AI overbuilds pontoon bridges

Moderators: Balthagor, Moderators

Post Reply
User avatar
Zuikaku
General
Posts: 2415
Joined: Feb 10 2012
Human: Yes

AI overbuilds pontoon bridges

Post by Zuikaku »

Hi!

In every game I play AI tends to prefer building pontoon bridging over transport truck as soon as they are researched. As the result, soon AI is left with tens of pontoon bridges (it does not know how to use anyway) in reserve and without much needed supply trucks. Is there any way to improve this so it does not overbuild pontoon bridges at the cost of transport trucks?
Please teach AI everything!
User avatar
Balthagor
Supreme Ruler
Posts: 22268
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: AI overbuilds pontoon bridges

Post by Balthagor »

What region in what map? If I can't replicate it, I'll ask you for a savegame.

Ticket 37005
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Zuikaku
General
Posts: 2415
Joined: Feb 10 2012
Human: Yes

Re: AI overbuilds pontoon bridges

Post by Zuikaku »

Balthagor wrote: Oct 11 2024 What region in what map? If I can't replicate it, I'll ask you for a savegame.

Ticket 37005
Well, any major region in 1914 sandbox. E.g. Germany, Russia, UK, USA... Don't know if it is up to combat losses, but reserves are full of pontoon bridges and no trucks (trucks are mostly not in reserve). I see that pontoons are not very atractive for AI to build (red dot compared to 3 green dots for trucks), but there are so many of them. Yes, I can provide savegame if needed.

And by the way, are there any way to force AI to build more regular infantry and less Elite guards? I know Elite guards are better but are more time consuming and expensive, so AI can not build much of them which leads it to have too little units to cover the front.
Please teach AI everything!
User avatar
Balthagor
Supreme Ruler
Posts: 22268
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: AI overbuilds pontoon bridges

Post by Balthagor »

Zuikaku wrote: Oct 12 2024...are there any way...
All of this is in the AIParams, build sequence sections. I'd have to re-learn it from the wiki to try and make suggestions.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Balthagor
Supreme Ruler
Posts: 22268
Joined: Jun 04 2002
Human: Yes
Location: BattleGoat Studios

Re: AI overbuilds pontoon bridges

Post by Balthagor »

Zuikaku wrote: Oct 12 2024 ...Yes, I can provide savegame if needed
That would be appreciated. I just started as the US and they don't even know the pontoon bridge in 1914 or 1917. I'd like to see your savegame and look at what AI regions have put in their build queues.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
User avatar
Zuikaku
General
Posts: 2415
Joined: Feb 10 2012
Human: Yes

Re: AI overbuilds pontoon bridges

Post by Zuikaku »

Balthagor wrote: Oct 15 2024
Zuikaku wrote: Oct 12 2024 ...Yes, I can provide savegame if needed
That would be appreciated. I just started as the US and they don't even know the pontoon bridge in 1914 or 1917. I'd like to see your savegame and look at what AI regions have put in their build queues.
Yes, the problems start when AI research pontoon bridges ;)
Please teach AI everything!
Post Reply

Return to “Issues and Support (Formerly Beta Testing)”