How did you know that?! You guys are wizards. It took me hours and still didn't couldn't do it.
Now it's sooo nice! To monitor autotrading is easier now
THANK YOU!!
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How did you know that?! You guys are wizards. It took me hours and still didn't couldn't do it.
Well my point of gaming is more or less:'keep the AI going and prevent it from getting stuck"Arahatree wrote: ↑Dec 13 2020 In the supply system we have now, small villages, villages, small towns and towns are providing military supplies to tanks, artillery, infantry, etc. in very unrealistic. They shouldn't have heavy armament factories in every single small village.
So the mod I have tried is that only from town ahead provide supplies, and let those small urban buildings to provide only 1% supplies (to make them act more like roads). That way, when you are planning an invasion into the enemy, you are paying attention to the sources of supply and you will plan accordingly. Also this makes strategic bombing less micromanage.
So, with this mod, units surrounded as those in Dunkirk pocket would be doomed if they don't receive airborne supplies. Without need of strategic bombing every single small town inside of that pocket.
And I made the mod. And it was wonderful in Europe!!
Well a game can be made more realistic with more sophisticated AI programming.. which takes a lot of time to balance things properly..Arahatree wrote: ↑Dec 13 2020 But after making it I realized that countries like Brazil, most of South America and most of Africa, have small village as the capital, and small villages as the rest of urban hexes.
So, I just wasted my time
But now I'm thinking about making all those small villages with very low indirect fire defense... that way the pocket will become more realistic after a previous unrealistic strategic bombing. But now again the problem would be that strategic bombing would be overpowered on countries as Brazil, etc. which should be able to resist until the last of their guerrillas and garrisons... I'll keep thinking about it.
I will.. but I work slow heheheArahatree wrote: ↑Dec 13 2020 I will get to this units manager as soon as possible.
Thank you Mrgenie for creating that space to placing units manager button!
Yes, I'd like to help to this combined effort to make the best UI mod SRU has ever seen!
So, you can include any of my mods to this package (including the units manager if I'm actually able to do it ), and you can assign me tasks for other features.
Well just get a design off the ground is the most work.. changing,adapting and tweaking is usually not much work..
most of that sounds reasonable.. but this game isn't that much modifiable really.. with 2 or 3 you can pull off everything that can be done..Arahatree wrote: ↑Dec 13 2020 And I think we could also discuss about the philosophy of the project. For example here are some of my ideas:
- we would appreciate the help and collaboration of any new modder that wants to join us for this project.
- we would include as many features as possible, as many buttons and options as possible, in order to allow several different styles of playing.
- we would design the ui trying to save as many clicks and mouse miles as possible, avoiding micromanagement.
- The UI should be clean and nice to the sight (no black background with white characters, and no white background with black characters... as far as I know the most smooth and nice for the sight is black characters on light brown background).
- The UI should provide as much information as possible, about units or other stuff. And try to fill all empty spaces with that information or with more buttons and functions.
- Decisions taken on the design of the UI should be under a total agreement, not only because of a majority. This is to avoid having one of us working and spending time and effort on something that he actually doesn't agree.
- We have to respect and be happy with each of us skills and limitations. For example if one of us try to do something and he's unable in the end, we all should be happy with that and redistribute the work to give him something that he actually knows how to do it.
- The project is altruistic, and there's not personal glory to be expected, just to improve the game because we like it this way.
What do you think about all this guys?
I'd say 1920x1080 should be supported as minimum.. because that's still a common setting for laptops.. even if they support 2560x1800 a lot of users still run 1920x1080 for the sake that else
Thanks that's exactly what I've been looking for.. although I wrote already a little macro for notepad++ to handle trailing commas better to have it all in 1 program without the use
After we stopped working on it for 1.5 years - right now indeed a bit more works on it. we may be able until Christmas to release it - but since a new SR is coming - we may even try to adept it to the new version but then that would postpone the project a bit further - but this time we'll finishing it - unless again another Novel SARS-CoV-2 leaks from the WIV - that's then again something beyond our control.