BGForums

BattleGoat Studios | Supreme Wiki | Facebook | Twitter | YouTube
It is currently May 25 2013

All times are UTC - 5 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Questions, Help PLEASE
PostPosted: Oct 26 2007 
Offline
Corporal

Joined: Oct 26 2007
Posts: 4
Hey ALL

Im a big fan of Super Power 2, and I heard this game was out. So, i bought it and WOW!!! An excellent game! Complicated, but hey!, who said running a country is a breeze? lol.

Anyway, I have a couple of questions:

After defeating a region, how do you get Loyalty from the annexed hexe's?

How do you supply a military base?

When i send supply convoys to troops that need it, and place them in the same hex as the needed troops, I can't see a difference that my troops get those supplies?, besides, the cargo of the supply trucks never decreases?

When one annex's a regions resources, I notice that those resources barely affect my new resources, so basically, after taking eg, an oil platform and all, my energy production BARELY increases?

When annaxing a region, and i want to build new industries on say oil fields, I notice that the potential production is FAR less than if i built it in my own regions? Easy put, those regions' resource potential is nothing compared to my own? Which is impossible, eg playing as South Africa, and comparing it with eg Nigeria, Nigeria's oil fileds are suppose to be way more productive than my own, yet it's not?

---

When i select a tech to research, i see it can take up to 20 yrs to research a simple military design? Also, the R&D budget is actually getting more money than suggested?

I see there is an option for Intelligence, where do i access Intelligence ops?



Anyway, those are just a few questions i can think of at the moment, and i really appreciate it guys.

Thank YOU


Top
 Profile  
 
 Post subject: Re: Questions, Help PLEASE
PostPosted: Oct 26 2007 
Offline
Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Answers in red
Janolifant wrote:
Hey ALL

Im a big fan of Super Power 2, I forgive you :P and I heard this game was out. So, i bought it and WOW!!! An excellent game! Complicated, but hey!, who said running a country is a breeze? lol.

Anyway, I have a couple of questions:

After defeating a region, how do you get Loyalty from the annexed hexe's?
Sadly you cant.If your playing a campaign,the conquered territory will be yours and have a regular loyalty in the next step.
Push nicely for them to improve this in sr2020 :wink:



How do you supply a military base?
I dont understand this question.Bases make their own supplies

When i send supply convoys to troops that need it, and place them in the same hex as the needed troops, I can't see a difference that my troops get those supplies?, besides, the cargo of the supply trucks never decreases?

Not sure what,but your likely doing something wrong than.Supply has been shown to work since the games release.
The supply trucks (and other supply units) will transfer their supplies as long as they are at least as close as an adjacent hex and there are units in need.
And yes, the supplies on the trucks do count down as the transfer is made.
So i dont know whats happening in your case


When one annex's a regions resources, I notice that those resources barely affect my new resources, so basically, after taking eg, an oil platform and all, my energy production BARELY increases?

This could simply be the loyalty penalty.Facilities produce their goods (and resources)at a grealty reduced rate IF they are in a hex with a low rating.
Its one part of the original planned loyalty system that was implemented and is working.


When annaxing a region, and i want to build new industries on say oil fields, I notice that the potential production is FAR less than if i built it in my own regions? Easy put, those regions' resource potential is nothing compared to my own? Which is impossible, eg playing as South Africa, and comparing it with eg Nigeria, Nigeria's oil fileds are suppose to be way more productive than my own, yet it's not?

Same aswer as above, the loyalty penalty at work

---

When i select a tech to research, i see it can take up to 20 yrs to research a simple military design? Also, the R&D budget is actually getting more money than suggested?

Hhahaha this is a complicated one.Tech can be slow IF you cant provide both a large amount of research centers and the cash to fund them.

Cash is not hard to get in the game though,so thats where you should look to refine your aproach to research.

As for the break down of what you pay vs what your supposed to pay vs what you get etc...I suggest you read thru the research forum any posts less than 1 year old.Giving the posts with newer made dates more wieght than ones with older dates.

Rest assured though, once you figure it out, you will be able to make large steps in research


I see there is an option for Intelligence, where do i access Intelligence ops?

Intelligence didnt make the feature cut, sadly though the manual was done before the cut.So some features in it are not present in the game



Anyway, those are just a few questions i can think of at the moment, and i really appreciate it guys.

Thank YOU

_________________
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM


Top
 Profile  
 
 Post subject:
PostPosted: Oct 26 2007 
Offline
Corporal

Joined: Oct 26 2007
Posts: 4
Hello Kobo

Thank you soo much for your help, it's much appreciated :-)

Ok, so loyalty penalty is a real problem eh?
So if you can't get loyalty, I don't really see the point in going to war (offensive), as your new resources are practically worthless :cry:

mmm...bases make their own? Ok. When i click on a base, it shows that the base has no cargo?

So, one needs to build bases as one goes further away from one's original region?


Top
 Profile  
 
 Post subject:
PostPosted: Oct 27 2007 
Offline
Supreme Ruler
User avatar

Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Janolifant wrote:
Hello Kobo

Thank you soo much for your help, it's much appreciated :-)

Ok, so loyalty penalty is a real problem eh?

Well, i guess it depends on how you look at it.To me the penalties are not the problem, but the lack of ability to reduce them directly.
BUT if it bothers you that much, just scrap facilities in conquered lands and build new ones in your original lands.That way you wont have any penalties




So if you can't get loyalty, I don't really see the point in going to war (offensive), as your new resources are practically worthless :cry:

Well, unless your playing a scenario that has a reunification vote, that you win, your gonna have to defeat your neighbors militarily to win the scenario anyway .


mmm...bases make their own? Ok. When i click on a base, it shows that the base has no cargo?

