can't do that but i can provide you with two .csv file one where they do declare war on the right time(which is still in very early stages just experimental phase)second where relations are just as they were at the time(the one currently in the game)& you get to choose what to doVuk-Wolf wrote:Hmmm maybe u should add a option to select real war declaration (for example Germany declares war on poland on 1st september) or free play like u can declare war on poland on 1945 if u want even and get in allainces with anyone u want if its avaible O.o
World War 2 mod
- sa_3_d911
- Brigadier Gen.
- Posts: 827
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- Location: Egypt,The arab world
Re: World War 2 mod
"If I weren't an Egyptian, I would have wished to be an Egyptian" Mostafa kamel
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
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- Brigadier Gen.
- Posts: 619
- Joined: May 05 2006
- Location: Norway
Re: World War 2 mod
I've changed them in the past. You need to change this: refpopulation <number in million.hundredthousand> in the .CVP file.Hullu Hevonen wrote:I don't think that population can be changed or if so
I remember asking how I changed population in cities and got the answer that it was not possible at this time.
- sa_3_d911
- Brigadier Gen.
- Posts: 827
- Joined: Feb 27 2009
- Location: Egypt,The arab world
Re: World War 2 mod
that 's what i though & since i have you here do you know how the events work if please check my last post in here http://www.bgforums.com/forums/viewtopi ... 48&t=15532 & respond or any one i can't get it at allEldin wrote:I've changed them in the past. You need to change this: refpopulation <number in million.hundredthousand> in the .CVP file.Hullu Hevonen wrote:I don't think that population can be changed or if so
I remember asking how I changed population in cities and got the answer that it was not possible at this time.
"If I weren't an Egyptian, I would have wished to be an Egyptian" Mostafa kamel
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
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- Brigadier Gen.
- Posts: 619
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- Location: Norway
Re: World War 2 mod
Sorry, I haven't looked into the event part yet so there's not much I can contribute.sa_3_d911 wrote:that 's what i though & since i have you here do you know how the events work if please check my last post in here http://www.bgforums.com/forums/viewtopi ... 48&t=15532 & respond or any one i can't get it at allEldin wrote:I've changed them in the past. You need to change this: refpopulation <number in million.hundredthousand> in the .CVP file.Hullu Hevonen wrote:I don't think that population can be changed or if so
I remember asking how I changed population in cities and got the answer that it was not possible at this time.
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- Contact:
Re: World War 2 mod
Nice, Does someone have a population source of that time? around 1939? I can't find a unitary source, someone who has atleaset all the independent nations (at the time) populations.Eldin wrote:I've changed them in the past. You need to change this: refpopulation <number in million.hundredthousand> in the .CVP file.Hullu Hevonen wrote:I don't think that population can be changed or if so
I remember asking how I changed population in cities and got the answer that it was not possible at this time.
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- Captain
- Posts: 140
- Joined: Sep 22 2009
- Human: Yes
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- Contact:
Re: World War 2 mod
Yugoslav Kingdom had around 14.000.000 in 1939, Nazi Germany 90.030.775 in 1941, Italy 42.994.000 (without colonies) in 1936 this is what I found so far, I'll try and find more.Hullu Hevonen wrote:Nice, Does someone have a population source of that time? around 1939? I can't find a unitary source, someone who has atleaset all the independent nations (at the time) populations.Eldin wrote:I've changed them in the past. You need to change this: refpopulation <number in million.hundredthousand> in the .CVP file.Hullu Hevonen wrote:I don't think that population can be changed or if so
I remember asking how I changed population in cities and got the answer that it was not possible at this time.
Dropped by invaders, BOMB RAID IN VAIN!
