Update 3 Information
Moderators: Balthagor, Legend, Moderators
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
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- Sergeant
- Posts: 21
- Joined: Aug 22 2005
Can I use update 3 on previously saved games?
What if those games have AI economies that have gone ballistic, i.e. developed all techs upto 150, and listed as $,000,000 M in the regional atlas?
I'm still slogging thru Africa as the evil (but fun loving) dictator from South Africa. Cameroon's economy has gone ballistic and they're next on the conquer list. Can update 3 handle that? If I conquer them (if possible with and army of 15M, it might take awhile...) will that screw up my economy when I get the bonus from invading their capital city? Should I put off Cameroon to conquer last? This is my third attempt and I'm getting tired of attacking Namibian Federation and Angola Republic, so I'd like to get on with the rest of continent.
What's your advice on playing this save game with update 3?
(btw, I've made it to 2027 with gdp/c roughly at where it started, so inflation shouldn't be an issue...)
What if those games have AI economies that have gone ballistic, i.e. developed all techs upto 150, and listed as $,000,000 M in the regional atlas?
I'm still slogging thru Africa as the evil (but fun loving) dictator from South Africa. Cameroon's economy has gone ballistic and they're next on the conquer list. Can update 3 handle that? If I conquer them (if possible with and army of 15M, it might take awhile...) will that screw up my economy when I get the bonus from invading their capital city? Should I put off Cameroon to conquer last? This is my third attempt and I'm getting tired of attacking Namibian Federation and Angola Republic, so I'd like to get on with the rest of continent.
What's your advice on playing this save game with update 3?
(btw, I've made it to 2027 with gdp/c roughly at where it started, so inflation shouldn't be an issue...)
Great game, thanks!
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- bergsjaeger
- General
- Posts: 2240
- Joined: Apr 22 2005
- Location: Woods Bend, Alabama,USA
well been waiting for this update for awhile. And yes i like it. As advice do not declare war on the AI if ur not ready for a fight. course i did just to c if they would do anything different. They certainly did. I like the elements added to the airforce too. Now my F-22's can control the skies and my FB-22's blow everything on the ground away.
I haven't tested everything with the patch yet. Maybe a new experience.
I haven't tested everything with the patch yet. Maybe a new experience.
In war destroy everything even the livestock.
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- Brigadier Gen.
- Posts: 539
- Joined: Jun 01 2005
- Location: Sydney
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- Lieutenant
- Posts: 50
- Joined: Aug 12 2005
I played the heck out of it last night, on the world map. There are alot of changes to the economy, but I like it for the most part. Im sure most of my complaints about the economy have the do with the World scenario needing an overhaul, but I can deal with it.
One thing I noticed is its easier to maintain a positive GNP growth, probably a shade too easy, but better than it was. One thing I did notice was the price of oil was sky rocketing, I mean way beyond the point of sensibility. A thousand dollars a barrel is a bit much and made the Middle East and South America stupidly rich. The regional debt was removed from the scenario and as a result the regions had more money to trade with, which is good.
One negative thing I do have to report is the game speed. I take the World scenario and delete all the units from the map, to speed up early game progress. Even with this, the game has slowed down to 40-50 seconds a day in about 18 months. Mind you, I have a gig of RAM and a 3.4 ghz processor.
The AI just needs to build less units, that would solve the speed issues. Having a 4-5 (multiplied by 8 ) million man army at the battalion level is just way beyond the engines ability to cope. The AI needs to limit itself to about 1-1.5 million man army. Until the AI is limited in the number of units it produces... or until I get 2 gig more of RAM and a 10ghz processor, the world scenario will be broke.
Those are some intial reactions, I will post more later.
One thing I noticed is its easier to maintain a positive GNP growth, probably a shade too easy, but better than it was. One thing I did notice was the price of oil was sky rocketing, I mean way beyond the point of sensibility. A thousand dollars a barrel is a bit much and made the Middle East and South America stupidly rich. The regional debt was removed from the scenario and as a result the regions had more money to trade with, which is good.
One negative thing I do have to report is the game speed. I take the World scenario and delete all the units from the map, to speed up early game progress. Even with this, the game has slowed down to 40-50 seconds a day in about 18 months. Mind you, I have a gig of RAM and a 3.4 ghz processor.
The AI just needs to build less units, that would solve the speed issues. Having a 4-5 (multiplied by 8 ) million man army at the battalion level is just way beyond the engines ability to cope. The AI needs to limit itself to about 1-1.5 million man army. Until the AI is limited in the number of units it produces... or until I get 2 gig more of RAM and a 10ghz processor, the world scenario will be broke.
