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 Post subject: Top Units in the game
PostPosted: Aug 31 2007 
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Warrant Officer

Joined: Aug 13 2007
Posts: 32
Location: Pensacola
All right guys and gals. Let's have them. The unit that is so powerful and so cool that we make a beeline right for them in the tech tree and never stop building. What unit is the best in each catagory?

Infantry
-LAV-5A
Recon
-Who Knows?
Armor
-M1090
Anti-Tank
If we don't talk about the BVM series then I would say the AT-14E
Artillery
-M111E1
Anti-Air
-Toss up between the MEADS, SA-20 400, and MIM-120G
Supply
-BMA-10


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 Post subject:
PostPosted: Aug 31 2007 
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Lt. Colonel
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Joined: Aug 27 2007
Posts: 215
Location: Austria
I haven't seen many enough units to be able to say anything meaningful, but I have found that one of the most valuable units is the (any) supply truck. It enables my troops to go on fighting despite my crappy infrastructure.
The least necessary would be the AA branch.


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 Post subject:
PostPosted: Aug 31 2007 
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Location: Middlesborough, UK
Artillary: Ws-1b its from china and is an abousolute killer. Its got a 200km range, and while its attack stats are not the best, its range makes up for that big time! Always buy it from the chinease no matter who i play as.

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 Post subject:
PostPosted: Aug 31 2007 
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ainsworth74 wrote:
Artillary: Ws-1b its from china and is an abousolute killer. Its got a 200km range, and while its attack stats are not the best, its range makes up for that big time! Always buy it from the chinease no matter who i play as.


The WS-1B should fire missiles for a 200 km range. In affect, they are more like a FROG/SCUD launcher at that range than a true artillery unit.

And buying the unit from the Chinese no matter who you are is simple pure and plain cheating. :lol: Besides, the unit is probably painted with lead based paint, and all your soldiers would get sick!

Regards,
Feltan

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 Post subject:
PostPosted: Aug 31 2007 
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Colonel
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Joined: Apr 17 2004
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Location: Middlesborough, UK
Damit, whats a few sick soldiers from lead poisoning, I've got a war to win here! When there are battles involiving hundreds of thousands of men, whose gonna know? Besides history is written by the victors.

And yes it is more like a scud/frog launcher, but the game still treats it as a MLRS unit sooooooo, i feel its certainly the best MLRS unit in the game.

Is it still cheating if i give them alot of money for it :lol:

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 Post subject:
PostPosted: Aug 31 2007 
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Joined: Aug 20 2006
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Location: MIDWEST USA
ainsworth,

Well, my point is that it should not be an MRLS. The unti was modelled incorrectly, and it resulted in an artificially powerful unit.

I'll be looking to see if that got corrected in 2020!

Regards,
Feltan

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 Post subject:
PostPosted: Aug 31 2007 
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Location: Middlesborough, UK
Sorry, I didnt make my meaning clear, I agree with you that it was modeled incorrectly, and that in 2020 it needs to be corrected. But in the world of 2010, it is incorrectly treated as a MRLS so because of this it is the best.

Hope I made my meaning clearer :oops:

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 Post subject:
PostPosted: Aug 31 2007 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
This is my list of best units in the GAME (not to be confused with the real world )


Best transport helicopter:Russian YAK-60

Best fixed wing transport :American C-130--- corrected to 747

Best artillary : Chinese
:http://i20.photobucket.com/albums/b217/tkobo/sr2010/thatssomerange.jpg

Best Anti-Tank:All region BMV -exact model depends on circumtance.there are 3 to choose from

Best Sub : All region Man of Steel.

Best Fighter: My opinion on this varies ,but id say the American F-22 , the American F-121 Aurora,or the Japanese Fi-6 Gac.
The f-121 and Fi-6 are really fighter bombers, but they do such a killer job as fighters i often use them for such (when im not carpet bombing and destroying my foes with missiles :P ).

Best Tank:American M1090 FCS,but keep in mid that this unit has less than an 8% advantage over its competitors(stat wise).

Best Mech Infrantry:Multi region LAV-5, but closely followed by the All region IFV-1 Crow ,the multi region M118A2 APC
and the multi region AV86 Terrax.

Best Foot infrantry:Hard one to call,my favorite is the multi region special forces II unit.Its got incredible close combat stats .Something you dont want to run your expensive hard target units into in a close combat hex.

Best bomber: American B-52H- if your just looking to do damage
----------------American B-2 -if your also worried about being attacked while doing your damage.
----------------And my overall favorite bomber unit in ALL circumstances the American X-45A darkstar ,closely followed by the multi region Nueron.

Now i must confess, i havent given the non-american bombers a good look in the game.So i might not be giving the bear,backfire,squall,etc.. their due, has i havent used any of them in a long time and dont remember their stats.

Best Carrier: doesnt really matter as they dont work right and hence lose much of their point in the game.

Best Large Attack ship (includes battleships,destroyers, and cruisers):American Zumwalt -this ingame ship received a combo nerf and buff sometime back, but still remains the best all purpose attack ship.
Its closely followed by some of the american and european battleships and cruisers though.

Best Attack Helicopter: Dont know, dont use them very much due to issues.Damn heli pilots :P

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Last edited by tkobo on Nov 11 2007, edited 1 time in total.

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 Post subject:
PostPosted: Aug 31 2007 
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General
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Joined: May 23 2006
Posts: 2973
Location: Texas
Tkobo,

I agree about the Fi-6 Gac, once I achieved the design, I stopped building Ints altogether. Very nice all around aircraft. The speed guarantees that even if outnumbered, it has a very good chance of getting home alive.