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- General
- Posts: 3604
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- Location: Turunmaa/Turunseutu, Suomi
- Contact:
Re: World War 2 mod
I do not have that thypo in my version?! and I have set the campaign to have no units!sa_3_d911 wrote:http://i929.photobucket.com/albums/ad13 ... tled-1.jpgHullu Hevonen wrote:Ok, that defenetly a bug.sa_3_d911 wrote:actually there is a major mistake & that was caching the game while keeping the units so germany has about 200 of the most advanced units i didn't check all nations but i saw leo's in germany ,t-80 in britan
Code: Select all
// SCENARIO DEFINITION FILE
// ifset bitmask: 0x01: Load CVP Info 0x02: Load Rest of Source Files (use 0x03 for All) 0x04: Load from Cache
// Load Region and Group Information
#ifset 0x01 //-------------------------------------------
#include "World1939.CVP", "MAPS\"
#include "World1939.REGIONINCL", "MAPS\"
#endifset //-------------------------------------------
// 'load map info' Section (not done for lobby mode)
#ifset 0x02 // Full Source ------------------------------
#include "YKSIKKO.UNIT", "MAPS\DATA\"
#include "1939.PPLX", "MAPS\DATA\"
#include "1939.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "DEFAULT.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "RTreaties.CSV", "INI\"
#include "WTreaties.CSV", "INI\"
#include "WMVotes.CSV", "INI\"
#include "Training.CSV", "INI\"
#include "spotting.CSV", "INI\"
#endifset //-------------------------------------------
#ifset 0x02 // Full Source ------------------------------
&&MAP
mapfile "World2020"
&&END
#include "World2020.OOF", "MAPS\"
#include "World2020.OOB", "MAPS\ORBATS\"
#include "AllLoad.ini" "INI\"
#endifset //-------------------------------------------
#ifset 0x04 // Cache ------------------------------------
&&SAV
savfile "World 1939"
&&END
#endifset //-------------------------------------------
#include "World 1939.csv"
#include "LocalText-Regions.csv", "SCENARIO\", Y
// Load GMT here or Scenario include here
// Game/Scenario Customization (All Loads)
&&GMC
maplevel: 1
defaultregion: 1499
startymd: 1939,5,21 Starting Date of Scenario Override
campaignstart: N
numwinchoice: 0
numlosechoice: 0
// CGameSetup Defaults:
difficulty: 2, 2, 2
resources: 2
initialfunds: 2
reservelimit:
aistance:
startyear:
techtreedefault: 1
nocapitalmove: 0
regionequip: -1
limitdareffect: 0
limitmareffect: 0
wminvolve: -1
wmduse: -1
fastbuild: 0
govchoice: -1
grouployaltymerge: N
groupresearchmerge: N
relationseffect: 2
limitinscenario: 0
mapmusic:
victoryhex: ,
svictorycond:
gamelength:
missilenolimit: -1
alliedvictory: 0
restricttechtrade: 0
approvaleff: 2
wmdeff: 2
debtfree: 0
nounits: Y
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- sa_3_d911
- Brigadier Gen.
- Posts: 827
- Joined: Feb 27 2009
- Location: Egypt,The arab world
Re: World War 2 mod
Hullu Hevonen wrote:
// Load Region and Group Information
#ifset 0x01 //-------------------------------------------
#include "World1939.CVP", "MAPS\"
#include "World1939.REGIONINCL", "MAPS\"
#endifset //-------------------------------------------
// 'load map info' Section (not done for lobby mode)
#ifset 0x02 // Full Source ------------------------------
#include "YKSIKKO.UNIT", "MAPS\DATA\"
#include "1939.PPLX", "MAPS\DATA\"
#include "1939.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "DEFAULT.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "RTreaties.CSV", "INI\"
#include "WTreaties.CSV", "INI\"
#include "WMVotes.CSV", "INI\"
#include "Training.CSV", "INI\"
#include "spotting.CSV", "INI\"
#endifset //-------------------------------------------
#ifset 0x02 // Full Source ------------------------------
