Search found 501 matches

by evildari
Sep 14 2020
Forum: General Discussion - SRUltimate
Topic: Help Pop up
Replies: 1
Views: 46

Re: Help Pop up

cause this help / tips are events in the global crisis sandbox(at least) you can remove them though: (make backups of mentioned files) in sandbox/GlobalCrisis folder open the file Global Crisis.csv with a decent text editor and remove all line where you can see the words TIP or HELP near the end of ...
by evildari
Sep 02 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 4966

Re: Taxes and Economy need explanation

if thats the way to get real calculations, then cut the following options (similar what Rosalis wrote): weather: since its just a switch for graphic - well move it to graphic options - also it is annoying that everytime after getting into game i have to disable it to get a better view electric sales...
by evildari
Sep 02 2020
Forum: Modding Show & Tell
Topic: [MOD] DTMOD "source files"
Replies: 20
Views: 6994

Re: [MOD] DTMOD "source files"

Update 02.09.2020 file at end of original post! -increased damage of tanks vs soft targets to make them less useless - now works - changes were in .csv file and not in .unit file [_]O -modified the techraces UI to show the mods prerequisites to get them (are part of this mods subfolder, no need to ...
by evildari
Aug 30 2020
Forum: Modding Show & Tell
Topic: [MOD] DTMOD "source files"
Replies: 20
Views: 6994

Re: [MOD] DTMOD "source files"

Update 30.08.2020 file at end of original post! -updated file structure to game version 9.2.3 / 9.2.5 - no need to have a separate copy now -unpack into sandbox or scenario/custom folder and use the new recache function once in the game folder few gameplay changes: -used the facilities map provided...
by evildari
Aug 26 2020
Forum: Modding Issues & Support
Topic: some minor issues left
Replies: 5
Views: 1106

Re: some minor issues left

solved no.8 :
yearavailable has to be lower than 85 - even if startdate is later than the modded entry |O
by evildari
Aug 26 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 4966

Re: Taxes and Economy need explanation

No need to have scientific perfect accurate numbers, just financial perfect would be enough as in basic maths like 1+1=2 and not -1... The devs already stated that the do this inaccuracy as an optimization - and i doubt you will find an opinion on the internet that denies the cpu computing increase ...
by evildari
Aug 25 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 4966

Re: Taxes and Economy need explanation

"Once upon a time programmers went to great lengths to avoid floating point calculations because they were very slow and cumbersome compared to integer calculations. With the Pentium that's no longer true. In fact a floating point multiply is more than three times faster than an integer multiply (3 ...
by evildari
Aug 19 2020
Forum: Modding Issues & Support
Topic: some minor issues left
Replies: 5
Views: 1106

Re: some minor issues left

Just to get sure i did a complete delete and reinstall (9.2.5) of the game , copied the game into 2 separate folders and migrate 2 of my mods to test. Looks like the issues no. 4,6, and 7 are gone for good (still no idea why it happened) For no.5 i found a workaround: start a new (same sandbox/scena...
by evildari
Aug 16 2020
Forum: General Discussion - SRUltimate
Topic: artillery range
Replies: 6
Views: 628

Re: artillery range

If that is your unit - then it will not attack since it is only a missile carrier.
You need to build and load missiles to use it. (Which is at the start of 1936 pretty useless)
1. no attack values
2. just capacity for missiles.
by evildari
Aug 06 2020
Forum: Modding Show & Tell
Topic: [MOD] DTMOD "source files"
Replies: 20
Views: 6994

Re: [MOD] DTMOD "source files"

Hi Rosalis, thank you for the help! yes i planned to make a final version of my DT mod after the game reaches final status and iam mostly done with my current project. I already have a first version wich uses the garrison-level system short after it was introduced - but not released. Have to rebalan...
by evildari
Jul 22 2020
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 191
Views: 27485

Re: The Future of Supreme Ruler Development / SR Next Generation

One can get high quality "satellite" images even of non-terrestrial bodies as far as pluto for free (well your own pc, internet-connection and time not included) https://astrogeology.usgs.gov/search/results?q=MAP2 For Height map information look for the term digital elevation model (DEM) Iam pretty ...
by evildari
Jul 20 2020
Forum: Issues and Support
Topic: Orders Box Not Working for Some Units
Replies: 6
Views: 405

Re: Orders Box Not Working for Some Units

Distance to nearest barracks (i guess this also applies to air-base and sea-ports too) is an issue with scrapping - too far away and that order for the units far away are cleared. If i do mass-scrapping ill go with just one unit type at time, maybe its just too much work for cpu calculating best pat...
by evildari
Jul 20 2020
Forum: Issues and Support
Topic: Single Battleship in a river destroying whole unit stack in 1 day.
Replies: 9
Views: 601

Re: Single Battleship in a river destroying whole unit stack in 1 day.

thats called pay2win (SCNR)
note to myself - check my 4digit modding values again...
by evildari
Jul 18 2020
Forum: Modding Issues & Support
Topic: some minor issues left
Replies: 5
Views: 1106

Re: some minor issues left

thank you for consideration - another few points: 5. custom variables.ini (for resource names) works after new game - on load it does not 6. custom localtext-game.csv (for removing &&UNITSTEXT names) also dont get loaded even at new game (put it right together with LocalText-START.csv right behind t...
by evildari
Jul 15 2020
Forum: General Discussion - SRUltimate
Topic: Taxes and Economy need explanation
Replies: 35
Views: 4966

Re: Taxes and Economy need explanation

consideration to have right calculation in next game ?
at least as an option
you know processor speed and cores increased since the '90...

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