Update Build 1307 Great War Remastered Live on Fasttrack

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Balthagor
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Update Build 1307 Great War Remastered Live on Fasttrack

Post by Balthagor »

This build includes all the fixes and improvements provided for the SR2030 public build 1303 plus the latest changes to bring up to the same version, 1307. Below is the full list of changes.

Engine Changes
  • Engine work to support future DLC features
  • Game Speed fixed to auto start for tutorials
  • Weather system is fixed. Let it snow!
  • AI Responses updated for 'mobile unit' requests, a non-mobile (speed <20) will respond now if there are no mobile units available (WW1 tank issues)
  • Colony independence now factors in world volatility, game difficulty, military strength of parent (Note: will never happen if volatility set to none, dip diff less than Normal, or independence desire of region is 0.0)
  • Resolved MP Sync issue with Cancel all Espionage
  • Fixed camera movement that would sometimes "jump" when zooming in/out
  • Fixed crash when selecting techs from unit designs
  • Fixed the application of tech buffs to happen after the sqr of attack/def values
  • Fixes to the option of squareunitvalue, was incorrectly squaring ranges, should just be attack values.
  • People will start to migrate to abandoned towns
  • Guerrillas now spawn on kill like partisans do. So do Zombies (SR Global Outbreak only)
  • Fixed "kill creates half strength unit" code to use build strength / 2
  • Added support for otherplayer=zero as 'all' on a number of events (ie war)
  • Spy "Idle" order is handled properly (used to prevent new missions)
  • Adjusted importing of govtypes to do up to 32
  • Adjustments to when AIs add nukes to the queue to avoid clogging the queue with nothing but nukes
  • Fixes to unit actions related to sell/scrap orders
  • Fixes to rally point placement
  • standoff units waiting for safe path will dismount trains
  • Fixed pathing of standoff units at neutral borders
  • When a region is colonized or surrenders the embargoes/sanctions reset
  • Adjustments to how overstacked units destack when next to borders
  • When Region Spy priority set, will not ignore to destination target requirements
Content Fixes
  • TurretRot value set for all boats (not subs). Boats fire in all directions
  • Tech tree buff effect values corrected based on proper equation (0.4 is +40%, not x40%)
  • Updates to equipment file
  • Updates to the tech tree
  • Updates to known techs/known designs for some regions
  • Updates to some government types for ECOWAS nations
  • WMData file updates to support progression through eras
  • Fixes to Arena 6 map including minimap fix

Graphics and UI fixes
  • New visual effects for shot/damage/kill actions in combat
  • Updates/fixes to some 3D models
  • UI updates in Region Popup
  • Fixes to UI for unit combat stats and attack range value reporting
  • Fixes to minimap pulldown list positions
  • Adjustments to how tech effect values are described in the UI
  • Fixed region code names for region of origin of capitalized letters
  • Adjusted size of "Capital" and "Colony" map indicators seen at high zoom.
  • Fixed "Capital" map indicator to work again with the game's Sphere system
  • Fixed incorrect message "spy pending" when "spy not available"
  • Improved use of "repeat" icon in spy missions
  • Fixed a potential UI crash
  • fix for long deck carrier specialty display in UI
Other Stuff
  • Tech tree text updates
  • Fixes to some news items and alert messages
  • Translation updates
  • NG North Atlantic Convoy message 1828 "zero" lost bug fixed
  • Fixed .scenario file game difficulty settings was being ignored, was always on default
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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Balthagor
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Posts: 22268
Joined: Jun 04 2002
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Location: BattleGoat Studios

Re: Update Build 1307 Great War Remastered Live on Fasttrack

Post by Balthagor »

We'll be repushing this update today to fix some errors that slipped into the Great War 1914 cache files and events.
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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