Search found 82 matches
- May 30 2020
- Forum: Modding Issues & Support
- Topic: UNIT file ucontainX
- Replies: 4
- Views: 2270
Re: UNIT file ucontainX
You are right, sorry about that. Confusion between what i was seeing in the Asset Manager front end. The value is actually a bitmask, the values are: Civillian = 1 Industrial = 2 Military = 4 Oceanic = 8 you can set a facility to be able to be built on civilian and oceanic complexes by giving a valu...
- May 29 2020
- Forum: Modding Issues & Support
- Topic: UNIT file ucontainX
- Replies: 4
- Views: 2270
Re: UNIT file ucontainX
It is a boolean type that defines what containers the facility may be built around. If uContainCiv is non zero than the facility may be built around a city container. If uContainInd is non zero than the facility may be built around an Industrial Complex. If uContainMil is non zero than the facility ...
- May 29 2020
- Forum: General Discussion - SRUltimate
- Topic: Transportation Hex Removal
- Replies: 4
- Views: 4066
Re: Transportation Hex Removal
<CTRL> + <SHIFT> + X will remove all transport in your selected hex, make sure you have the option to remove roads and rails enabled
- May 29 2020
- Forum: General Discussion - SRUltimate
- Topic: OPTIONS.INI
- Replies: 5
- Views: 1492
Re: OPTIONS.INI
The zoom values are used like this: Minimum zoom value (zoom IN), Maximum zoom value (zoom OUT), Zoom min to show grid at all, Zoom start point to fade grid, Zoom min to show borders at all, Zoom start point to fade borders, Zoom min to show units at all, Zoom start point to fade units, Zoom min to ...
- May 19 2020
- Forum: Issues and Support
- Topic: Modded Sandbox - bug with Saves
- Replies: 19
- Views: 5062
Re: Modded Sandbox - bug with Saves
I've downloaded them, thanks
- May 19 2020
- Forum: Issues and Support
- Topic: Modded Sandbox - bug with Saves
- Replies: 19
- Views: 5062
Re: Modded Sandbox - bug with Saves
Yes, upload your files and link them here, i'll take a look at it
- May 19 2020
- Forum: Issues and Support
- Topic: Modded Sandbox - bug with Saves
- Replies: 19
- Views: 5062
Re: Modded Sandbox - bug with Saves
Can i ask you to try a solution for me as i am unable to test this without all your files, create a new "AllLoad.ini" file by copying the original and rename it something like "CW2AllLoad.ini". Open the new file and replace the filenames and locations for the files in your mod, like the DEFAULT.PICN...
- May 13 2020
- Forum: Modding Issues & Support
- Topic: WMDATA questions
- Replies: 3
- Views: 1603
Re: WMDATA questions
1) Yes 2) Yes 3) It is the number of Unit entries between the 'base' urban ugrade "Abandoned Town" and the 'captial' urban upgrade "Capital City". There are 4 sets of city units representing the 4 culture types in the game. For each of the four sets there are 9 steps in total as "Abandoned Town" in ...
- May 13 2020
- Forum: General Discussion - SRUltimate
- Topic: GOVTYPE question (Split from Changelog 9.2.3)
- Replies: 10
- Views: 2370
Re: GOVTYPE question (Split from Changelog 9.2.3)
The Government Type data structure won't be updated for Supreme Ruler Ultimate, but we have changes planned for Galactic Ruler and for the Next Generation of Supreme Ruler.
- May 08 2020
- Forum: General Discussion - SRUltimate
- Topic: GOVTYPE question (Split from Changelog 9.2.3)
- Replies: 10
- Views: 2370
Re: GOVTYPE question (Split from Changelog 9.2.3)
D-bassett, This value also indicates how much GDP will rise/fall? Not exactly, but it plays a part in how much it rises or falls by. For instance setting this value to 0.9 will make the GDP change at a 10% slower rate than normal (1.0). If you want to speed up the rate of change then increase this ...
- May 08 2020
- Forum: General Discussion - SRUltimate
- Topic: GOVTYPE question (Split from Changelog 9.2.3)
- Replies: 10
- Views: 2370
Re: GOVTYPE question (Split from Changelog 9.2.3)
GOVTYPE What exactly is meant by gdpinfluence (Influence on gdp/c )? What is the impact on gdp? And range to adjustment is 0-1 or 0-11? The gdpinfluence value is a multiplier that is used when calculating the adjustment to the regions gdp each day. This is a fairly complicated equation that takes i...
- Dec 17 2019
- Forum: Modding Issues & Support
- Topic: Scenario Creator not working
- Replies: 6
- Views: 3418
Re: Scenario Creator not working
Both of these issues have been resolved, thanks for reporting. Look for a steam update soon.
- Dec 02 2019
- Forum: Modding Issues & Support
- Topic: Scenario Creator not working
- Replies: 6
- Views: 3418
Re: Scenario Creator not working
Ive sent you a message on discord, but so far no i have not been able to reproduce the issue
- Dec 02 2019
- Forum: Modding Issues & Support
- Topic: Tools lacking picture in Steam
- Replies: 1
- Views: 2473
Re: Tools lacking picture in Steam
Thank you for reporting
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- Dec 02 2019
- Forum: Modding Issues & Support
- Topic: Scenario Creator not working
- Replies: 6
- Views: 3418
Re: Scenario Creator not working
Thank you, will be fixed asap.
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