Just wanted to post it here as well incase anyone playing notices a change in how the Zumwalt works. We will also be adding new ships based on the same weapons technologies and these will be done the same way.Balthagor wrote:I've noticed that we've given this unit the maximum optimal attack range which probably gives it more credit than it deserves for its tech level. Especially considering that ERGM, the technology that inspired the AGM gun used for this ship, is still behind schedule and experiencing major technical difficulties.powercell wrote:My DDX-21 Zumwalt has close to 200 kills and zero lost (500+ exp points)
As I am doing some research into additional future ships, a design decision has been made to take the base value of this ship from 185km range to 85 km range. We will also mark it as indirect and ballistic so that if you get the four artillery range extending technologies, it will be back up to about 180km but the cost of the ammunition will be higher. It will also damage all units in the stack, not just one since it is indirect, so the damage values will be reduced.
DDX/DD-21 Zumwalt destroyer
Moderators: Balthagor, Legend, Moderators
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
DDX/DD-21 Zumwalt destroyer
I posted the following in another thread;
- bergsjaeger
- General
- Posts: 2240
- Joined: Apr 22 2005
- Location: Woods Bend, Alabama,USA
- haenkie
- Brigadier Gen.
- Posts: 596
- Joined: May 27 2005
- Location: Netherlands
- tkobo
- Supreme Ruler
- Posts: 12397
- Joined: Jun 04 2002
- Location: In a vast zionist plot ...RIGHT BEHIND YOU ! Oh Noes !
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
I think I set the attack value to about 50% of what it was. Remeber however that now it is matched against the indirect defense of the opposing unit, no longer its hard/soft ground defense value. We'll still need to more testing of this unit's balance, however these where necessary changes. Means that to achieve the same ranges requires 4 extra technologies.
-
- Colonel
- Posts: 388
- Joined: May 28 2005
Indeed but u'll be burning through ammunition so fast that ur ship will be empty after one salvo lolBalthagor wrote:I think I set the attack value to about 50% of what it was. Remeber however that now it is matched against the indirect defense of the opposing unit, no longer its hard/soft ground defense value. We'll still need to more testing of this unit's balance, however these where necessary changes. Means that to achieve the same ranges requires 4 extra technologies.
Not that I care because these monsters were simply overpowered anyway lol
- bergsjaeger
- General
- Posts: 2240
- Joined: Apr 22 2005
- Location: Woods Bend, Alabama,USA
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- haenkie
- Brigadier Gen.
- Posts: 596
- Joined: May 27 2005
- Location: Netherlands
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- bergsjaeger
- General
- Posts: 2240
- Joined: Apr 22 2005
- Location: Woods Bend, Alabama,USA
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios
- bergsjaeger
- General
- Posts: 2240
- Joined: Apr 22 2005
- Location: Woods Bend, Alabama,USA
- haenkie
- Brigadier Gen.
- Posts: 596
- Joined: May 27 2005
- Location: Netherlands
- Balthagor
- Supreme Ruler
- Posts: 22106
- Joined: Jun 04 2002
- Human: Yes
- Location: BattleGoat Studios