&&MAP
mapfile "World2020"
&&END
#include "World2020.OOF", "MAPS\"
#include "World2020.OOB", "MAPS\ORBATS\"
#include "AllLoad.ini" "INI\"
#endifset //-------------------------------------------
#ifset 0x04 // Cache ------------------------------------
&&SAV
savfile "World 1939"
&&END
#endifset //-------------------------------------------
#include "World 1939.csv"
#include "LocalText-Regions.csv", "SCENARIO\", Y
// Load GMT here or Scenario include here
// Game/Scenario Customization (All Loads)
&&GMC
maplevel: 1
defaultregion: 1499
startymd: 1939,5,21 Starting Date of Scenario Override
campaignstart: N
numwinchoice: 0
numlosechoice: 0
// CGameSetup Defaults:
difficulty: 2, 2, 2
resources: 2
initialfunds: 2
reservelimit:
aistance:
startyear:
techtreedefault: 1
nocapitalmove: 0
regionequip: -1
limitdareffect: 0
limitmareffect: 0
wminvolve: -1
wmduse: -1
fastbuild: 0
govchoice: -1
grouployaltymerge: N
groupresearchmerge: N
relationseffect: 2
limitinscenario: 0
mapmusic:
victoryhex: ,
svictorycond:
gamelength:
missilenolimit: -1
alliedvictory: 0
restricttechtrade: 0
approvaleff: 2
wmdeff: 2
debtfree: 0
nounits: Y[/code]
actually no you didn't you need to add (//) so it looks like this :
//#include "World2020.OOB", "MAPS\ORBATS\"
"If I weren't an Egyptian, I would have wished to be an Egyptian" Mostafa kamel
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
MAY THE SOULS OF THE THOUSANDS WHO GAVE UP THERE MOST PRECIOUS THING FOR US REST IN PEACE ,AMIN
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- Brigadier Gen.
- Posts: 604
- Joined: Dec 14 2008
- Location: Elland, West Yorkshire, England.
Re: World War 2 mod
Remeber these numbers are approximations, and you should adjust to see fit...Hullu Hevonen wrote: Nice, Does someone have a population source of that time? around 1939?
Ragu wrote: A
---
Albainia = 1,100,000
Austrailia = 7,000,000
Austria = 7,000,000
B
---
Belgium = 8,400,000
Brazil = 41,500,000
Bulgaria = 6,300,000
C
---
Canada = 11,300,000
China = 530,000,000
Cuba = 4,300,000
Czechoslovakia = 15,300,000
D
---
Denmark = 3,800,000
E
---
Estonia = 1,100,000
Ethipoia (Abyssinia) = 14,100,000
F
---
Finland = 3,700,000
France = 41,700,000
French Indo_china = 24,600,000
G
---
Germany = 69,300,000
Greece = 7,200,000
H
---
Hungary = 9,200,000
I
---
Iceland = 120,000
India = 386,000,000
Indonesia(Dutch East Indies) = 70,500,000
Iran = 14,000,000
Iraq = 3,700,000
Ireland = 4,250,000
Italy = 43,800,000
J
---
Japan (Empire Of Japan) = 72,000,000
K
---
Korea = 32,400,000
L
---
Latvia = 2,000,000
Lithuania = 2,500,000
M
---
Malaya (Malyasia) = 5,500,000
Malta = 300,000
Mexico = 19,800,000
Mongolia = 700,000
N
---
Netherlands = 8,700,000
New Zealand = 1,600,000
Newfoundland = 300,000
Norway = 2,900,000
P
---
Pacific Islands = 1,900,000
Phillipeans = 16,400,000
Poland = 34,800,000
Portugese Timor = 500,000
Romainia = 19,900,000
S
---
Singapore = 700,000
South Africa = 10,300,000
Soviet Union = 168,000,000
Spain = 25,500,000
Sweden = 6,400,000
T
---
Thailand = 15,300,000
U
---
United Kingdom = 47,800,000
United States = 132,000,000
Y
---
Yugoslavia = 15,400,000
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- General
- Posts: 3604
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- Location: Turunmaa/Turunseutu, Suomi
- Contact:
Re: World War 2 mod
ou,sa_3_d911 wrote:Hullu Hevonen wrote:
// Load Region and Group Information
#ifset 0x01 //-------------------------------------------
#include "World1939.CVP", "MAPS\"
#include "World1939.REGIONINCL", "MAPS\"
#endifset //-------------------------------------------
// 'load map info' Section (not done for lobby mode)
#ifset 0x02 // Full Source ------------------------------
