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by evildari
Dec 01 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 23
Views: 178

Re: Long-term Inflation Control for a stable sustainable economy

if you like to test something that the rogue ai did in an earlier version of my mod to get insane amounts of money: 1.make sure your electricity(power)production is only petroleum-based (according to devs city-powergeneration is hardcoded petrol-based.) 2. stop importing "cheap" petrol, instead pro...
by evildari
Dec 01 2020
Forum: After Action Reports
Topic: Supreme Rogue Economics
Replies: 5
Views: 39

Re: Supreme Rogue Economics

2021 FEB 23 Eleven days later you need another 2 digits. At least the domestic minister reduced the price markups for petrol, electricity and consumer goods to help with the real (sarcasm) inflation. RogueEconomics#7-SynthOilPower.jpg Part 4: Endgame 2021 MAR 6 The last normal day came way faster th...
by evildari
Dec 01 2020
Forum: After Action Reports
Topic: Supreme Rogue Economics
Replies: 5
Views: 39

Re: Supreme Rogue Economics

Here are some general stats to get an idea about the state of the region. I did nothing except build petrol power plants, synth.oil facilities, and scrap all other power types. RogueEconomics#4-SynthOilPower.jpg Using my overview mod - the resource overview (which even i dont use it that much) but h...
by evildari
Dec 01 2020
Forum: After Action Reports
Topic: Supreme Rogue Economics
Replies: 5
Views: 39

Supreme Rogue Economics

a tale of Synthetic Oil and Power exploitation in 5 parts. Part1: the setup Only UI-mods, Arena 6A map - region does not matter, though access to synth.oil and petrol power production is necessary. Startdate: 2020 APRIL 10 Information about the used facilities: Synth.oil: this type of oil productio...
by evildari
Nov 30 2020
Forum: Issues and Support
Topic: Crash on Planet Generation
Replies: 9
Views: 53

Re: Crash on Planet Generation

Balthagor wrote:
Nov 28 2020
Scaling for 4K is high on our priority list.

As for the crash, we'll watch for it. I'll likely ask you to test again in a later version.
welcome to 2020 :D 8O
by evildari
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 21

Re: Counting Allies different numbers in UI

Hmm, if you turn of colonies in the list on the right, do the values match? The first panel might always show "count of allied regions" never "regions + colonies". They are the same d/a code, but using different parameters. disabling colonies shows the same number! first time i played with diplomac...
by evildari
Nov 29 2020
Forum: Modding Show & Tell
Topic: Modern Day World War 1
Replies: 4
Views: 81

Re: Modern Day World War 1

removing all techs and most unit designs from the cvp i guess - hope you have a good text editor and patience...
by evildari
Nov 29 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] GAME PAUSED message removed from screen
Replies: 5
Views: 44

Re: [UI-MOD] GAME PAUSED message removed from screen

switching of units to improve speed a little in a total peaceful world full of units - left the game running - came back later and thought "damn did they all cancel my line of sight treaties.."... the age spares no one
by evildari
Nov 29 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supply percentage value is back
Replies: 5
Views: 51

Re: [UI-MOD] Supply percentage value is back

I don't know why BG removed the percentage value... Attempts to save on screen space, mostly. BTW, this mod is not compatible with other languages, the word "supply" gets bigger in French/German. We need to design a UI that works in all languages. Modders don't have to worry about that :) for suppl...
by evildari
Nov 29 2020
Forum: Issues and Support
Topic: Counting Allies different numbers in UI
Replies: 4
Views: 21

Counting Allies different numbers in UI

not that critical - but really.. basic maths you know :lol:
by evildari
Nov 28 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview
Replies: 21
Views: 3259

Re: [UI-MOD] Supreme Overview

upgrades the unitstooltip with a more technical readout: put into the \HAPS folder if you like to see this tooltip in defense production list - then overwrite the vanilla DEF_F2_LB.HAPX with the provided one. (its a quick working hack, so it replaces also the tooltip in the vanilla list) only for u...
by evildari
Nov 28 2020
Forum: Issues and Support
Topic: Long-term Inflation Control for a stable sustainable economy
Replies: 23
Views: 178

Re: Long-term Inflation Control for a stable sustainable economy

if you like to test something that the rogue ai did in an earlier version of my mod to get insane amounts of money: 1.make sure your electricity(power)production is only petroleum-based (according to devs city-powergeneration is hardcoded petrol-based.) 2. stop importing "cheap" petrol, instead prod...
by evildari
Nov 28 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview
Replies: 21
Views: 3259

Re: [UI-MOD] Supreme Overview

upgrades the unitstooltip with a more technical readout: put into the \HAPS folder if you like to see this tooltip in defense production list - then overwrite the vanilla DEF_F2_LB.HAPX with the provided one. (its a quick working hack, so it replaces also the tooltip in the vanilla list) only for u...
by evildari
Nov 27 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview Submod
Replies: 20
Views: 2541

Re: [UI-MOD] Supreme Overview Submod

mrgenie wrote:
Nov 26 2020
Oh, indeed I found the RES_S1B/C/E inside the supremerulerultimate.exe

so it's inside the executable .. bummer

nothing we can mod there then..
not on my watch!
viewtopic.php?p=198206#p198206
by evildari
Nov 27 2020
Forum: Modding Show & Tell
Topic: [UI-MOD] Supreme Overview
Replies: 21
Views: 3259

Re: [UI-MOD] Supreme Overview

upgrades the unitstooltip with a more technical readout: put into the \HAPS folder if you like to see this tooltip in defense production list - then overwrite the vanilla DEF_F2_LB.HAPX with the provided one. (its a quick working hack, so it replaces also the tooltip in the vanilla list) only for un...

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