C-130? you must be thinking of the price tag... 747 enough said.

Feltan knows I am a Ws-1b junky as well (200km is just starting range, by the time you finish upgrading it... 400km), but I like to have the heavier hitting ballistic stuff around. Artillery in general is as overpowered as AA in 2010. If the AI used it like I use it, we'd have WW-I replayed over and over again because every assault would be ground into hamburger meat. As for my favorites? Just give me anything decent that can keep up with my mech units, I'll build enough of them to make anything above "crappy" work. ;)

the Zumwalt is pretty spiffy. :)

I've all but given up on Subs. Since they have no true stealth...even when sitting still, any surface ship worth a crap can detect it, and sit there damaging it for several rounds before the sub can get close enough to counter attack. This includes the long range attack subs. A good DD has about twice the anti sub range that a good sub has in surface attack range. Make them invisible until they do something detectable...and you would have a different story. Not only that, but the sub-to-surface missile set-up makes that function either useless or incredibly micro-managey.

It depends on the map, but I often find myself choosing Tanks and mech Infantry vehicles based on range first, amphibious capability second (obviously not for Tanks), and offense/defense becomes the deciding vote if the above factors are equal.

All the listed units are very good, but like Feltan, I usually try to remain as much as possible with home grown units for the region I am playing.

-Light

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 Post subject:
PostPosted: Aug 31 2007 
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General
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Joined: Aug 20 2006
Posts: 1151
Location: MIDWEST USA
tkobo wrote:
...Best Large Attack ship (includes battleships,destroyers, and cruisers):American Zumwalt -this ingame ship received a combo nerf and buff sometime back, but still remains the best all purpose attack ship.
Its closely followed by some of the american and european battleships and cruisers though...
P


The Zumwalt is awesome in game. It would be awesome in real life too, but not as good as the game suggests.

The incredible range of the guns is predicated on rail gun technology being implemented for naval units. I am not going to argue about 250KM+ ranges -- it appears those are possible for rail guns given the right power source.

However, such guns would be virtually useless against land targets.

Rail gun rounds travel at least at Mach 10. Additionally, they are conductors during their traverse down the barrel -- or along the rails if you prefer. Hence, rail gun projectiles are solid. You can't subject a standard round to the G forces of the initial acceleration without it deforming. Even if you could do that, several megawatts of power will likely detonate any charge within.

So, no explosive rounds and no fuzes. Rail gun rounds are airodynamically shaped cannon balls. Usually of tungsten or depleted uranium.

The kinetic enrgy against a ship would be frightful. However, unless you tag a vehicle or peice of heavy equipment directly, your aerodynamic cannonball will bury itself deep into mother earth and do virtually no damage whatsoever.

Regards,
Feltan

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 Post subject:
PostPosted: Aug 31 2007 
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Supreme Ruler
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Joined: Jun 04 2002
Posts: 11887
Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
Bah, once all them young nippers in charge of things take my "shotgun" idea for rail guns seriously,they will make awesome anti-personel weapons.

Imagine firing thousands of pellet sized projectiles instead of one large one.

Shrapnel from heaven (or hell depending on your perpsective) delivered on target, on command,from hundreds of kms away :P

I still find subs VERY useful.The problem i run into alot,is that most of the really good combat ships are area attack.So all those ships the AI builds stack upon stack of, that overflow into an allies or WM's waters cant be attacked by my ships guns.AND if i start a missile fight, ill likely have to defend my ships from the same in return
So i keep a few stacks of good subs (which dont have to worry about missile barrages) around to send into such areas to sink those pesky border crossers.
After all ,subs can launch very large missile strikes without having to worry about being targeted by the enemy with missiles in return :wink:

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 Post subject:
PostPosted: Aug 31 2007 
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General

Joined: Feb 14 2004
Posts: 1271
Location: New York
But won't railguns have too flat a fire trajectory to have any use indirectly? Naval combat sure, but not over the slightest kind of terrain obstacle.

That reminds me of penetrators based on the kinetic energy of dropping them from space. Is there anything based on that in the game?


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 Post subject:
PostPosted: Aug 31 2007 
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Supreme Ruler
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Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
red wrote:
But won't railguns have too flat a fire trajectory to have any use indirectly? Naval combat sure, but not over the slightest kind of terrain obstacle.

I dont know,ive thought about that myself a few times .But never found an answer.

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 Post subject:
PostPosted: Aug 31 2007 
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With a range of 250 Km, you can't have a flat trajectory. No matter what the horizontal velocity might be, there is still 1G of accelleration of 32 ft/sec/sec acting on the projectile. Hence, you need a hefty elevation to reach max range. I suspect the gun elevations mimic what we see today; however, thirty degrees elevation of a rail gun probably results in different balistic results than thirty degrees for a conventional gun.

Regards,
Feltan

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 Post subject:
PostPosted: Aug 31 2007 
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General

Joined: Feb 14 2004
Posts: 1271
Location: New York
Right, that's fine at exactly 250KM... but that's about New York to Boston. That's definitely an extreme and inflexible solution. Seems like the logistics for new weapons just get worse and worse. You'll need to deploy your artillery in another state to get a chance to fire it at the guy over the hill. And I wonder how accurate the rounds can be after all that...


Last edited by red on Aug 31 2007, edited 1 time in total.

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