#include "YKSIKKO.UNIT", "MAPS\DATA\"
#include "1939.PPLX", "MAPS\DATA\"
#include "1939.TTRX", "MAPS\DATA\"
#include "DEFAULT.TERX", "MAPS\DATA\"
#include "DEFAULT.WMDATA", "MAPS\DATA\"
#include "DEFAULT.NEWSITEMS", "MAPS\DATA\"
#include "RTreaties.CSV", "INI\"
#include "WTreaties.CSV", "INI\"
#include "WMVotes.CSV", "INI\"
#include "Training.CSV", "INI\"
#include "spotting.CSV", "INI\"
#endifset //-------------------------------------------
#ifset 0x02 // Full Source ------------------------------
&&MAP
mapfile "World2020"
&&END
#include "World2020.OOF", "MAPS\"
#include "World2020.OOB", "MAPS\ORBATS\"
#include "AllLoad.ini" "INI\"
#endifset //-------------------------------------------
#ifset 0x04 // Cache ------------------------------------
&&SAV
savfile "World 1939"
&&END
#endifset //-------------------------------------------
#include "World 1939.csv"
#include "LocalText-Regions.csv", "SCENARIO\", Y
// Load GMT here or Scenario include here
// Game/Scenario Customization (All Loads)
&&GMC
maplevel: 1
defaultregion: 1499
startymd: 1939,5,21 Starting Date of Scenario Override
campaignstart: N
numwinchoice: 0
numlosechoice: 0
// CGameSetup Defaults:
difficulty: 2, 2, 2
resources: 2
initialfunds: 2
reservelimit:
aistance:
startyear:
techtreedefault: 1
nocapitalmove: 0
regionequip: -1
limitdareffect: 0
limitmareffect: 0
wminvolve: -1
wmduse: -1
fastbuild: 0
govchoice: -1
grouployaltymerge: N
groupresearchmerge: N
relationseffect: 2
limitinscenario: 0
mapmusic:
victoryhex: ,
svictorycond:
gamelength:
missilenolimit: -1
alliedvictory: 0
restricttechtrade: 0
approvaleff: 2
wmdeff: 2
debtfree: 0
nounits: Y[/code]
actually no you didn't you need to add (//) so it looks like this :
//#include "World2020.OOB", "MAPS\ORBATS\"
Happy Linux user!
Links: List of Mods
Links: List of Mods
- Darkreaper
- Lieutenant
- Posts: 63
- Joined: Mar 01 2009
- Location: Port Hardy, BC
- Contact:
Re: World War 2 mod
i think i could get that infosa_3_d911 wrote:actually not sure but i think that if you add them in the .cvp files they do changeHullu Hevonen wrote:I don't think that population can be changed or if so
no we don't have to make new orbats we can cache the game with no units at the beginning of the game .unless you want to add the weapons that was in reserve in 1939 which i think is impossible to get that kind of infoHullu Hevonen wrote:We need to make new orbats
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- Colonel
- Posts: 425
- Joined: Aug 07 2009
- Human: Yes
- Location: Serbia
Re: World War 2 mod
Sooo any updates? Also seen that some german airplane is building for 2 days and germany gets swarm of them in each game and also as land units....
Just when I discovered the meaning of life, they changed it.
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- General
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Re: World War 2 mod
yes, progress has been slow, I have problems to figure out how to fix some bugs. It's not the meaning that Germany will start swarmin whit he1112sVuk-Wolf wrote:Sooo any updates? Also seen that some german airplane is building for 2 days and germany gets swarm of them in each game and also as land units....
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- Lieutenant
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Re: World War 2 mod
are you able to mod the AI so it goes to the offensive?
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- General
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Re: World War 2 mod
Not that I know ofNibelung wrote:are you able to mod the AI so it goes to the offensive?
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