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 Post subject: Construction Cost of Building/Upgrading when using Engineers
PostPosted: Dec 30 2005 
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Sergeant

Joined: Jun 16 2005
Posts: 23
I know using Engineers on Construction duty reduces building/upgrading times.
However, does that effect the daily/net Construction cost or Industrial goods consumption for the building/upgrading?


FOR EXAMPLE:
If I'm not building/upgrading anything, the Construction Cost on the Detailed Expense Summary shows Construction Cost of 0.00m

Let's say I choose to build/upgrade 1 facility, Construction cost (correctly)jumps up.

When Building/Upgrading is complete, the Construction costs go back to 0.00

HOWEVER:
Lets say I have 7 Engineers help Construct the Building/Upgrading. This reduces the Building/Upgrading time in half (every day of Game Time reduces Time-to-complete-Building/Upgrading by 2 days)

This means I'll get done in half the time, at which point, the Construction cost will drop 0, BUT I don't believe the Construction cost doubled in the meantime.

Since the daily construction costs seem to be staying the same, are more industrial goods being consumed?
Am I missing something obvious here?

Also- Does the Strength of the Engineer unit affect Building/Upgrading times? If not, maybe it's best to produce only Mini-engineer units to scurry around to help construct things. (Just keep them out of combat zones).

Thanks, and Happy Holidays!
Don't Drink and Drive (a SR2010 Economy, you'll CRASH!)
Gripen


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 Post subject:
PostPosted: Dec 30 2005 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
George had assured me that the consumption of goods and the cost are accelerated the same so that it does not affect the price but I will as him again...

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Chris Latour
BattleGoat Studios
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 Post subject: Construction Cost of Building/Upgrading when using Engineers
PostPosted: Dec 30 2005 
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Sergeant

Joined: Jun 16 2005
Posts: 23
Thanks for the prompt reply, on a holiday no less!

How about Engineer strength having an effect? I would think higher strength = more squads = faster construction.


Don't you BGoats take off for the holidays?! Go Home! Drink Eggnog!

tnx agin,
Gripen


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 Post subject:
PostPosted: Dec 30 2005 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
I believe that was already suggested and is on our list to implement.

As for taking holidays, I'm working from home today and only a few hours, we do find some time to rest. But with the internet, it's not hard to take 5mins even during the holidays ;)

Heck, I was posting Christmas Eve and Christmas Day! :roll:

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Chris Latour
BattleGoat Studios
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 Post subject:
PostPosted: Dec 31 2005 
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General
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Joined: Apr 22 2005
Posts: 2246
Location: Woods Bend, Alabama,USA
:lol: as for engineers make 49 battalion build one industry or whatever. It be done before u know it. Course u have to watch out for the overstacking.

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In war destroy everything even the livestock.


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 Post subject:
PostPosted: Jan 02 2006 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
Dbl checked with Goerge, both strength of the unit and unit efficiency affect the construction benefit.

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Chris Latour
BattleGoat Studios
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 Post subject: thanks!
PostPosted: Jan 03 2006 
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Sergeant

Joined: Jun 16 2005
Posts: 23
You guys really covered all the bases. Looks like there's no such thing as a free lunch with engineers!

Gripen


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