Amphibious units dropping out of merchant marines

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GreenGoblin
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Amphibious units dropping out of merchant marines

#1 Post by GreenGoblin » Jan 16 2015

If you put an amphibious-capable unit inside a merchant marine and sail one hex away from a bit of coastline then the unit "drops out". This is EXTREMELY ANNOYING. I don't normally shout but having to build literally dozens of sea piers on tiny uninhabited islands just to get my units back really takes the biscuit.

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Balthagor
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Re: Amphibious units dropping out of merchant marines

#2 Post by Balthagor » Jan 16 2015

Already reported on Steam
20996
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Re: Amphibious units dropping out of merchant marines

#3 Post by MrRipper » Jan 17 2015

Yay almost 21k :D

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Re: Amphibious units dropping out of merchant marines

#4 Post by SGTscuba » Jan 17 2015

Happens a lot in tight corridors when you set an unload command the other side. For example when trying to support Entriea, it lands them on the island, and not on the coastline like you ordered. Its like they unload up first then move down, but because they are on an island it doesn't work.
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number47
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Re: Amphibious units dropping out of merchant marines

#5 Post by number47 » Jan 29 2015

Balthagor wrote:Already reported on Steam
20996
...already reported right here on the forums in October 2014 :P

Should I say anything else? No, I'll let it slide this time :D

EDIT: it was reported even earlier in September :roll:
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Re: Amphibious units dropping out of merchant marines

#6 Post by SGTscuba » Jan 29 2015

+1, seems worse now tho
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GreenGoblin
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Re: Amphibious units dropping out of merchant marines

#7 Post by GreenGoblin » Jan 29 2015

number47 wrote:
Balthagor wrote:Already reported on Steam
20996
...already reported right here on the forums in October 2014 :P

Should I say anything else? No, I'll let it slide this time :D

EDIT: it was reported even earlier in September :roll:
Hmm, that was me in September. I guess that one slipped through the net, eh? [_]O

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Re: Amphibious units dropping out of merchant marines

#8 Post by Anthropoid » Feb 19 2015

Yeah this is griping me now too. Makes it understandable why the AI never seems to launch amphibious invasions I guess?

Hopefully there will someday be another update that addresses this.

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Re: Amphibious units dropping out of merchant marines

#9 Post by SGTscuba » Feb 19 2015

Anthropoid wrote:Yeah this is griping me now too. Makes it understandable why the AI never seems to launch amphibious invasions I guess?

Hopefully there will someday be another update that addresses this.
Same, annoyed me a load whilst trying to help out Entriea.
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Balthagor
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Re: Amphibious units dropping out of merchant marines

#10 Post by Balthagor » Oct 03 2017

FYI, this was fixed during SRGW development. I haven't seen it fail yet. Anyone able to test this a bit?
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Re: Amphibious units dropping out of merchant marines

#11 Post by Anthropoid » Feb 18 2018

Balthagor wrote:FYI, this was fixed during SRGW development. I haven't seen it fail yet. Anyone able to test this a bit?
I did see ONE German marine drop out in the Kiel canal, but that was when I clicked "Move To" one of the Kiel tiles, not a destination on the other side of the canal.

If memory serves, clicking a destination on the other side and they pass through without dropping.

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Re: Amphibious units dropping out of merchant marines

#12 Post by YoMomma » Feb 18 2018

Turn for of war on and you will see couple of regions with all their infantry on isolated islands 2 years in game. In vanilla you will see Japan have their infantry force most likely on their isolated islands (altho they are not even amphibious). Isolated greek islands and Spain are most likely 2 other spots with some infantry.

All fixed in my GOLD mod, because merchant marines will behave different.
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