Still dont follow.The game has an abstracted supply system that distributes supplies from cities or bases to your hexs (and units in them) automatically in the background .You can also micro manage this distribution by using supply units.
But niether the bases nor the cities have an actual stock pile of supplies that you can see


So, one needs to build bases as one goes further away from one's original region?

That depends on where, how ,and who your fighting .Move your units too far from a supply source and you'll see they have alot more trouble receiving those supplies.To the point they may find themselves unable to receive any.

Think attenuation like in a network connection or power lines.

In some areas and in somes cases (like if you play like me and destroy enemy bases so too weaken the enemy)your very likely to need to build new bases in order to extend your supplyline/system and strengthen it.
Othewise you might find some of your units out of fuel and ammo and stuck in the middle of nowhere unable to resupply from the abstract system and needing you to manually send some supply units to help them out.
There is a command that applies a filter to the map showing your supply rating it the hexes you control.Its very useful and as such i reccomend you use it when you need to see the situation.

Enemy bases and cities that you capture act as supply sources for you.So if you take them intact, you might not have to build any bases.

Its situational.





_________________
This post approved by Tkobo:Official Rabble Rouser of the United Yahoos
Chuckle TM


Top
 Profile  
 
 Post subject:
PostPosted: Oct 27 2007 
Offline
Corporal

Joined: Oct 26 2007
Posts: 4
ok, thank YOU, it's really appreciated. It's such a great game!


Top
 Profile  
 
 Post subject:
PostPosted: Oct 27 2007 
Offline
General
User avatar

Joined: May 23 2006
Posts: 2973
Location: Texas
Hello Jan,

Another thing that effects captured enemy facilities that I didn't see mentioned is the level of supply in newly captured areas. The AI doesn't put much emphasis on beefing up it's supply infrastructure, and it takes a decent while for your own to improve newly captured areas. You can a have a very sweet oilfield to build on...and if the supply situation isn't good, then the production totals will suck eggs.

In case you haven't found it yet, find the social spending window (same Minister as research) and find the Orange construction cone. Spend suggested or over spend a bit on infrastructure and it will improve supply for both units and structures.

Another tip: Adjust the money spent in research. You can adjust "Next Tech Level" down to zero. This will ensure that your money is being spent on what you are trying to research, not opening up new research later on. Any overflow will be applied towards the next tech level anyway. As Tkobo mentioned, if you are exceeding suggested research budget then you may need to capture or build a few more research centers. Oh, and the efficiency rating can really drag research times up or down.

Welcome to the Forum. :)

-Light

(edit: Think of supply as light and dark. Supply centers are like different strength light bulbs, with large bases being the brightest. You units are fine until they wander off into the dark.)

_________________
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill


Top
 Profile  
 
 Post subject:
PostPosted: Oct 27 2007 
Offline
Corporal

Joined: Apr 10 2007
Posts: 9
An easy way to check your suply levels in a region is to press "S" and the more coloured the area is the higher the suply %.


Top
 Profile  
 
 Post subject:
PostPosted: Oct 28 2007 
Offline
Corporal

Joined: Oct 26 2007
Posts: 4
Hey Guys, thanks :wink:

wow, there seems to be NO peace in this game lol. Either no one likes me no matter what region i play, or it's just the game?

It's crazy lol. Everyone is just attacking me like crazy :roll:
Relations are ok, and just like that, they attack, and not long after, the whole continents fighting me lol.

Defcon is at PEACE, and military spending is at below average, all troops are in reserve, and im not doing any thing that could provoke them.

Any ideas? or is it just the way of the game?


Top
 Profile  
 
 Post subject:
PostPosted: Oct 28 2007 
Offline
Colonel
User avatar

Joined: Apr 17 2004
Posts: 485
Location: Middlesborough, UK
One factor is build cap, (the number of units you can build at the same time) if yours is the same or higher than the other regions they tend to be agressive. Also the difficulty has an effect at the higher settings the AI tends to take a "Kill all humans" aproch to things. Finaly though this is pretty mutch the way the game plays, a domino effects of war declarations.

_________________
All that is required for evil to prevail is for good men to do nothing.

Sir Edmund Burke


Top
 Profile  
 
 Post subject:
PostPosted: Oct 28 2007 
Offline
General
User avatar

Joined: May 23 2006
Posts: 2973
Location: Texas
I don't know if you ever watched "Doctor Who", but the AI in 2010 can be a bit like the Dahleks ( a murderous robot species). All of them attack at once shouting "Exterminate! Exterminate!!!". This was coded into the game to keep things moving along in a warlike manner. The AI economic model breaks down after ten years or so in most cases, and the Goats intended for games to encompass fairly short spans of time.

That being said, keep in mind two things. You can maintain a peaceful existence... if you have enough cash. To reduce bad karma between another region and yourself, simply bribe them. I myself usually make diplomatic deals for very cheap basic military techs (towed artillery and such) and then overpay (1 billion for a 50 million dollar design etc... ). This will cause the AI to feel less warlike towards you.

Secondly, if and when you can create a stable defensive line, the AI attacks against it will peter out after a while. You can then reduce the numbers of units needed to maintain such a defense, allowing you to repeat the process elsewhere.

Personally I enjoy the adrenaline rush. Just as you think you have the situation under control on one border, the last region you expected or needed to attack you declares war along your opposite border.

Ains made a good point about the buildcap too, it is very instrumental in AI regions becoming warlike. Buildcap is the total number of build slots between all your bases, so if you aren't using them to churn out units, you might deactivate some of them to lower your cap below a few neighbors. You can find this "stat" in the regional comparison screens in the diplomatic window.

be well,

-Light

_________________
"Socialism is a philosophy of failure, the creed of ignorance, and the gospel of envy, its inherent virtue is the equal sharing of misery.” -Winston Churchill


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group