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by evildari
Mar 04 2021
Forum: Modding Issues & Support
Topic: Hex size didn't change (map edit)
Replies: 5
Views: 2027

Re: Hex size didn't change (map edit)

made some more tests: in the 9.1.140 version it works editing, saving, caching , in game display (that was the version i used to make that custom hexsize mars maps) caching the same map in the final version resets the hex size to 16km (not only in the ESC-menu display but also in the range calculati...
by evildari
Mar 03 2021
Forum: Modding Issues & Support
Topic: Hex size didn't change (map edit)
Replies: 5
Views: 2027

Re: Hex size didn't change (map edit)

Unfortunately i can confirm it - it always stays at 16km in game.
Also had most of the time a ctd after clicking "new" - only "apply" did not cause a ctd.
by evildari
Jan 31 2021
Forum: General Discussion - SRUltimate
Topic: The Future of Supreme Ruler Development / SR Next Generation
Replies: 212
Views: 40531

Re: The Future of Supreme Ruler Development / SR Next Generation

This is a next gen sru so hopefully if they reduce the hex sizes they could rewrite some of the things your talking about so it doesnt have a massive perf impact. an easy "rewrite" would not help it - in current sru you can have an almost empty 2040x2040 map wich runs on a very good system just acc...
by evildari
Jan 21 2021
Forum: Issues and Support
Topic: Hotfix - Setting Unit Delivery Point
Replies: 10
Views: 1774

Re: Hotfix - Setting Unit Delivery Point

a more sensible fuel consumption priority - (or if thats too much to ask) at least remove the hardcoded petrol based city power generation. would be much more useful than another politicians picture... or my all time favorite: enough precision to get rid of those damn treasury and ressource calculat...
by evildari
Jan 21 2021
Forum: Suggestions - GR
Topic: transport aircraft cargo capacity is to small
Replies: 9
Views: 305

Re: transport aircraft cargo capacity is to small

but is there a way or are you going to make way for transport aircraft to carry units in atmo. it feels like it should be a thing we can carry them from system to system but not on the planet? so in GR every planet is supposed to have enough atmospheric pressure for airlift (and also not killing en...
by evildari
Jan 21 2021
Forum: Suggestions - GR
Topic: transport aircraft cargo capacity is to small
Replies: 9
Views: 305

Re: transport aircraft cargo capacity is to small

Which transport? Transport aircraft can also be used to deliver supplies. We might still run into the fact that 24 helicopters can't carry 54 Humvee-like objects... meanwhile on earth - current era: https://www.thinkdefence.co.uk/2012/02/vehicle-mobility-considerations/chinook-underslung-bv206/ (pi...
by evildari
Jan 16 2021
Forum: Modding Show & Tell
Topic: [MOD] DTMOD "source files"
Replies: 25
Views: 9883

Re: [MOD] DTMOD "source files"

the game has a complete nonsense issue with petrol priorities: before your green (as green as in fuel-economy) army gets it needed few barrels a day - your civilians get it first and your army gets whatever may be left. (in that screenshot the military consumption is just a puny 0.02% (yes thats 2pe...
by evildari
Jan 15 2021
Forum: General Discussion - GR
Topic: has anyone managed to win a world invasion ?
Replies: 19
Views: 849

Re: has anyone managed to win a world invasion ?

Im almost positive a scorched earth policy of annilialting any enemy supply force , while i sit nice turtled on my island, and only invading the mainland after most if not all enemy supply sources are removed form the map in the area im about to invade will be a winning startegy :P >> AI Factions d...
by evildari
Jan 15 2021
Forum: Modding Show & Tell
Topic: [MOD] DTMOD "source files"
Replies: 25
Views: 9883

Re: [MOD] DTMOD "source files"

the IFV (infantry fighting vehicle) - is just that cheap infantry (vehicles cause i like the speed): even the very first mk0 version can cross rivers, at mk4 it can be airdropped - although i would try that only in secured airspace - since my last playtest in this mod the ai responds extremely well ...
by evildari
Jan 14 2021
Forum: General Discussion - GR
Topic: has anyone managed to win a world invasion ?
Replies: 19
Views: 849

Re: has anyone managed to win a world invasion ?

Hahahahhahahaha, okay. I went back to my mid sr days, sure they took away my missiles ,but fighter/bombers are decent at scorched earth too, if youve got enough of them. Im almost positive a scorched earth policy of annilialting any enemy supply force , while i sit nice turtled on my island, and on...
by evildari
Jan 14 2021
Forum: Modding Show & Tell
Topic: 3D modelling
Replies: 1394
Views: 344818

Re: 3D modelling

https://nuclearsecrecy.com/nukemap/?&kt=100000&lat=43.2257&lng=-79.9766&hob_psi=5&hob_ft=47553&casualties=1&ff=52&psi=20,5,1&zm=9 game has 3 major issues using nukes: 1.total annoying white flash per one detonated nuke 2. computer player does not do first strikes (not counting some weird nuke strike...
by evildari
Jan 12 2021
Forum: General Discussion - GR
Topic: I am now in the largest air battle and combined assault
Replies: 7
Views: 340

Re: I am now in the largest air battle and combined assault

sounds like there is no rubber bottleneck in the future :lol:
by evildari
Jan 12 2021
Forum: Issues and Support
Topic: ai control of airunits at FULL is horrid
Replies: 2
Views: 172

Re: ai control of airunits at FULL is horrid

maybe it is related to the terrain travel / movement costs (dont know which term BG use for that) which can be set in the terx file (in SRU) in SRU i modded higher than 1 movement costs for air travel (ie. "asteroids" for my spacefighters), and air units had issues about getting back soon to a base ...
by evildari
Jan 02 2021
Forum: General Discussion - GR
Topic: how do you colonize a nearby planet/moon ?
Replies: 14
Views: 480

Re: how do you colonize a nearby planet/moon ?

maybe use a hotkey to cycle through idle ships of such specialized type (can be any type with more keys though) Hmmm, interesting. Noted for the wishlist. I feel like this needs a bit more details though. Hotkeys just trigger an action, same as a button. If this was a button in the UI, I guess it w...
by evildari
Jan 02 2021
Forum: General Discussion - GR
Topic: how do you colonize a nearby planet/moon ?
Replies: 14
Views: 480

Re: how do you colonize a nearby planet/moon ?

maybe use a hotkey to cycle through idle ships of such specialized type (can be any type with more keys though)

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