Search found 272 matches

by Rosalis
Mar 04 2021
Forum: Modding Issues & Support
Topic: Modding sru remastered
Replies: 6
Views: 142

Re: Modding sru remastered

Maybe its not called default.unit but remastered.unit. Every scenario gotta have a .UNIT file. Another possibility is that with changing the map structure BG did for the workshop, some files might be in the "wrong" maps. Its pretty long since that mod got updated. In the .SCENARIO file you can find ...
by Rosalis
Feb 27 2021
Forum: Modding Issues & Support
Topic: Modding sru remastered
Replies: 6
Views: 142

Re: Modding sru remastered

depends do you want access to everything or should all countries have access to everything? Basicly in the unit file you could do @ under region codes, this makes it accessible to everyone. else you need to adjust Panama in the .CVP file of that sandbox. There are also region codes, but this file is...
by Rosalis
Feb 24 2021
Forum: General Discussion - SRUltimate
Topic: SRUltimate and e=mc2 cheat
Replies: 1
Views: 59

Re: SRUltimate and e=mc2 cheat

Yes pretty sure about that, but you could just trade for techs, ai is incapable of that. Cheat commands in SRU are mainly there for testing. Plenty of other ways to cheat since ai doesnt know half the features. If you want to explore end of research tree just build 75 research centers in 5 years lik...
by Rosalis
Feb 17 2021
Forum: Issues and Support
Topic: I am courteously demands AI countrys are removes themselves obsoleted design unit.
Replies: 2
Views: 109

Re: I am courteously demands AI countrys are removes themselves obsoleted design unit.

This one you cant do yourself. If i hide or "exclude" a unit design, when i play as other region they should not keep building the 'obsolete' unit. But what actually obsolete is thats another question with so many unit designs and tech difference between regions. Overall the game consider obsolete u...
by Rosalis
Feb 06 2021
Forum: Suggestions - GR
Topic: would it be possible for airfields and base to give out supply
Replies: 4
Views: 314

Re: would it be possible for airfields and base to give out supply

Arfields need 14 just like SR2020 gold. It would be quite logic if there is some space for allied planes. Right now its just a pain to control and move them. Whats the positive of airfields holding 7? Most are bigger then the airbases in rl. Also they prolly give out supply, but this has been lowere...
by Rosalis
Feb 06 2021
Forum: General Discussion - GR
Topic: Do heavy bombers need some love ?
Replies: 3
Views: 253

Re: Do heavy bombers need some love ?

Yes they are also idle in SRU. They need fixing since it was working in SR2020. AI wiped so many of my advances back then. Prolly complaints....
by Rosalis
Feb 03 2021
Forum: Issues and Support
Topic: Reinforcements have stopped
Replies: 10
Views: 1501

Re: Reinforcements have stopped

I dont know where devs see these players that want ai to sit in their own 'theatre', but yeah. Apparently next step is lame competition after economy already didnt mather with Russia alone producing enough agriculture for half the world. I do see players that want naval pathing to be fixed for merch...
by Rosalis
Jan 28 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 211
Views: 40374

Re: The Future of Supreme Ruler Development / SR Next Generation

And the rest not? I find it very usefull feedback from Matt and most of it was working just fine or atleast better in SR2020. The only thing is his US vs Mexico example, Lets say US is in a passive state and doesnt produce more troops and lets say the ai build military facilities (again), Mexico cou...
by Rosalis
Jan 25 2021
Forum: General Discussion - SRUltimate
Topic: Steam Comments New DLC
Replies: 4
Views: 274

Re: Steam Comments New DLC

I dont know where it says that cant find it anymore, but at first it was big update on steam.

Now its more clear its just more content for the west. Like they needed it.

Atleast a sandbox more, now they can claim all the issues working again against the new players.

We live in a sick world.
by Rosalis
Jan 23 2021
Forum: Issues and Support
Topic: Reinforcements have stopped
Replies: 10
Views: 1501

Re: Reinforcements have stopped

This is such a lame solution. There are countries that can afford troops all over the world and there are countries that cant, either due to money or infrastructure. There are countries who can afford thousands of units and there are countries which cant. Do i have to explain the fundementals of mon...
by Rosalis
Jan 21 2021
Forum: Issues and Support
Topic: Hotfix - Setting Unit Delivery Point
Replies: 10
Views: 1753

Re: Hotfix - Setting Unit Delivery Point

Apparently the demand for the game is way off topic. Pls tell me where are the patch notes for this late (small) update?
Just trying to give some feedback.
by Rosalis
Jan 21 2021
Forum: Suggestions - GR
Topic: [UI Suggestion] More details military goods usage breakdown
Replies: 1
Views: 104

Re: [UI Suggestion] More details military goods usage breakdown

More feedback for the user, if its calculated why not show it? A mouse over doesnt hinder new players for overload of information, instead helps them. Plus potential to improve ai descisions.
by Rosalis
Jan 21 2021
Forum: Issues and Support
Topic: Hotfix - Setting Unit Delivery Point
Replies: 10
Views: 1753

Re: Hotfix - Setting Unit Delivery Point

Thanks. What else is new? If you guys gonna put Biden's picture, atleast consider a change of US foreign policy ingame. Like instead of annexing america maybe try to become world police again so journalists dont get assasinated in Middle East?
by Rosalis
Jan 14 2021
Forum: Issues and Support
Topic: units often dont respond timely to retreat or reppair
Replies: 6
Views: 273

Re: units often dont respond timely to retreat or reppair

I dont know what you are talking about. Unit initiative doesnt work since SRU, so maybe instead of more features, existing ones could get working again. Low unit initiative = unit should be repaired medium unit initiative = ai reserve units high unit initiative = full ai control low loss tolerance i...
by Rosalis
Jan 13 2021
Forum: Issues and Support
Topic: enemy light infrantry somehow manages to keep a continous fire rate
Replies: 7
Views: 285

Re: enemy light infrantry somehow manages to keep a continous fire rate

0.4% or 0.1% is still 0%. I think combat time is at play here. I have seen the same in evildari's mars mod. Maybe unit should be supplied a certain % before firing. Or A better indicator for supply level.

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