Engine Changes
- Engine work to support future DLC features
- Game Speed fixed to auto start for tutorials
- Weather system is fixed. Let it snow!
- AI Responses updated for 'mobile unit' requests, a non-mobile (speed <20) will respond now if there are no mobile units available (WW1 tank issues)
- Colony independence now factors in world volatility, game difficulty, military strength of parent (Note: will never happen if volatility set to none, dip diff less than Normal, or independence desire of region is 0.0)
- Resolved MP Sync issue with Cancel all Espionage
- Fixed camera movement that would sometimes "jump" when zooming in/out
- Fixed crash when selecting techs from unit designs
- Fixed the application of tech buffs to happen after the sqr of attack/def values
- Fixes to the option of squareunitvalue, was incorrectly squaring ranges, should just be attack values.
- People will start to migrate to abandoned towns
- Guerrillas now spawn on kill like partisans do. So do Zombies (SR Global Outbreak only)
- Fixed "kill creates half strength unit" code to use build strength / 2
- Added support for otherplayer=zero as 'all' on a number of events (ie war)
- Spy "Idle" order is handled properly (used to prevent new missions)
- Adjusted importing of govtypes to do up to 32
- Adjustments to when AIs add nukes to the queue to avoid clogging the queue with nothing but nukes
- Fixes to unit actions related to sell/scrap orders
- Fixes to rally point placement
- standoff units waiting for safe path will dismount trains
- Fixed pathing of standoff units at neutral borders
- When a region is colonized or surrenders the embargoes/sanctions reset
- Adjustments to how overstacked units destack when next to borders
- When Region Spy priority set, will not ignore to destination target requirements
- TurretRot value set for all boats (not subs). Boats fire in all directions
- Tech tree buff effect values corrected based on proper equation (0.4 is +40%, not x40%)
- Updates to equipment file
- Updates to the tech tree
- Updates to known techs/known designs for some regions
- Updates to some government types for ECOWAS nations
- WMData file updates to support progression through eras
- Fixes to Arena 6 map including minimap fix
Graphics and UI fixes
- New visual effects for shot/damage/kill actions in combat
- Updates/fixes to some 3D models
- UI updates in Region Popup
- Fixes to UI for unit combat stats and attack range value reporting
- Fixes to minimap pulldown list positions
- Adjustments to how tech effect values are described in the UI
- Fixed region code names for region of origin of capitalized letters
- Adjusted size of "Capital" and "Colony" map indicators seen at high zoom.
- Fixed "Capital" map indicator to work again with the game's Sphere system
- Fixed incorrect message "spy pending" when "spy not available"
- Improved use of "repeat" icon in spy missions
- Fixed a potential UI crash
- fix for long deck carrier specialty display in UI
- Tech tree text updates
- Fixes to some news items and alert messages
- Translation updates
- NG North Atlantic Convoy message 1828 "zero" lost bug fixed
- Fixed .scenario file game difficulty settings was being ignored, was always on default