Finally doing some work on this area, figure I should start by going over some replies;
BigStone wrote:…(what) is the differnce between CAUSUS BELLI and CIVILIAN RATINGS... had never a high CB with a low CR and vv...
They are actually quite different and I have seen belli ~ 80% with Civ of ~ 40% (concerned). I think the problem is that things that affect one usually affect both so they seem to consistnenly move in the same direction. This is some of what we are looking to solve.
Some quick definitions;
Civilian rating (aka civrelate) – This represents the Civilian opinion of your population regarding the other region or vise versa, both their ppl and their leadership. This can also be seen as reputation, since like a reputation it is hard to build up but easy to ruin.
Diplomatic rating (aka diprelate) – This represents the level of cooperation and desire to work together between the selected regions. This is also a measure of trust.
Causus Belli. (aka Belli) – This is an indicator of how much justification for open hostilities exist. While the slider represents 100%, it is possible to be above 100% in the calculations if many factors are causing the justification. A sure way to increase someone’s belli towards you is to declare war on their ally or really anyone for whom they have a high civrelate. Belli does decrease over time (as of ver 4.3.1) so long as you do nothing to keep it high. Difficulty level of the game has a big affect on Belli changes.
BigStone wrote:…(* Rich oilfields/water (in case of a dry scenario) near borders...
You had a couple examples like these but you didn’t indicate what variables they should impact. I’m also unsure if some of these should, but we can discuss that further on…
CptBritish wrote:… I think Declaring War on a Allies invader should improve Civilian Relationship alot …
We agree on this. Region A declares war on B who has attacked C. I think Civrelate C->A goes up. I think Diprelate C -> A goes up but not quite as much. I also think that if we expand the game to a varying loyalty model this action would increase loyalty in A. Also, MAR in C could take a slight increase.
What should happen if instead A signs non-aggression with B? or Alliance? Should the affect be mitigated over time? (Alliance the day after hostilities break out versus months later)
CptBritish wrote:… If you have a Non-Aggression Pact with someone and you say invade a country that doesn't share a border with them then there should be no Beli-Bar increase... …
Hmm, this one is comples. A and B have non- aggression. A attacks C. C and B do not touch. I think that what we have now is still reasonable. The affect on Belli/Civ/Dip values B -> A is related to civrelate and diprelate B->C. If B likes C, they don’t like A attacking C. If B hates C, they do like A attacking C. It also currently looks at what agreements B-C have signed.
CptBritish wrote:… Entrenchments in Allied lands …
This one is tricky. If I place AA units entrenched at all my allies airstrips this should be appreciated. If I station crack troops and tanks surrounding his capital while the conflict is miles away, it might look a little suspicious
I’m looking at what in this can reasonable be implemented.
CptBritish wrote:… Maybe their could be a Diplomatic agreement where you can build Entrechments …
If you still want that idea, be sure to repeat it in Wishlist forum.
BigStone wrote:…and if you have a mutual defense treaty and you do nothing
your ratings should drop fast…
I think we all agree that if A and B have mutual defense and C attacks B, then B expects A to declare war on C. However, if C had 100% Belli against B and A had little Belli towards C before the DoW, then A’s Belli towards C might still be too low to avoid major WM penalties if they declare on C. Particularly that there was no way for C to know that A and B had mutual defense. B could have been declaring war on everyone around them. This one will require some more thought…
BigStone wrote:…Trading Tech's (or give away for free):
There should be 3 difference:
* Boost Civilian rating: environmental techs/medical techs etc
* Boost Diplo rating: production techs/infratechs etc
* Lower CB: weapontechs etc…
I’m not sure these affects are necessary since the techs themselves already give bonuses according to public/WM opinion of the tech. It feels like a double bonus. What I have been thinking about is that any successful technology trade A->B should increase Diprelate
Anyway, I’m working on the spreadsheet to track what things should affect what other elements of the game, so if anyone else has ideas, now’s a good time to speak up