Those are some intial reactions, I will post more later.
- bergsjaeger
- General
- Posts: 2240
- Joined: Apr 22 2005
- Location: Woods Bend, Alabama,USA
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
The decision was made to have petroleum in a shortage situation. The map does not produce as much petroleum as the players need (only about 70% of the map wide demand). We have ideas both for reducing the amount of unit construction the AI does, and to have it pursue alternate fuel sources more aggressivly but it is good to know that the map is an improvement. We will also continue to work at performance imporvments.swatter555 wrote:.. One thing I did notice was the price of oil was sky rocketing...
- George Geczy
- General
- Posts: 2688
- Joined: Jun 04 2002
- Location: BattleGoat Studios
- Contact:
For performance improvements on the World Map, try turning off the unit pathing display option (toggled by Shift-P). This drain on performance was noticed too late to be fixed for Update 3, but it is high on the list for future improvements; for now it's one of the tips mentioned in the readme file.
-- George.
-- George.
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- Lieutenant
- Posts: 50
- Joined: Aug 12 2005
Umm... its not the unit paths that is slowing my game down, its the ten bazillion units on the map. Nonetheless, I went and did as you asked, but it made no difference.George Geczy wrote:For performance improvements on the World Map, try turning off the unit pathing display option (toggled by Shift-P). This drain on performance was noticed too late to be fixed for Update 3, but it is high on the list for future improvements; for now it's one of the tips mentioned in the readme file.
-- George.
Unless you cut down on the number of calculations being done during a day cycle, I doubt you will improve game speed on this map. Like I said, unit limits are my suggestion.
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- General
- Posts: 1286
- Joined: Jun 08 2005
Update 3
This is great - and, THANKS for Update 3. Newsletter update notice!Balthagor wrote:Are you trying to start a riot here?
BTW, I'm sure this will get a few ppl confused first time this happens; Units you buy/get from the World Market offers are put into reserves now instead of deployed.
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- Sergeant
- Posts: 21
- Joined: May 28 2005
Thanks for a great update!
The optimizations have definitely made a difference for my machine (1.5 Ghz 256 Mg RAM). The World map ran like a slideshow before. It's still a bit slow, but playable now. I also had to give up on my Russian campaign before the update because it would slow down and then eventually crash on me after a few minutes of play. I fired up my old save last night and it ran fine.
I can't comment on the economic changes because my simultaneous war against St. Petersburg, Kirov, and Volgograd with insufficient oil reserves had thrown my economy in the cr*pper before the update (thank Stalin for Communism and 100% military approval). Now that I was able to play again, eliminate St Petersburg, and move on Kirov's oilfields, I may be able to turn that around and see how the economy handles.
I really like the changes in missile loading. It's made it a lot easier to make sure that your aircraft are carrying the appropriate missiles for the mission.
What form do military advisors take in the game? The WM sent a bunch to Western and Central Siberia. Are they just free troops of a different nationality, or something else?
The optimizations have definitely made a difference for my machine (1.5 Ghz 256 Mg RAM). The World map ran like a slideshow before. It's still a bit slow, but playable now. I also had to give up on my Russian campaign before the update because it would slow down and then eventually crash on me after a few minutes of play. I fired up my old save last night and it ran fine.
I can't comment on the economic changes because my simultaneous war against St. Petersburg, Kirov, and Volgograd with insufficient oil reserves had thrown my economy in the cr*pper before the update (thank Stalin for Communism and 100% military approval). Now that I was able to play again, eliminate St Petersburg, and move on Kirov's oilfields, I may be able to turn that around and see how the economy handles.
I really like the changes in missile loading. It's made it a lot easier to make sure that your aircraft are carrying the appropriate missiles for the mission.
What form do military advisors take in the game? The WM sent a bunch to Western and Central Siberia. Are they just free troops of a different nationality, or something else?
- Balthagor
- Supreme Ruler
- Posts: 22099
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
Glad you're enjoying it, the missile loading feature is certainly one we are proud of
Do you mean the status lines telling you the WM offered something to another region? Most of those are units, sometimes money, technologies or products (got 4 billion in petrol once )What form do military advisors take in the game?
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- Sergeant
- Posts: 21
- Joined: May 28 2005
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- Colonel
- Posts: 388
- Joined: May 28 2005