This update also adds a significant new feature - migration controls have been added. They are modelled as either loose or restricted in three categories - Immigration, Emigration and Refugees. These controls are in the State department when viewing your own region.
Further work has been done on stabilising multiplayer game synchronisation. While we judge it to be more robust, we believe there is still an unresolved issue we have not been able to find. We've had successful tests that ran for a couple hours, but we recognize that some of our players will connect for the better part of a day. Work on improvements in this area will continue. Reconnecting all players from the host's savegame does restore game synchronisation so play could continue, but we recognize that's not the optimal situation.
We've also been looking at some of the feedback we've gotten about the 1936 and 1914 remastered content. Some fixes have been made to the maps and to the AI events.
Here is the full list of changes, the update will be available tomorrow.
- Fix to Tech Buff system
- New migration system
- Added Tech Effect icon to Tech Popup. We hope to expand this to other areas
- Fix to the function of the automate units button in the orders panel
- Fixes to Strategic Targeting UI elements
- Fixed Brazil boat names for special characters
- Fixes to Italy start 1936, troops and territory in Ethiopia
- Adjustments to 1936 events set to improve AI actions (work ongoing)
- Land production capacity in 1936 start Increased for Japan and Germany, decreased for China
- Updates to starting techs and starting unit designs for 1936
- Updated Engineer unit region availability and made known to China in modern maps
- Fixes to some battlezones in 1914 and in modern maps
- Fixed 3D model for Admiral Hipper, 1914