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 Post subject: Building issues.
PostPosted: Jun 17 2009 
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Major
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Joined: Apr 07 2009
Posts: 194
I am playing as Germany. A brief summary, France, the Czech Republic, and Poland have all gone down. I'm getting really strong. My airforce boasts a mix of F22 Raptors, Eurofighter Typhoons and Typhoon-As, F35s, F14s, and captured FA-18s, F16s, Rafaels, and Mirage 2000s. I just researched and put into production the Typhoon II. Then there are these bloody damn Tornadoes that are good, but I have three different types of them in large numbers, and my people insist on building more and more of them when I have all these more advanced birds to choose from. Everytime I see them building them, I cancel it, and replace it with a design that I want, but they will literally jump the units I have queued up in favor of more freaking Tornadoes. How do I stop this insanity? |O |O |O

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 Post subject: Re: Building issues.
PostPosted: Jun 17 2009 
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Brigadier Gen.

Joined: Dec 14 2008
Posts: 574
Location: Elland, West Yorkshire, England.
Hmm, only time ive seen this type of thing happen, is if you dont empty the building queue before adding more units to build.
Ive seen something similar before with Japan and missile fabrication.

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 Post subject: Re: Building issues.
PostPosted: Jun 17 2009 
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Joined: Aug 22 2008
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Location: Nearby, really I'll see you tonight when your sleeping
Hit control-Shift-S when you are ingame, and tell us what number you are using.

But basicaly you need to turn off the mininsters ability to construct the units. Its probly set to build many low quality defensive units.

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 Post subject: Re: Building issues.
PostPosted: Jun 17 2009 
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Joined: Sep 29 2008
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Benjaminvallen1 wrote:
How do I stop this insanity? |O |O |O



Ensure you have Autobuild turned off;


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 Post subject: Re: Building issues.
PostPosted: Jun 18 2009 
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I hadn't thought of that. I usually pick all my own units anyway. STUPID. |O

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The only verdict is vengeance; a vendetta, held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.


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 Post subject: Re: Building issues.
PostPosted: Jun 18 2009 
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Supreme Ruler

Joined: Jun 04 2002
Posts: 16495
Location: BattleGoat Studios
BTW, this is explained in the Tip of the Day notes.

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 Post subject: Re: Building issues.
PostPosted: Jun 18 2009 
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Joined: Aug 22 2008
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Location: Nearby, really I'll see you tonight when your sleeping
Balthagor wrote:
BTW, this is explained in the Tip of the Day notes.


I am supposed to say somthing here, but cannot think of a witty way to say it.

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