic: Suggestion for more starting years
Replies: 1
Views: 38

Re: Suggestion for more starting years

Every starting year requires a full development cycle. We have decided to make a new Supreme Ruler game once we're done with Galactic Ruler. We haven't decided on what the era will be yet, so we'll keep these suggestions in mind.
by Balthagor
Nov 28 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 9
Views: 53

Re: Crash on Planet Generation

1st question - anyone else experienced this?

@S-Wes, what version are you running? It shows in the bottom left of the main menu. Have you changed any settings? Have you tried generating a Very Small galaxy? You can set that on the screen when you select your faction, left side.
ticket 26228

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