Update Build 1335 Great War Remastered Live on Fasttrack

General discussion related to the game goes here.

Moderators: Balthagor, Moderators

Post Reply
User avatar
Balthagor
Supreme Ruler
Posts: 22311
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Update Build 1335 Great War Remastered Live on Fasttrack

Post by Balthagor »

This update brings the stand alone version up to the same build as Supreme Ruler 2030.

Here is the full list of changes since v.1307
  • New migration system
  • Further updates to birth rate system, review cycle of this feature is complete
  • Fixed GovType of Elective Autocracy, now set properly to Barbarians = False. Oops
  • Fixes to espionage system when using priority and focus vs. region
  • Adjustments to Espionage code for better frequency of missions (work in progress)
  • Fixes to what messages are sent based on sanction actions imposed/lifted
  • Treaty weight for Resource Status treaty adjusted for easier commodity trades.
  • Refactored consideration of Sphere value in diplomatic evaluation by AI, more weight given to being in same sphere
  • Refactored internal variables for loss counters etc
  • Messages added for colonies that are trending towards rebellion (frequency of messages stll being reviewed for too often/not often enough)
  • Fixes to some alert messages
  • Minor localization and text fixes
  • Map fixes for battlezones and cities on water
  • Fixes to some battlezones
  • Fixes to Strategic Targeting UI elements
  • UI Fix, launch authority button in missile popup
  • UI reporting of carrier type fixed
  • Fixed expanded panel build at minister location
  • UI feedback about unit refits and unit upgrades improved. Buttons now have tooltips before alternate or next unit type have been researched
  • Fix to Condemn Wars button in popup
  • Fix to tall version of Espionage panel
  • Fix to "build" button in list of facilities for building
  • Added Scrap/Sell to right click list of units in bases
  • Added Tech Effect icon to Tech Popup. We hope to expand this to other areas
  • Fix to the function of the automate units button in the orders panel
  • Various UI fixes
  • 1914 Airships moved from Class 7 (helicopter) to Class 12 (Strategic Bomber) to better align with AI behaviour (change still under review)
  • Adjusted some mesh sizes for large missile objects
  • Fixes to stats for some missiles
  • Strategic Bomber attack values vs. facilities increased
  • Fixes to some unit pictures
  • Fixed 3D model for Admiral Hipper, 1914
  • Various fixes to equipment list
  • Fix to Tech Buff system
  • Minor tech tree fixes
  • Tech Tree expanded in the 2020-2040 medical, science and social techs with various associated changes. 15 new techs added.
  • Minor updates to people data
  • MaxFlagShow value moved from Options.ini to UISettings.csv so it can be modded
  • Changed to InterlockedIncrement on CmdQue ID to resolve MP Sync issues
Chris Latour
BattleGoat Studios
chris@battlegoat.com
Post Reply

Return to “General Discussion - SRGW”