Update Build 1266 Live on Fasttrack

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Balthagor
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Joined: Jun 04 2002
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Update Build 1266 Live on Fasttrack

Post by Balthagor »

Sorry for the delay in posting this, the forums where down on Friday.

As we continue to work on the new campaign system and content for Galactic Ruler Enlightenment, this gives us the opportunity to focus on extra testing for the overall systems used by both games. Numerous updates, fixes and adjustments have been made with also benefit Galactic Ruler.

Please note, we are aware of a glitch with survey behaviour which will occasionally cause them to get "stuck" as they try to survey. We are still investigating that issue, but we wanted to get this update out for all the other stuff it adds. The survey glitch can be solved by saving and reloading the game.

Here's the full changelog for v.1264
  • Tutorial 4 expanded to teach more about planetary invasions, changes ongoing
  • Support added for new types of events
  • Adjustment to how low population worlds are procedurally generated, populations favour equatorial regions
  • Redesigned how many pirates are added to the galaxy, now based on how many major factions exist plus %10 of galaxy size.
  • Main menu UI updates to report number pirates in galaxy based on the selected lobby options
  • AI change that colonies won't rebel from player while player is focused on them
  • Visual Effect added for units that are in "panic" state (red, pulse)
  • UI for rationing of goods updated for better clarity on what's being rationed.
  • UI updated to activate/deactivate unit production facilities directly from Defense department
  • UI updated to map tooltip and right click popup top section
  • UI updated to resolve conflict of orbital stations having both resource production and cargo capacity. Both are now properly visible.
  • Fix to deploying engineers as outposts, no longer need to issue the order twice
  • Fix in the diplomatic trades window, resources are left side values where incorrect
  • Fix to allied victory mechanic - players don't need to eliminate/ally with pirate factions or minor factions, only with major races.
  • Fix to unit production queue stuck when specific world selected on the map when adding to production queue
  • Fix to map population filter
  • Fix to unit capture order
  • Fix to orbital transfer order
  • Fix to lower right diplomatic report, count of regions
  • Fix to land units responding to Load to Orbit order
  • Fix to units owned by colony refusing to go into reserves
  • Increased cargo capacity of the "Civilian Transport" ship to make it more versatile.
  • Minor fixes to various alert messages
  • Other minor UI fixes
  • Updates to translations for French, Italian and Portuguese
Chris Latour
BattleGoat Studios
chris@battlegoat.com
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