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bergsjaeger
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#196 Post by bergsjaeger » Jul 20 2006

He had 3 or 4 ports. I filled up the slots with the Graz cruiser except left one in each to build transports. It takes 196 days to build one Graz and all but one slot building at a time I got enough crusiers in half a year. And as for money. He had everything set up so I was making enough money.
In war destroy everything even the livestock.

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Samuel the Great
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#197 Post by Samuel the Great » Jul 21 2006

bergsjaeger wrote:He had 3 or 4 ports. I filled up the slots with the Graz cruiser except left one in each to build transports. It takes 196 days to build one Graz and all but one slot building at a time I got enough crusiers in half a year. And as for money. He had everything set up so I was making enough money.
Hehe, I took slightly more intense preparations. I shut down all my current ports, and built almost 10 new ones along the coast of wales. I then built about 37 Graz cruisers, and about 150 Troop Transports (the ones with 6000 cargo). Took about a year and a half though.

Considering it's only the first game in a campaign ( :o ) I begin to wonder whether or not the game forces you to stop after a certain time limit.

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bergsjaeger
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#198 Post by bergsjaeger » Jul 21 2006

:lol: It does because that scenario use to have a 2 year limit. Haven't played the scenario myself in awhile. i figured u were playing with patch 3. That patch allowed u to change scenarios to complete even in the first scenario of campaigns. As for actual game years. I think it is indefinite how long the game will go. I had a game go to 2120 and I had to stop because I was afraid what would break if I kept going.
In war destroy everything even the livestock.

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tkobo
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#199 Post by tkobo » Jul 22 2006

Image

Okay, i decided to pick a region that id have a border with in the near future, and try to win them over with scheduled payments.
As much to see if and how well it worked,as anything else.

So I pick spain, and figure a billlion a day for a year.

A couple of months in, i am seeing no positive results.I figure either the money is too low or my build cap and other negatives are simply too high.
As such , theres no reason i see to continue to throw money at them, and since i shall soon have a border with them,even if i started to see positive results from the cash gifts,it would be too little too late kinda thing.

So i decide to cancel the payments.
BUT i dont seem to be able to break the treaty ?

So i than see that i can buy my way out of the treaty .Which is what i set out to do.
I begin with an aburdly low offer of "ill ask you to cancel the treaty and pay you nothing(you being spain)".
Now i figure they are going to come back with some insane amount in their counter offer.

Well, i was right. They did have an insane amount in their counter offer,BUT instead of being insanely high as expected ,it was insanely low.

So as the pick shows,Spain allowed me to talk them into canceling a treaty in which they were due like 290billion, FOR a single lump sum of 100 million.
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bergsjaeger
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#200 Post by bergsjaeger » Jul 22 2006

:lol: The leader's going to pocket that money before u invade. That way they be able to buy an island to get away from u.
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tkobo
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#201 Post by tkobo » Jul 24 2006

Hhahahahahaa, well, that would mirror a real life politicians actions :lol:
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tkobo
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#202 Post by tkobo » Aug 27 2006

Image

A truly deadly sub force sitting in wait. All those stacks with the red Vs are full stacks of subs that just surrendered.

BUT not before my fleet, the stacks below the subs with the yellow Vs,had found them in a most unpleasent mannor.

:lol:

Three battleships sunk and an ugly retreat latter,they surrendered .
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ainsworth74
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#203 Post by ainsworth74 » Aug 27 2006

You still playing that game, how much of the world is yours?

And who were you fighting?
All that is required for evil to prevail is for good men to do nothing.

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tkobo
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#204 Post by tkobo » Aug 27 2006

I curently own maybe 1/3 of the world.I currently have troops fighting in Russia, India, China,Islamic republic,etc.. (might be more, but cant think of them atm)
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ainsworth74
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#205 Post by ainsworth74 » Aug 27 2006

So much for not fighting on multiple fronts :wink:

Have you fought the US yet?
All that is required for evil to prevail is for good men to do nothing.

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tkobo
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#206 Post by tkobo » Aug 27 2006

Not yet. Im hoping to make some more missile movies on this map, so the US is still far off (but im hoping to make a HUGE missile movie strike on it)

As for multiple fronts.Its the only effective way to limmit those damn defection losses.
Basically i hit a region from every border possible . Making any contact between its units and any other regions quite unlikely.So that when it falls, there is no way for the defecting units to be attacked.
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ainsworth74
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#207 Post by ainsworth74 » Aug 27 2006

Ah, I see, have you ever maneged a no lose campaiegn yet tkobo?
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke

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tkobo
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#208 Post by tkobo » Aug 27 2006

Not yet. I have a campaign, thats on the last step (World Map).

Its at like 40k killed and no losses (combined).

I started as Western Pa, and took the reunification way out of the first few scenarios.So the first 2 or 3 scenarios there was no combat on my part.

Than came the Eastern US scenario of the campaign, which i managed a 17k+ to zero game in.

Now im on the world, the last step.Taking it VERY slowly.I just know a defection case will ruin it though :evil:
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ainsworth74
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#209 Post by ainsworth74 » Aug 27 2006

Are at the point of hunting down the devs yet?
All that is required for evil to prevail is for good men to do nothing.

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tkobo
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#210 Post by tkobo » Aug 29 2006

Not yet, but the weeks still young :P


Image

On a positive side, ive found my new favorite artillary unit 8)

LOOK at the range of that system !

Dont know how i didnt spot it sooner.Probably didnt even know i was being attacked by it, it was soooooo far away :lol:
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